1. 0441f10 hard drive graphics by Florian Nücke · 11 years ago
  2. 25b9f28 not automounting rom; error message for invalid listdirs; autorun for automounted file systems by Florian Nücke · 11 years ago
  3. 7ef9798 made checkarg a kernel provided function again after all; cleaned up some by Florian Nücke · 11 years ago
  4. e85afe8 hard drives. writable frikkin hardrives. next up: limiting their capacity... by Florian Nücke · 11 years ago
  5. 0927f07 some more prep work for writable file systems based in save dir; reworked computer code structure a bit, moving more semi-internal stuff into the environment trait by Florian Nücke · 11 years ago
  6. 2c14ec9 cleaned up file system stuff a bit and preparing for writable file systems by Florian Nücke · 11 years ago
  7. 6689fda fixed computer top texture when on; not sending item tag info to clients anymore (usually only the associated node's address. generally nothing the client needs to know); removed neighbor logic from item component nodes since that is taken care of in sentToVisible now; improved screen rendering performance a bit by caching the display list and updating it when the screen's display changes and not rendering at all when too far away or looking at the screen from a direction where it's impossible to see the text; added some classes that guava needs to compile in scala (only needed at compile time afaik) by Florian Nücke · 11 years ago
  8. 17476c3 documentation by Florian Nücke · 11 years ago
  9. f1fd063 Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
  10. f4f7bd5 fixed event.timer ids; fixed file __gc; fixed render glitch when calling up the interpreter history; fixed folders not being postfixed with "/" in file based filesystem; better error messages (no java class part in the message) by Florian Nücke · 11 years ago
  11. 1a20aed increased ram sizes by one bit shift (reading files - and loading them as scripts - takes quite a bit of ram); network fixes; filesystem fixes by Florian Nücke · 11 years ago
  12. 90bbdc2 more work on filesystem stuff by Florian Nücke · 11 years ago
  13. 57c1b0f BC and UE support by Johannes Lohrer · 11 years ago
  14. 59febb0 network rewrite to use uuids as node addresses. this way we won't have to expect addresses to change on network merges, which make a lot of things a much easier (in particular on the Lua side) by Florian Nücke · 11 years ago
  15. 06eac92 some import organizing (sorting); switched to converting all strings lua sends via messages to byte arrays instead of strings, since for lua strings are essentially just binary data. this means they have to be converted to strings where appropriate from now on (e.g. the graphics card will convert byte array to utf8 strings for gpu.set) by Florian Nücke · 11 years ago
  16. 6f18353 fixed picking of blocks (creative mode) by Florian Nücke · 11 years ago
  17. dff6cfa removed some reflective calls and similar after making scalac a bit more verbose by Florian Nücke · 11 years ago
  18. 1da52f8 removed the overly generic component saving again, items just have to be saved by their inventories. way too many problems with figuring out when to save otherwise (e.g. world unload triggers for each "sub-world", so when going from overworld to nether clearing the cache didn't really make sense; quite the opposite) by Florian Nücke · 11 years ago
  19. 814f49b Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
  20. 4ef5e3a removed methods that were only there to make it clear what the obfuscated ones were doing by Florian Nücke · 11 years ago
  21. b2093a9 added energy net integration to powersupply by Johannes Lohrer · 11 years ago
  22. b5d1bef Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
  23. 249ae14 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
  24. f2f6d0f some preparation for file system stuff; changed the way item components are stored (more generic, automatically save on world save, no more manual updating in node.address_=) by Florian Nücke · 11 years ago
  25. a4546d0 updated to 1.6.4 by Johannes Lohrer · 11 years ago
  26. b248174 added some textures for items; added german localization file; pulled resource pack name into a constant (may split later to natively support texture packs or something, but mainly for when the mod name changes) by Florian Nücke · 11 years ago
  27. b97f578 ensuring sleeping computers are resumed properly by Florian Nücke · 11 years ago
  28. 88a65bd added middle mouse button pasting by Florian Nücke · 11 years ago
  29. 41c1f40 underped computer tileentity (no updates on client anymore); ram is now evaluated, computers start with none built-in by Florian Nücke · 11 years ago
  30. 585d62f fixed util package by Florian Nücke · 11 years ago
  31. c1fd2c0 refactor run for tile entities by Florian Nücke · 11 years ago
  32. bb491ec some more minor refactoring; preparing memory items by Florian Nücke · 11 years ago
  33. abddfae some more refactoring; switched up driver loading a bit: they're now loaded from the kernel, by it requesting the list of drivers. this way they're loaded into the sandbox (with the network sending function available, in addition to what the normal sandbox can do); doing primary init of kernel in computer init to get a better idea of how much memory our os stuff needs, in particular the driver table; saving the kernel size now, since the baseline is primarily dependent on the kernel, not what we provide aside from that. this way the "user" memory that comes free is now limitable to 16k with much less variance (init takes around 9k, apparently, the rest is free) by Florian Nücke · 11 years ago
  34. d931b6c massive refactoring by Florian Nücke · 11 years ago
  35. d24f726 os.reboot() and os.shutdown(); term.keyboardId to control which keyboard's input to listen to; added network "visibility" flag for nodes, controls which other nodes receive connect/reconnect messages from them; some more validation of network node validation (i.e. not sending to / receiving from nodes with address < 1 or visibility == none); fixed margin rendering for screen gui; always injecting the address of a sender for a signal received via the network; fixed item localization; made computers start/stop/queryable via network; major overhaul of multi-threading in computer class, not relying on future.cancel anymore (which apparently didn't interrupt running threads even though it should have) and centralized the state switching a bit (no longer any in signal() for example). removed the saveMonitor (if someone calls us from something other than the server thread its their fault). by Florian Nücke · 11 years ago
  36. 90f4b2d lua allocator memory tracking fix; mutliitem (multiple items sharing same id) by Florian Nücke · 11 years ago
  37. cae5bf3 added getter for neighbors of a network node by Florian Nücke · 11 years ago
  38. d7905fe timer implementation on the lua side (driven via event.fire) by Florian Nücke · 11 years ago
  39. 12da32b started working on redstone interfacing; improved term.write performance by caching the screen's resolution and added a signal for screen size changes by Florian Nücke · 11 years ago
  40. 484dfd6 allowing "control characters" in text buffer, too, now (it only works on chars so it really doesn't care, plus our renderer does, too); since java works on unicode strings and conversions are a pain lua will have to live with those. added a couple of unicode-aware replacements for string lib functions, the more complex ones are still todo by Florian Nücke · 11 years ago
  41. 887a219 redid font texture to include all ascii chars, even special chars for control characters since there was padding anyway and in particular umlaut chars and such; simplified initialization of renderer a tad, too by Florian Nücke · 11 years ago
  42. cca693d fixed resuming of paused computers originally in SynchronizedReturn state; fixed items saving their address (graphics cards i.e.) by Florian Nücke · 11 years ago
  43. 86b7b84 moved event handlers to a more local scope; some fixes in lua scripts; fixed background worker being spawned twice when starting a computer (automatically triggered via first signal, no need to start one manually) by Florian Nücke · 11 years ago
  44. 4dfa9ab yet more network related fixes by Florian Nücke · 11 years ago
  45. 6ce3da2 fixed underscore being too under (was cut off); a couple of tweaks for the command line; clipboard support by Florian Nücke · 11 years ago
  46. 5936c0d hell yeah, interactive command line is working by Florian Nücke · 11 years ago
  47. 75ec692 yet more network reworking and starting to work on the Lua side again by Florian Nücke · 11 years ago
  48. 209ba2c underped network quite a bit by Florian Nücke · 11 years ago
  49. 2b1d410 some eris fixes; compiling with /02 instead of /Ox seems to have solved remaining crashes, we'll see...; yet another lib move, the final one I think by Florian Nücke · 11 years ago
  50. 29a79b5 rudimentary keyboard input is working by Florian Nücke · 11 years ago
  51. 48cf012 messages working it would seem (screen printing works again, some quirks still) by Florian Nücke · 11 years ago
  52. f337371 allowing message handlers to return results, which allows for messages with results (e.g. to query information from nodes such as a gpu's current resolution) by Florian Nücke · 11 years ago
  53. 0930f89 screw this, api will be in scala, the pain from java<->Any incompatibilities is too big; still far from done but at least it builds again by Florian Nücke · 11 years ago
  54. 5aea2ef more shifting from pure drivers to network (drivers will still be used for items and "external" blocks) by Florian Nücke · 11 years ago
  55. 6bcfab2 cleanup by Florian Nücke · 11 years ago
  56. 5871731 working on network layer, to replace most driver api logic: everything will be "networked", no direct references to anything anywhere, callbacks will all be via network messages; changed library folder structure and keeping everything in a single library now to avoid issues with dependencies (in particular under linux where dlopen tries to be clever) by Florian Nücke · 11 years ago
  57. a99f7f0 computer gui by Florian Nücke · 11 years ago
  58. 16ec4f6 display lists for screen gui and general performance improvement in monospace font renderer (not rendering spaces, just translate) by Florian Nücke · 11 years ago
  59. 20028c9 fixes in monospace font renderer and gui for screen by Florian Nücke · 11 years ago
  60. 5b817e3 couple of fixes here and there; tile entity renderers for computer (environment light independent "on" light) and screen (text, for testing / preparation for multiblock screens). hardly efficient at this time, display lists will come later. by Florian Nücke · 11 years ago
  61. 8fed193 screen block textures by Florian Nücke · 11 years ago
  62. 551fd3b remembered that blocks' metadata is only four bit, so moved rotation logic to a tileentity base class and also made it more flexible (supporting all 6 facings via pitch/yaw); added block textures for for computer (different for on/off) by Florian Nücke · 11 years ago
  63. b98b029 localization in file; fixed ascii font texture (was missed one char, 223 i think); switched from multiple "real" blocks to one proxy block with many sub-blocks, so we only need one block ID (todo: same for items, if possible) by Florian Nücke · 11 years ago
  64. ae0a865 monospace font (mix of bitstream vera and andale mono) and renderer, renders at half scale for antialiased font by Florian Nücke · 11 years ago
  65. 978e413 gui refactoring by Florian Nücke · 11 years ago
  66. a88b4f5 merged renderer used for screen into screen gui class by Florian Nücke · 11 years ago
  67. c90d7d1 renamed proxies to be symmetric by Florian Nücke · 11 years ago
  68. 2b25bc2 happy shuffling... let's see. moved textbuffer from graphicscard to screen on the server side, because it a) makes sense b) makes it much less painful to synchronize server and client screens. expanded networking a bit, with a sender and handler class for server and client. centralized for now, until I can think of an elegant, symmetric way of decentralizing it. initializing screens on client side when created. dynamically retrieving component instances when needed (not storing them anywhere) which *should* work around any issues related to installed block components living in unloaded chunks. by Florian Nücke · 11 years ago
  69. c5e3b7e textbox tweaks by Florian Nücke · 11 years ago
  70. ae5a793 cleanup and some fixes by Florian Nücke · 11 years ago
  71. 75d8a52 Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
  72. 87892c3 basic 'write' implementation for lua (writing stuff to the screen); fixed/added array return value support (jnlua only supports tables -> java, not the other way around as it turns out) by Florian Nücke · 11 years ago
  73. 677f075 made display resolution dependent only display text if within the textfield by Johannes Lohrer · 11 years ago
  74. 95a15ed new ScreenGui.scala by Johannes Lohrer · 11 years ago
  75. e55dfe9 Automatic linebreaks by Johannes Lohrer · 11 years ago
  76. ca16ac2 resolved conflicts by Florian Nücke · 11 years ago
  77. 3754ee1 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
  78. 1fc8d00 own text field by Johannes Lohrer · 11 years ago
  79. 2cabc85 type constraint for tileentity reader in client packethandler by Florian Nücke · 11 years ago
  80. 9e2c19a fixed a lot of stuff regarding driver callbacks and wrapped exceptions to hide java part of them on the lua side; screen updates are properly sent to the client by Florian Nücke · 11 years ago
  81. 2edb614 cleaned up inventory code a little and made it so that item components are installed / uninstalled when added / removed from a computer by Florian Nücke · 11 years ago
  82. 0360cc6 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
  83. c94488c Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
  84. 54dbabb hooked up client packet handler by Florian Nücke · 11 years ago
  85. b373d95 I dont know^^ to long ago most likely some tests for gui by Johannes Lohrer · 11 years ago
  86. 2c6259b gpu item in list and extracted component cache for item components to be reusable (e.g. for hdds) by Florian Nücke · 11 years ago
  87. cb7d54c client packet handler is client anyway, so getting the world instance directly from the player object should work by Florian Nücke · 11 years ago
  88. 92d58f7 component ids and installation/uninstallation of block components by Florian Nücke · 11 years ago
  89. a059183 some groundwork for networking (e.g. for updating monitors on client when graphics card on server does something) by Florian Nücke · 11 years ago
  90. f9cd7fd working on drivers by Florian Nücke · 11 years ago
  91. 95bf07f Added basic gui no texture yet by Johannes Lohrer · 11 years ago
  92. a5fdb98 less deadlocks, more locks! isn't multi-threading fun? by Florian Nücke · 11 years ago
  93. 87a420b trying to write libraries every start, to force updates if possible by Florian Nücke · 11 years ago
  94. 0327cec resumable computers; signals appear to work; fixed bug in allocator in jnlua by Florian Nücke · 11 years ago
  95. 4e820da switched to Lua 5.2 and JNLua 1.0.5; x64 libs (hopefully) by Florian Nücke · 11 years ago
  96. 61f53b9 init by Florian Nücke · 11 years ago