commit | 7a67f89e884d6aa079954ac1d03e334cb5870c22 | [log] [download] |
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author | Florian Nücke <florian@nuecke.de> | Sun Dec 01 21:21:56 2013 +0100 |
committer | Florian Nücke <florian@nuecke.de> | Sun Dec 01 21:21:56 2013 +0100 |
tree | 99c23adfe0716023cc4a4163aec4421b02be0809 | |
parent | 41fd42bb6b036bc82a2f681561d854aa4a5fd1c0 [diff] |
fixed math.rand; gave cables and robots a block texture for when they are broken (default texture was used there, because they are purely rendered using their tile entity renderer)