commit | 1da52f84036ccaccc364c374ba5a6e51d04ae653 | [log] [download] |
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author | Florian Nücke <florian@nuecke.de> | Tue Oct 01 10:03:01 2013 +0200 |
committer | Florian Nücke <florian@nuecke.de> | Tue Oct 01 10:03:01 2013 +0200 |
tree | 81a16d9241bd1ede41f47b1d2744aa390c48dcb8 | |
parent | 814f49b0ec0c97384a66cde80fcddfb9fe39cd5c [diff] |
removed the overly generic component saving again, items just have to be saved by their inventories. way too many problems with figuring out when to save otherwise (e.g. world unload triggers for each "sub-world", so when going from overworld to nether clearing the cache didn't really make sense; quite the opposite)