blob: d8fa0e0311f644f5f868f9c0fe1287d20ed40744 [file] [log] [blame] [raw]
package li.cil.oc.server.component
import li.cil.oc.api.network.{LuaCallback, Arguments, Context}
import li.cil.oc.common.tileentity
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import li.cil.oc.util.ActivationType
import net.minecraft.block.{BlockFluid, Block}
import net.minecraft.entity.item.EntityItem
import net.minecraft.item.{ItemStack, ItemBlock}
import net.minecraft.util.{EnumMovingObjectType, Vec3}
import net.minecraftforge.common.ForgeDirection
import net.minecraftforge.fluids.FluidRegistry
import scala.Some
class Robot(val robot: tileentity.Robot) extends Computer(robot) {
def selectedSlot = robot.selectedSlot
def actualSlot(n: Int) = robot.actualSlot(n)
def world = robot.world
def x = robot.x
def y = robot.y
def z = robot.z
// ----------------------------------------------------------------------- //
override def isRobot(context: Context, args: Arguments): Array[AnyRef] =
Array(java.lang.Boolean.TRUE)
// ----------------------------------------------------------------------- //
@LuaCallback("select")
def select(context: Context, args: Arguments): Array[AnyRef] = {
if (args.count > 0 && args.checkAny(0) != null) {
val slot = checkSlot(args, 0)
if (slot != selectedSlot) {
robot.selectedSlot = slot
ServerPacketSender.sendRobotSelectedSlotState(robot)
}
}
result(selectedSlot + 1)
}
@LuaCallback("count")
def count(context: Context, args: Arguments): Array[AnyRef] =
result(stackInSlot(selectedSlot) match {
case Some(stack) => stack.stackSize
case _ => 0
})
@LuaCallback("space")
def space(context: Context, args: Arguments): Array[AnyRef] =
result(stackInSlot(selectedSlot) match {
case Some(stack) => robot.getInventoryStackLimit - stack.stackSize
case _ => robot.getInventoryStackLimit
})
@LuaCallback("compareTo")
def compareTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
case (Some(stackA), Some(stackB)) => haveSameItemType(stackA, stackB)
case (None, None) => true
case _ => false
})
}
@LuaCallback("transferTo")
def transferTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
val count = checkOptionalItemCount(args, 1)
if (slot == selectedSlot || count == 0) {
result(true)
}
else result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
case (Some(from), Some(to)) =>
if (haveSameItemType(from, to)) {
val space = (robot.getInventoryStackLimit min to.getMaxStackSize) - to.stackSize
val amount = count min space min from.stackSize
if (amount > 0) {
from.stackSize -= amount
to.stackSize += amount
assert(from.stackSize >= 0)
if (from.stackSize == 0) {
robot.setInventorySlotContents(actualSlot(selectedSlot), null)
}
true
}
else false
}
else {
robot.setInventorySlotContents(actualSlot(slot), from)
robot.setInventorySlotContents(actualSlot(selectedSlot), to)
true
}
case (Some(from), None) =>
robot.setInventorySlotContents(actualSlot(slot), robot.decrStackSize(actualSlot(selectedSlot), count))
true
case _ => false
})
}
@LuaCallback("drop")
def drop(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val count = checkOptionalItemCount(args, 1)
// TODO inventory, if available
result(robot.dropSlot(actualSlot(selectedSlot), count, side))
// This also works, but throws the items a little too far.
// result(robot.player().dropPlayerItemWithRandomChoice(robot.decrStackSize(actualSlot(selectedSlot), count), false) != null)
}
@LuaCallback("place")
def place(context: Context, args: Arguments): Array[AnyRef] = {
val lookSide = checkSideForAction(args, 0)
val side = if (args.isInteger(1)) checkSide(args, 1) else lookSide
if (side.getOpposite == lookSide) {
throw new IllegalArgumentException("invalid side")
}
val sneaky = args.isBoolean(2) && args.checkBoolean(2)
val player = robot.player(lookSide)
val stack = player.robotInventory.selectedItemStack
if (stack == null || stack.stackSize == 0) {
result(false)
}
else {
player.setSneaking(sneaky)
val (bx, by, bz) = (x + lookSide.offsetX, y + lookSide.offsetY, z + lookSide.offsetZ)
val (hx, hy, hz) = (0.5f + side.offsetX * 0.5f, 0.5f + side.offsetY * 0.5f, 0.5f + side.offsetZ * 0.5f)
val ok = player.placeBlock(player.robotInventory.selectedItemStack, bx, by, bz, side.getOpposite.ordinal, hx, hy, hz)
player.setSneaking(false)
if (stack.stackSize <= 0) {
robot.setInventorySlotContents(player.robotInventory.selectedSlot, null)
}
result(ok)
}
}
@LuaCallback("suck")
def suck(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val count = checkOptionalItemCount(args, 1)
// TODO inventory, if available
for (entity <- robot.player().entitiesOnSide[EntityItem](side) if !entity.isDead && entity.delayBeforeCanPickup <= 0) {
val stack = entity.getEntityItem
val size = stack.stackSize
entity.onCollideWithPlayer(robot.player())
if (stack.stackSize < size || entity.isDead) return result(true)
}
result(false)
}
// ----------------------------------------------------------------------- //
@LuaCallback("compare")
def compare(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
stackInSlot(selectedSlot) match {
case Some(stack) => Option(stack.getItem) match {
case Some(item: ItemBlock) =>
val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
val idMatches = item.getBlockID == world.getBlockId(bx, by, bz)
val subTypeMatches = !item.getHasSubtypes || item.getMetadata(stack.getItemDamage) == world.getBlockMetadata(bx, by, bz)
return result(idMatches && subTypeMatches)
case _ =>
}
case _ =>
}
result(false)
}
@LuaCallback("detect")
def detect(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
val id = world.getBlockId(bx, by, bz)
val block = Block.blocksList(id)
if (id == 0 || block == null || block.isAirBlock(world, bx, by, bz)) {
robot.player().closestLivingEntity(side) match {
case Some(entity) => result(true, "entity")
case _ => result(false, "air")
}
}
else if (FluidRegistry.lookupFluidForBlock(block) != null || block.isInstanceOf[BlockFluid]) {
result(false, "liquid")
}
else if (block.isBlockReplaceable(world, bx, by, bz)) {
result(false, "replaceable")
}
else {
result(true, "solid")
}
}
// ----------------------------------------------------------------------- //
@LuaCallback("swing")
def swing(context: Context, args: Arguments): Array[AnyRef] = {
// Swing the equipped tool (left click).
val facing = checkSideForAction(args, 0)
val side = if (args.isInteger(1)) checkSide(args, 1) else facing
if (side.getOpposite == facing) {
throw new IllegalArgumentException("invalid side")
}
val sneaky = args.isBoolean(2) && args.checkBoolean(2)
val player = robot.player(facing)
Option(simulateClick(facing, side, 0.49)) match {
case Some(hit) =>
player.setSneaking(sneaky)
val what = hit.typeOfHit match {
case EnumMovingObjectType.ENTITY =>
player.attackTargetEntityWithCurrentItem(hit.entityHit)
result(true, "entity")
case EnumMovingObjectType.TILE =>
val broke = player.clickBlock(hit.blockX, hit.blockY, hit.blockZ, hit.sideHit)
result(broke, "block")
}
player.setSneaking(false)
what
case _ =>
player.closestLivingEntity(facing) match {
case Some(entity) =>
player.attackTargetEntityWithCurrentItem(entity)
result(true, "entity")
case _ =>
result(false)
}
}
}
@LuaCallback("use")
def use(context: Context, args: Arguments): Array[AnyRef] = {
val facing = checkSideForAction(args, 0)
val side = if (args.isInteger(1)) checkSide(args, 1) else facing
if (side.getOpposite == facing) {
throw new IllegalArgumentException("invalid side")
}
val sneaky = args.isBoolean(2) && args.checkBoolean(2)
val player = robot.player(facing)
Option(simulateClick(facing, side, 0.51)) match {
case Some(hit) =>
player.setSneaking(sneaky)
val what = hit.typeOfHit match {
case EnumMovingObjectType.ENTITY =>
// TODO Is there any practical use for this? Most of the stuff related to this is still 'obfuscated'...
result(false, "entity")
case EnumMovingObjectType.TILE =>
val (hx, hy, hz) = (
(hit.hitVec.xCoord - hit.blockX).toFloat,
(hit.hitVec.yCoord - hit.blockY).toFloat,
(hit.hitVec.zCoord - hit.blockZ).toFloat)
player.activateBlockOrUseItem(hit.blockX, hit.blockY, hit.blockZ, hit.sideHit, hx, hy, hz) match {
case ActivationType.BlockActivated => result(true, "block_activated")
case ActivationType.ItemPlaced => result(true, "item_placed")
case ActivationType.ItemUsed => result(true, "item_used")
case _ => result(false)
}
}
player.setSneaking(false)
what
case _ =>
if (player.useEquippedItem()) result(true, "item_used")
else result(false)
}
}
@LuaCallback("durability")
def durability(context: Context, args: Arguments): Array[AnyRef] = {
Option(robot.getStackInSlot(0)) match {
case Some(item) =>
if (item.isItemStackDamageable) {
result(item.getMaxDamage - item.getItemDamage)
}
else result(Unit, "tool cannot be damaged")
case _ => result(Unit, "no tool equipped")
}
}
def simulateClick(facing: ForgeDirection, side: ForgeDirection, range: Double) = {
val (bx, by, bz) = (x + facing.offsetX, y + facing.offsetY, z + facing.offsetZ)
val (hx, hy, hz) = (0.5 + side.offsetX * range, 0.5 + side.offsetY * range, 0.5 + side.offsetZ * range)
val origin = Vec3.createVectorHelper(x + 0.5, y + 0.5, z + 0.5)
val target = Vec3.createVectorHelper(bx + hx, by + hy, bz + hz)
world.clip(origin, target)
}
// ----------------------------------------------------------------------- //
@LuaCallback("move")
def move(context: Context, args: Arguments): Array[AnyRef] = {
// Try to move in the specified direction.
val side = checkSideForMovement(args, 0)
null
}
@LuaCallback("turn")
def turn(context: Context, args: Arguments): Array[AnyRef] = {
val clockwise = args.checkBoolean(0)
if (clockwise) robot.rotate(ForgeDirection.UP)
else robot.rotate(ForgeDirection.DOWN)
result(true)
}
// ----------------------------------------------------------------------- //
private def haveSameItemType(stackA: ItemStack, stackB: ItemStack) =
stackA.itemID == stackB.itemID &&
(!stackA.getHasSubtypes || stackA.getItemDamage == stackB.getItemDamage)
private def stackInSlot(slot: Int) = Option(robot.getStackInSlot(actualSlot(slot)))
// ----------------------------------------------------------------------- //
private def checkOptionalItemCount(args: Arguments, n: Int) =
if (args.count > n && args.checkAny(n) != null) {
args.checkInteger(n) max 0 min robot.getInventoryStackLimit
}
else robot.getInventoryStackLimit
private def checkSlot(args: Arguments, n: Int) = {
val slot = args.checkInteger(n) - 1
if (slot < 0 || slot > 15) {
throw new IllegalArgumentException("invalid slot")
}
slot
}
private def checkSideForAction(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.UP, ForgeDirection.DOWN)
private def checkSideForMovement(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.NORTH)
private def checkSide(args: Arguments, n: Int, allowed: ForgeDirection*) = {
val side = args.checkInteger(n)
if (side < 0 || side > 5) {
throw new IllegalArgumentException("invalid side")
}
val direction = ForgeDirection.getOrientation(side)
if (allowed.isEmpty || (allowed contains direction)) robot.toGlobal(direction)
else throw new IllegalArgumentException("unsupported side")
}
}