1. 0b1f446 mouse scroll event for tier two and three screens and supporting it in the editor by Florian Nücke · 11 years ago
  2. cea0875 renamed `click` signal to `touch` (since there are no mice in the mod, so this fits better with the idea of touch screens); naming additional touch signals `drag` now, to make that clearer by Florian Nücke · 11 years ago
  3. e921693 not swapping when asked to only move a partial stack in robot.transferTo by Florian Nücke · 11 years ago
  4. 9462735 passing computer address along for "local" redstone_changed signals (from redstone cards) so that the signature is the same as the one for redstone i/o blocks by Florian Nücke · 11 years ago
  5. 8171c6c removed some undesired redstone_changed signals by Florian Nücke · 11 years ago
  6. a6915ff added bundled redstone info for redstone program when it is available by Florian Nücke · 11 years ago
  7. 5c975fb added support for setting cursor position in edit by clicking by Florian Nücke · 11 years ago
  8. 9e555a5 fixed orientation computation in robot side check by Florian Nücke · 11 years ago
  9. a70f044 fixed click offset for mutliblock screens set to a custom resolution; added a 'walk' signal, triggered by touchscreens that face up when an entity walks on them (standard minecraft block walk event); to make the walk signal useful, added getter to graphics card to figure out size of the multiblock screen the gpu is bound to by Florian Nücke · 11 years ago
  10. 6c8210b localized names and tooltips for redstone block; recipe for redstone block and adjusted some other recipes to be more... uniform (e.g. router to have card in mid, cables as "connectors" - was too expensive before, for what it does); fixed redstone block not saving its node address; fixed possible crash if server thread update checked computer state while that state was being modified (and the stack was empty) by Florian Nücke · 11 years ago
  11. 91219b5 changed 'computer' abstract block to redstone aware base block and renamed interfaces a bit; added new block for remote redstone i/o, basically like a redstone card, but as a block by Florian Nücke · 11 years ago
  12. 8108b88 auto-canceling trades initiated by robots (fixes robots locking up villagers) by Florian Nücke · 11 years ago
  13. a845ce1 made the "response" port when sending messages to computercraft optional (it'll default to -1, an invalid port number); fixed a deadlock when consuming power in computers for the first time (lazy vals lock `this` when initializing... kinda makes sense in hindsight) by Florian Nücke · 11 years ago
  14. 9c45f1f only routing network messages (otherwise keyboards/computer signals in general would still cause trouble in other networks) by Florian Nücke · 11 years ago
  15. eb15bf5 added buffer for converter (to allow directly connecting it to a distributor) and updated tooltip of distributor by Florian Nücke · 11 years ago
  16. 0a83286 better error reporting when out of power while booting a computer; providing some buffer in the converter to allow building a simple computer without needing a capacitor; scaling kernel ram when saving, to get somewhat equal usage when loading 64 bit save on a 32 bit vm or vice versa; reworking power distribution, integrating it into the network directly now; reworked distributor block to share energy between networks (balances such that each connected network has the same relative amount of energy); due to that change, added two functions to the computer api: energy and maxEnergy (as replacements for the power distributor component) by Florian Nücke · 11 years ago
  17. 066c59f added te info to converter tooltip by Florian Nücke · 11 years ago
  18. 310a5cc fixed thermal expansion power conversion (returned the wrong value, not the amount absorbed but remaining); forcing block updates used for node adding to be as soon as possible. after reobfuscating and running the mod in the "normal" minecraft+forge environment block updates triggered in validate() seem to be delayed for some reason (around 5 seconds...) which leads to capacitors not being added to the network in time when loading a chunk and everything running out of power in turn by Florian Nücke · 11 years ago
  19. 3f40e58 increased suck and drop delays on robot; taking into account the tick that's "lost" by requiring the server thread to resume the robot in the delays to get the effective delay right (was one tick more than set in the config) by Florian Nücke · 11 years ago
  20. 193c8cf added license information file for used APIs from other mods by Florian Nücke · 11 years ago
  21. 7dffb9c updated cc api to 1.58 and including the full API again after reading the header for the first time -.- by Florian Nücke · 11 years ago
  22. d1094c0 added setting to internally scale memory made available to lua vms on 64 bit machines, to make it less likely that programs will work in 32 bit but run out of memory on 64 bit machines by Florian Nücke · 11 years ago
  23. 59d16ea made power tick frequency configurable; added support for ThermalExpansion energy in power converter (untested) by Florian Nücke · 11 years ago
  24. dcda605 removed some redundant code from distributor (that led to an assertion error, yay assertions!) and fixed visuals on additional distributors not updating immediately; fixed derpy optimization breaking receiving power from buildcraft by Florian Nücke · 11 years ago
  25. b535e85 fixed slot number check when loading components by Florian Nücke · 11 years ago
  26. 2de8622 some more minor performance tweaks by Florian Nücke · 11 years ago
  27. 407d251 working on performance, removing implicit conversions to rich number types in frequently called places (i.e. anything somehow called per tick); optimized power distribution a bit; added a tick delay for continuous power consumption stuff (screens, computer); converted some methods to lazy vals and caching multi-screen bounds by Florian Nücke · 11 years ago
  28. 8c94809 fixed dynamic component adding/removal when dynamically changing visibility of components by Florian Nücke · 11 years ago
  29. 1b15f89 some (temporary?) changes to get it running in published form... by Florian Nücke · 11 years ago
  30. 8560a8c moved origin of robot's click ray towards their facing (so its on the line between the block the robot is in and the block they try to interact towards) to fix some hit glitches (e.g. robots couldn't flip levers on walls) by Florian Nücke · 11 years ago
  31. 6aa2bd8 fixed / properly implemented zip file system by Florian Nücke · 11 years ago
  32. 33a4549 explicitly specify encoding for char lookup of monospace font renderer to avoid errors by Florian Nücke · 11 years ago
  33. b0e8e40 changed cutting wire recipe; hiding and disabling iron nugget if gregtech is available; no longer give xp when making circuit boards; by Florian Nücke · 11 years ago
  34. 9a8da53 catching npe when library is not present and starting computer in single player; fixed iron nugget not being used via oredict by Florian Nücke · 11 years ago
  35. 3ebda93 fixed redlogic interface stripping by Florian Nücke · 11 years ago
  36. 78e22a0 fixed fs possibly being nil when os lib is loaded by Florian Nücke · 11 years ago
  37. 03eedec updated eris to latest version, also for linux libraries by Florian Nücke · 11 years ago
  38. d0e97e8 tinting robots based on their level; including distance of zero in normal network messages to have a uniform signal signature by Florian Nücke · 11 years ago
  39. eee27e4 changed robot.xp to robot.level; checking for pausedness in start from lua callbacks to avoid computers forcing resumption when forced to be paused (e.g. avoids computers breaking a robots pause after some action); small pause in command block after trigger to ensure the action was executed; fixed note block pitch getter returning non-offsetted value by Florian Nücke · 11 years ago
  40. 23135ff little cleanup in fs lib and resetting shell working directory if the filesystem containing the working path is unmounted by Florian Nücke · 11 years ago
  41. 5233a8d checking for nei's text field being focused in robot gui to avoid typing text on the computer while it is by Florian Nücke · 11 years ago
  42. 90f6756 less render glitchiness on moving robots by Florian Nücke · 11 years ago
  43. 426239f allow robots to interact (inventory) and break mine carts by Florian Nücke · 11 years ago
  44. c54f285 moved custom Lua methods from os table to new 'computer' table; some typos in config comments by Florian Nücke · 11 years ago
  45. 039b3cc fixed crafting upgrade crafting computing the max amount of crafted items but ignoring it... by Florian Nücke · 11 years ago
  46. f3d020c non-busy wait in dig program when drop chest is full by Florian Nücke · 11 years ago
  47. 476eb58 fixed recursion into drop-off logic of dig program. probably. by Florian Nücke · 11 years ago
  48. 14f47fd clearing robot afterimages in a scheduled block update, which should be a bit more stable... should. minecraft. whatever; catching error in analyzer if node has no address; added setting to allow robots to ignore cobwebs, the most stupid invention ever (hardness of four without tools? seriously?), defaults to on; fixed threading issue with setBlockBoundsBasedOnState, hopefully resolving robot suicides by Florian Nücke · 11 years ago
  49. 76f3e03 fixed robot double chests interaction (screw you minecraft, seriously, use your bloody interfaces right); fixed breaking of moving robots; dropping robots with tag when they have xp but no energy left (oops); tried stabilizing robot movement a bit, robots still seem to spontaneously commit suicide occasionally, though... by Florian Nücke · 11 years ago
  50. d17bc2e robot level has an influence on how fast robots can harvest blocks; max level is now technically 31 - i.e. robots can level up 30 times. if they're level 0 no level info is shown in tooltip. by Florian Nücke · 11 years ago
  51. bc8ebd2 using actual break time based on equipped tool for robots when breaking blocks; swing time is only used for attacking and extinguishing fires; fixed fire extinguishing by robots by Florian Nücke · 11 years ago
  52. 7b13618 checking new against current component in setPrimary to avoid unnecessary work; fixed timing issue in primary.lua by Florian Nücke · 11 years ago
  53. 5171b14 fixed unicode.lower and upper (were string.lower and upper); fixed serialization of negative infinity; allowing serialization of the same table multiple times (multiple references) by Florian Nücke · 11 years ago
  54. 0403d5b basic robot leveling logic by Florian Nücke · 11 years ago
  55. cfb8849 split component.primary into component.getPrimary and component.setPrimary by Florian Nücke · 11 years ago
  56. 3d343ec fixed a typo in the robot lib; made count and space direct callbacks and allowing to specify a slot to check for (defaults to selected one); prioritizing living entities in robot detection and fixed entity detection sidedness; added simple excavation program; general cleanup by Florian Nücke · 11 years ago
  57. f94022c sorted crafting items to be somewhat logically grouped; fixed crafting upgrade by Florian Nücke · 11 years ago
  58. 28fa4c3 don't return the bucket when crafting acid but do return it when crafting a pcb by Florian Nücke · 11 years ago
  59. 08a412b more tooltips, removed posion (because it needs netherwart, dammit) and replaced it with... acid. so to speak; by Florian Nücke · 11 years ago
  60. 3617b71 setting for whether lua gc should run each time the state is resumed; allowing to pass pitch in note block trigger to save a tick by Florian Nücke · 11 years ago
  61. d0c5ffa fixed fs autorun and catching bad reads (negative number of bytes) by Florian Nücke · 11 years ago
  62. 7c15fbe moved http requests into a tiny lib with one function that returns an iterator over the lines of the response, or throws an error if something went wrong by Florian Nücke · 11 years ago
  63. 2bb0cca made the robot texture a little more gritty by Florian Nücke · 11 years ago
  64. a764a8a trying to get a little bit of... structure into image names; cleaned up some shell stuff; added pastebin downloader by Florian Nücke · 11 years ago
  65. 63a18f0 added a (subtle) brightness gradient to some older item graphics to better match the style of the newer ones by Florian Nücke · 11 years ago
  66. 7a67f89 fixed math.rand; gave cables and robots a block texture for when they are broken (default texture was used there, because they are purely rendered using their tile entity renderer) by Florian Nücke · 11 years ago
  67. 41fd42b fixed some client crashes from trying to send packets the wrong way by Florian Nücke · 11 years ago
  68. 85e5aae forgot fields can't be sided... by Florian Nücke · 11 years ago
  69. 729331f recipes for the remaining blocks and items by Florian Nücke · 11 years ago
  70. cbf1760 showing user list of computers in their analyzer result; some (theoretical) improvements to computer ownership (I really should test this somewhen); reduced range of included players for sending some packets by Florian Nücke · 11 years ago
  71. 5ea8d07 sending username in click event by Florian Nücke · 11 years ago
  72. c174d7c repeated clicks when dragging on a screen gui by Florian Nücke · 11 years ago
  73. 6ee7cfd cable recipe by Florian Nücke · 11 years ago
  74. 81042a5 disk drive and robot recipes by Florian Nücke · 11 years ago
  75. 326460a screen recipes by Florian Nücke · 11 years ago
  76. 6c2ebfb recipes for computer cases by Florian Nücke · 11 years ago
  77. 0338631 adjusted transistor recipe a bit to make the redstone costs less ridiculous by Florian Nücke · 11 years ago
  78. d867b05 automatically trying all faces if none is specified for use, swing and place actions of robots; fixed target picking for robots by Florian Nücke · 11 years ago
  79. 2a3f55e reformatted the recipes class a bit because my ocd wouldn't let me sleep otherwise by Florian Nücke · 11 years ago
  80. 6de115c hdd, floppy by Johannes Lohrer · 11 years ago
  81. 831f997 disc image by Florian Nücke · 11 years ago
  82. f23ab68 moar recipes again by Johannes Lohrer · 11 years ago
  83. f7adc39 network cards by Johannes Lohrer · 11 years ago
  84. 1252242 graphics cards recipes by Johannes Lohrer · 11 years ago
  85. 379947a card recipe by Johannes Lohrer · 11 years ago
  86. da9d0c3 recipe changes by Johannes Lohrer · 11 years ago
  87. 432c20f Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
  88. 15c178c card graphic, minor touch-up to existing cards by Florian Nücke · 11 years ago
  89. 770658d removed tiers from cards by Johannes Lohrer · 11 years ago
  90. 21fa5ba Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
  91. 0b0579b added sticks to cutting wire by Johannes Lohrer · 11 years ago
  92. 585f316 graphics for printed circuit board; sorted localizations and fixed a small typo by Florian Nücke · 11 years ago
  93. 3d24c36 circuit board graphics by Florian Nücke · 11 years ago
  94. ea4332f Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
  95. 96629ec ore dictionary for poison by Johannes Lohrer · 11 years ago
  96. 10ee625 cutting wire image by Florian Nücke · 11 years ago
  97. 012a4bd Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
  98. c97440d renamed cards by Johannes Lohrer · 11 years ago
  99. 1a021ca formatting by Florian Nücke · 11 years ago
  100. 0540897 Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago