applying weapon bonus damage to robot player for properly calculated damage on swing; applying tool durability reduction on attack, too; simulating a click for swing and use now via raytracing, falling back to simple use when that fails (basically like player click block vs player click air), which means stuff like using bone meal now also properly works; better feedback on what happened when a tool was used; added callback to query current tool's durability; building list of pre-break items earlier to allow detecting items generated in other callbacks than harvest (e.g. for redstone in motion blocks)
5 files changed