- d7c3513 render fixes under linux by Florian Nücke · 11 years ago
- 9a8da53 catching npe when library is not present and starting computer in single player; fixed iron nugget not being used via oredict by Florian Nücke · 11 years ago
- 3ebda93 fixed redlogic interface stripping by Florian Nücke · 11 years ago
- d0e97e8 tinting robots based on their level; including distance of zero in normal network messages to have a uniform signal signature by Florian Nücke · 11 years ago
- eee27e4 changed robot.xp to robot.level; checking for pausedness in start from lua callbacks to avoid computers forcing resumption when forced to be paused (e.g. avoids computers breaking a robots pause after some action); small pause in command block after trigger to ensure the action was executed; fixed note block pitch getter returning non-offsetted value by Florian Nücke · 11 years ago
- 5233a8d checking for nei's text field being focused in robot gui to avoid typing text on the computer while it is by Florian Nücke · 11 years ago
- 90f6756 less render glitchiness on moving robots by Florian Nücke · 11 years ago
- 426239f allow robots to interact (inventory) and break mine carts by Florian Nücke · 11 years ago
- c54f285 moved custom Lua methods from os table to new 'computer' table; some typos in config comments by Florian Nücke · 11 years ago
- 039b3cc fixed crafting upgrade crafting computing the max amount of crafted items but ignoring it... by Florian Nücke · 11 years ago
- 14f47fd clearing robot afterimages in a scheduled block update, which should be a bit more stable... should. minecraft. whatever; catching error in analyzer if node has no address; added setting to allow robots to ignore cobwebs, the most stupid invention ever (hardness of four without tools? seriously?), defaults to on; fixed threading issue with setBlockBoundsBasedOnState, hopefully resolving robot suicides by Florian Nücke · 11 years ago
- 76f3e03 fixed robot double chests interaction (screw you minecraft, seriously, use your bloody interfaces right); fixed breaking of moving robots; dropping robots with tag when they have xp but no energy left (oops); tried stabilizing robot movement a bit, robots still seem to spontaneously commit suicide occasionally, though... by Florian Nücke · 11 years ago
- d17bc2e robot level has an influence on how fast robots can harvest blocks; max level is now technically 31 - i.e. robots can level up 30 times. if they're level 0 no level info is shown in tooltip. by Florian Nücke · 11 years ago
- bc8ebd2 using actual break time based on equipped tool for robots when breaking blocks; swing time is only used for attacking and extinguishing fires; fixed fire extinguishing by robots by Florian Nücke · 11 years ago
- 0403d5b basic robot leveling logic by Florian Nücke · 11 years ago
- 3d343ec fixed a typo in the robot lib; made count and space direct callbacks and allowing to specify a slot to check for (defaults to selected one); prioritizing living entities in robot detection and fixed entity detection sidedness; added simple excavation program; general cleanup by Florian Nücke · 11 years ago
- f94022c sorted crafting items to be somewhat logically grouped; fixed crafting upgrade by Florian Nücke · 11 years ago
- 28fa4c3 don't return the bucket when crafting acid but do return it when crafting a pcb by Florian Nücke · 11 years ago
- 08a412b more tooltips, removed posion (because it needs netherwart, dammit) and replaced it with... acid. so to speak; by Florian Nücke · 11 years ago
- 3617b71 setting for whether lua gc should run each time the state is resumed; allowing to pass pitch in note block trigger to save a tick by Florian Nücke · 11 years ago
- a764a8a trying to get a little bit of... structure into image names; cleaned up some shell stuff; added pastebin downloader by Florian Nücke · 11 years ago
- 7a67f89 fixed math.rand; gave cables and robots a block texture for when they are broken (default texture was used there, because they are purely rendered using their tile entity renderer) by Florian Nücke · 11 years ago
- 41fd42b fixed some client crashes from trying to send packets the wrong way by Florian Nücke · 11 years ago
- 85e5aae forgot fields can't be sided... by Florian Nücke · 11 years ago
- 729331f recipes for the remaining blocks and items by Florian Nücke · 11 years ago
- cbf1760 showing user list of computers in their analyzer result; some (theoretical) improvements to computer ownership (I really should test this somewhen); reduced range of included players for sending some packets by Florian Nücke · 11 years ago
- 5ea8d07 sending username in click event by Florian Nücke · 11 years ago
- c174d7c repeated clicks when dragging on a screen gui by Florian Nücke · 11 years ago
- 6ee7cfd cable recipe by Florian Nücke · 11 years ago
- 81042a5 disk drive and robot recipes by Florian Nücke · 11 years ago
- 326460a screen recipes by Florian Nücke · 11 years ago
- 6c2ebfb recipes for computer cases by Florian Nücke · 11 years ago
- 0338631 adjusted transistor recipe a bit to make the redstone costs less ridiculous by Florian Nücke · 11 years ago
- d867b05 automatically trying all faces if none is specified for use, swing and place actions of robots; fixed target picking for robots by Florian Nücke · 11 years ago
- 2a3f55e reformatted the recipes class a bit because my ocd wouldn't let me sleep otherwise by Florian Nücke · 11 years ago
- 6de115c hdd, floppy by Johannes Lohrer · 11 years ago
- 831f997 disc image by Florian Nücke · 11 years ago
- f23ab68 moar recipes again by Johannes Lohrer · 11 years ago
- f7adc39 network cards by Johannes Lohrer · 11 years ago
- 1252242 graphics cards recipes by Johannes Lohrer · 11 years ago
- 379947a card recipe by Johannes Lohrer · 11 years ago
- da9d0c3 recipe changes by Johannes Lohrer · 11 years ago
- 432c20f Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- 15c178c card graphic, minor touch-up to existing cards by Florian Nücke · 11 years ago
- 770658d removed tiers from cards by Johannes Lohrer · 11 years ago
- 21fa5ba Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 0b0579b added sticks to cutting wire by Johannes Lohrer · 11 years ago
- 585f316 graphics for printed circuit board; sorted localizations and fixed a small typo by Florian Nücke · 11 years ago
- 3d24c36 circuit board graphics by Florian Nücke · 11 years ago
- ea4332f Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- 96629ec ore dictionary for poison by Johannes Lohrer · 11 years ago
- 10ee625 cutting wire image by Florian Nücke · 11 years ago
- 012a4bd Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- c97440d renamed cards by Johannes Lohrer · 11 years ago
- 1a021ca formatting by Florian Nücke · 11 years ago
- 0540897 Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- 2d4d9b3 keyboard part graphics by Florian Nücke · 11 years ago
- 27743d4 more localization by Johannes Lohrer · 11 years ago
- 6d34cc7 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 15ce4d4 preliminary cpu, alu and cu graphics; refactored alu class by Florian Nücke · 11 years ago
- ac79b3c circuit board names by Johannes Lohrer · 11 years ago
- e4dadba Iron Nugget by Johannes Lohrer · 11 years ago
- 0f55bd0 transistor and chipset graphics by Florian Nücke · 11 years ago
- 41084dc better recipes by Johannes Lohrer · 11 years ago
- 9513b1e moar recipes by Johannes Lohrer · 11 years ago
- 8212cd1 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 70d62f1 removed unnecessary spaces in recipes by Johannes Lohrer · 11 years ago
- bf1beb5 minor formatting by Florian Nücke · 11 years ago
- 9fef877 Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- afd383d it clicks! screens of tier 2 and 3 now support "clicks", either via gui or by right-clicking on a screen without a keyboard ingame by Florian Nücke · 11 years ago
- 36f771d more recipes by Johannes Lohrer · 11 years ago
- 073ba60 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 3791bc3 made shears loose durability and return empty bottles if it's used in a crafting recipe by Johannes Lohrer · 11 years ago
- d990618 cleaned up item delegator/delegate; marked things in delegates as client only where appropriate (i.e. where they are in their "real" counterparts - block and item) by Florian Nücke · 11 years ago
- e05a26c moved config loading into the try-catch in which it was supposed to be in all along... by Florian Nücke · 11 years ago
- b2b5641 cleaned up block delegate a bit, since its probably here to stay after all (mostly naming stuff and sorting) by Florian Nücke · 11 years ago
- dddf238 suppressing analyzer results for some more blocks where it is meaningless to get the address and that have nothing to say for themselves (yet) by Florian Nücke · 11 years ago
- 0ef8577 fixed charges not forgetting their robots by Florian Nücke · 11 years ago
- 083e7c2 added setting for size of tmpfs; enabled tag sharing for items after all, it's impossible/way too painful to get the tags and labels to display on the client reliably otherwise. fixed disks saving their content in their item nbt to make this not a huge problem (kinda hacky, but whatever) by Florian Nücke · 11 years ago
- 40755b9 fixed keyboard detection on multiblock screens; fixed screen gui not being centered by Florian Nücke · 11 years ago
- 19c2f7d fixed the glitch with items flying towards the player when robots harvested blocks by Florian Nücke · 11 years ago
- b66223c note block driver (somehow my dev env doesn't want to make any sound whatsoever right now, but the note above the block pops up, so I assume it works); fixed robot picking on dedicated (player.raytrace *and* player.getPosition is client side... seriously?) by Florian Nücke · 11 years ago
- 47e6d6a removed peripheral driver and component by Florian Nücke · 11 years ago
- 27e205d made floppy size configurable by Florian Nücke · 11 years ago
- 0c778af fixed a fix; fixed power updates sending every time in robot gui (forgot saving last sent state...) by Florian Nücke · 11 years ago
- 3ac0d4a sending updates from server to client only when the client is nearby (i.e. we can assume the chunks are loaded on the client). this is somewhat experimental, since we cannot say with 100% certainty that the chunk isn't loaded on the client. will probably send "important" packets to all clients all the time (e.g. robot move) in the long run, but for now let's see how it turns out. by Florian Nücke · 11 years ago
- ac0859a added packet size limit for network cards and a setting for that limit by Florian Nücke · 11 years ago
- 5c3cecb tooltip for power button in case and robot; made generator drop remaining fuel items when removed from robot and stop burning (i.e. you can't "start" it in one robot and then insert it into another one anymore, which would be kind of weird...); fixed initial slot selection in robots; fixed tooltips being rendered behind screen in robot gui; by Florian Nücke · 11 years ago
- 256a57a fixed generator item insertion count by Florian Nücke · 11 years ago
- 119b87f fixed slot computation in crafting by Florian Nücke · 11 years ago
- d23a653 crafting addon, allows robots to craft in the 3x3 grid in the top left of their inventory; added extended context interface for robot interaction, allowing access to selected slot index and fake player for general stuff and in particular for inventory interaction; todo: maybe a nicer check in component if method is interface compatible (context/robotcontext) each call? by Florian Nücke · 11 years ago
- 608383b updated documentation in api; made createEnvironment for item components pass a tile entity instead of an object (always is a tile entity) by Florian Nücke · 11 years ago
- 9ddbc35 localized name and tooltip for generator upgrade; different colors for different item component types by Florian Nücke · 11 years ago
- 062b530 fixed robot rendering in player hands and adjusted cable in-hand rendering a little; picking of robots now generates a stack with the current energy in the nbt tag; fixed hit tests for robots due to using range from settings directly after switching to player.rayTrace... derp by Florian Nücke · 11 years ago
- ed7ab6b robots can now interact with *living* entities (i.e. use items on entities, such as shears on sheep) by Florian Nücke · 11 years ago
- 763054b using find closest entity in world instead of custom implementation by Florian Nücke · 11 years ago
- 036e2f0 robot picking now actually hits entities by Florian Nücke · 11 years ago
- 1fdb937 showing stored energy in robots in their tooltip; storing energy as int (truncating); fixed item tag creation at multiple occasions: new NBTTagCompound("tag") instead of new NBTTagCompound(), otherwise loading (which would automatically add the name) would lead to "incompatible" stacks. by Florian Nücke · 11 years ago
- 4a61744 added afterimage tile entity detection in packet handling back in, still needed for some cases (mostly client->server stuff, like key up packets where the key down triggered a move, for example); storing energy level in harvested robots, i.e. storing the energy level in the nbt tag of the - now custom - dropped itemstack by Florian Nücke · 11 years ago
- e175a26 using tile entity description packets to initialize client tile entities instead of the delayed request/response scheme in validate() which seems to solve moving robot problems... at least until there's massive lag, I suppose? by Florian Nücke · 11 years ago