| /*	$OpenBSD: tree.h,v 1.13 2011/07/09 00:19:45 pirofti Exp $	*/ | 
 | /* | 
 |  * Copyright 2002 Niels Provos <provos@citi.umich.edu> | 
 |  * All rights reserved. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions | 
 |  * are met: | 
 |  * 1. Redistributions of source code must retain the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer. | 
 |  * 2. Redistributions in binary form must reproduce the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer in the | 
 |  *    documentation and/or other materials provided with the distribution. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR | 
 |  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | 
 |  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | 
 |  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, | 
 |  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | 
 |  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
 |  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
 |  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
 |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 
 |  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  */ | 
 |  | 
 | #ifndef	_SYS_TREE_H_ | 
 | #define	_SYS_TREE_H_ | 
 |  | 
 | /* | 
 |  * This file defines data structures for different types of trees: | 
 |  * splay trees and red-black trees. | 
 |  * | 
 |  * A splay tree is a self-organizing data structure.  Every operation | 
 |  * on the tree causes a splay to happen.  The splay moves the requested | 
 |  * node to the root of the tree and partly rebalances it. | 
 |  * | 
 |  * This has the benefit that request locality causes faster lookups as | 
 |  * the requested nodes move to the top of the tree.  On the other hand, | 
 |  * every lookup causes memory writes. | 
 |  * | 
 |  * The Balance Theorem bounds the total access time for m operations | 
 |  * and n inserts on an initially empty tree as O((m + n)lg n).  The | 
 |  * amortized cost for a sequence of m accesses to a splay tree is O(lg n); | 
 |  * | 
 |  * A red-black tree is a binary search tree with the node color as an | 
 |  * extra attribute.  It fulfills a set of conditions: | 
 |  *	- every search path from the root to a leaf consists of the | 
 |  *	  same number of black nodes, | 
 |  *	- each red node (except for the root) has a black parent, | 
 |  *	- each leaf node is black. | 
 |  * | 
 |  * Every operation on a red-black tree is bounded as O(lg n). | 
 |  * The maximum height of a red-black tree is 2lg (n+1). | 
 |  */ | 
 |  | 
 | #define SPLAY_HEAD(name, type)						\ | 
 | struct name {								\ | 
 | 	struct type *sph_root; /* root of the tree */			\ | 
 | } | 
 |  | 
 | #define SPLAY_INITIALIZER(root)						\ | 
 | 	{ NULL } | 
 |  | 
 | #define SPLAY_INIT(root) do {						\ | 
 | 	(root)->sph_root = NULL;					\ | 
 | } while (0) | 
 |  | 
 | #define SPLAY_ENTRY(type)						\ | 
 | struct {								\ | 
 | 	struct type *spe_left; /* left element */			\ | 
 | 	struct type *spe_right; /* right element */			\ | 
 | } | 
 |  | 
 | #define SPLAY_LEFT(elm, field)		(elm)->field.spe_left | 
 | #define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right | 
 | #define SPLAY_ROOT(head)		(head)->sph_root | 
 | #define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL) | 
 |  | 
 | /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ | 
 | #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\ | 
 | 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\ | 
 | 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\ | 
 | 	(head)->sph_root = tmp;						\ | 
 | } while (0) | 
 | 	 | 
 | #define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\ | 
 | 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\ | 
 | 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\ | 
 | 	(head)->sph_root = tmp;						\ | 
 | } while (0) | 
 |  | 
 | #define SPLAY_LINKLEFT(head, tmp, field) do {				\ | 
 | 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\ | 
 | 	tmp = (head)->sph_root;						\ | 
 | 	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\ | 
 | } while (0) | 
 |  | 
 | #define SPLAY_LINKRIGHT(head, tmp, field) do {				\ | 
 | 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\ | 
 | 	tmp = (head)->sph_root;						\ | 
 | 	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\ | 
 | } while (0) | 
 |  | 
 | #define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\ | 
 | 	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\ | 
 | 	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ | 
 | 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\ | 
 | 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\ | 
 | } while (0) | 
 |  | 
 | /* Generates prototypes and inline functions */ | 
 |  | 
 | #define SPLAY_PROTOTYPE(name, type, field, cmp)				\ | 
 | void name##_SPLAY(struct name *, struct type *);			\ | 
 | void name##_SPLAY_MINMAX(struct name *, int);				\ | 
 | struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\ | 
 | struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\ | 
 | 									\ | 
 | /* Finds the node with the same key as elm */				\ | 
 | static __inline struct type *						\ | 
 | name##_SPLAY_FIND(struct name *head, struct type *elm)			\ | 
 | {									\ | 
 | 	if (SPLAY_EMPTY(head))						\ | 
 | 		return(NULL);						\ | 
 | 	name##_SPLAY(head, elm);					\ | 
 | 	if ((cmp)(elm, (head)->sph_root) == 0)				\ | 
 | 		return (head->sph_root);				\ | 
 | 	return (NULL);							\ | 
 | }									\ | 
 | 									\ | 
 | static __inline struct type *						\ | 
 | name##_SPLAY_NEXT(struct name *head, struct type *elm)			\ | 
 | {									\ | 
 | 	name##_SPLAY(head, elm);					\ | 
 | 	if (SPLAY_RIGHT(elm, field) != NULL) {				\ | 
 | 		elm = SPLAY_RIGHT(elm, field);				\ | 
 | 		while (SPLAY_LEFT(elm, field) != NULL) {		\ | 
 | 			elm = SPLAY_LEFT(elm, field);			\ | 
 | 		}							\ | 
 | 	} else								\ | 
 | 		elm = NULL;						\ | 
 | 	return (elm);							\ | 
 | }									\ | 
 | 									\ | 
 | static __inline struct type *						\ | 
 | name##_SPLAY_MIN_MAX(struct name *head, int val)			\ | 
 | {									\ | 
 | 	name##_SPLAY_MINMAX(head, val);					\ | 
 |         return (SPLAY_ROOT(head));					\ | 
 | } | 
 |  | 
 | /* Main splay operation. | 
 |  * Moves node close to the key of elm to top | 
 |  */ | 
 | #define SPLAY_GENERATE(name, type, field, cmp)				\ | 
 | struct type *								\ | 
 | name##_SPLAY_INSERT(struct name *head, struct type *elm)		\ | 
 | {									\ | 
 |     if (SPLAY_EMPTY(head)) {						\ | 
 | 	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\ | 
 |     } else {								\ | 
 | 	    int __comp;							\ | 
 | 	    name##_SPLAY(head, elm);					\ | 
 | 	    __comp = (cmp)(elm, (head)->sph_root);			\ | 
 | 	    if(__comp < 0) {						\ | 
 | 		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ | 
 | 		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\ | 
 | 		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\ | 
 | 	    } else if (__comp > 0) {					\ | 
 | 		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ | 
 | 		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\ | 
 | 		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\ | 
 | 	    } else							\ | 
 | 		    return ((head)->sph_root);				\ | 
 |     }									\ | 
 |     (head)->sph_root = (elm);						\ | 
 |     return (NULL);							\ | 
 | }									\ | 
 | 									\ | 
 | struct type *								\ | 
 | name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\ | 
 | {									\ | 
 | 	struct type *__tmp;						\ | 
 | 	if (SPLAY_EMPTY(head))						\ | 
 | 		return (NULL);						\ | 
 | 	name##_SPLAY(head, elm);					\ | 
 | 	if ((cmp)(elm, (head)->sph_root) == 0) {			\ | 
 | 		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\ | 
 | 			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ | 
 | 		} else {						\ | 
 | 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\ | 
 | 			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ | 
 | 			name##_SPLAY(head, elm);			\ | 
 | 			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\ | 
 | 		}							\ | 
 | 		return (elm);						\ | 
 | 	}								\ | 
 | 	return (NULL);							\ | 
 | }									\ | 
 | 									\ | 
 | void									\ | 
 | name##_SPLAY(struct name *head, struct type *elm)			\ | 
 | {									\ | 
 | 	struct type __node, *__left, *__right, *__tmp;			\ | 
 | 	int __comp;							\ | 
 | \ | 
 | 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ | 
 | 	__left = __right = &__node;					\ | 
 | \ | 
 | 	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\ | 
 | 		if (__comp < 0) {					\ | 
 | 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\ | 
 | 			if (__tmp == NULL)				\ | 
 | 				break;					\ | 
 | 			if ((cmp)(elm, __tmp) < 0){			\ | 
 | 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\ | 
 | 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ | 
 | 					break;				\ | 
 | 			}						\ | 
 | 			SPLAY_LINKLEFT(head, __right, field);		\ | 
 | 		} else if (__comp > 0) {				\ | 
 | 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\ | 
 | 			if (__tmp == NULL)				\ | 
 | 				break;					\ | 
 | 			if ((cmp)(elm, __tmp) > 0){			\ | 
 | 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\ | 
 | 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ | 
 | 					break;				\ | 
 | 			}						\ | 
 | 			SPLAY_LINKRIGHT(head, __left, field);		\ | 
 | 		}							\ | 
 | 	}								\ | 
 | 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\ | 
 | }									\ | 
 | 									\ | 
 | /* Splay with either the minimum or the maximum element			\ | 
 |  * Used to find minimum or maximum element in tree.			\ | 
 |  */									\ | 
 | void name##_SPLAY_MINMAX(struct name *head, int __comp) \ | 
 | {									\ | 
 | 	struct type __node, *__left, *__right, *__tmp;			\ | 
 | \ | 
 | 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ | 
 | 	__left = __right = &__node;					\ | 
 | \ | 
 | 	while (1) {							\ | 
 | 		if (__comp < 0) {					\ | 
 | 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\ | 
 | 			if (__tmp == NULL)				\ | 
 | 				break;					\ | 
 | 			if (__comp < 0){				\ | 
 | 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\ | 
 | 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ | 
 | 					break;				\ | 
 | 			}						\ | 
 | 			SPLAY_LINKLEFT(head, __right, field);		\ | 
 | 		} else if (__comp > 0) {				\ | 
 | 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\ | 
 | 			if (__tmp == NULL)				\ | 
 | 				break;					\ | 
 | 			if (__comp > 0) {				\ | 
 | 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\ | 
 | 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ | 
 | 					break;				\ | 
 | 			}						\ | 
 | 			SPLAY_LINKRIGHT(head, __left, field);		\ | 
 | 		}							\ | 
 | 	}								\ | 
 | 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\ | 
 | } | 
 |  | 
 | #define SPLAY_NEGINF	-1 | 
 | #define SPLAY_INF	1 | 
 |  | 
 | #define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y) | 
 | #define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y) | 
 | #define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y) | 
 | #define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y) | 
 | #define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\ | 
 | 					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) | 
 | #define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\ | 
 | 					: name##_SPLAY_MIN_MAX(x, SPLAY_INF)) | 
 |  | 
 | #define SPLAY_FOREACH(x, name, head)					\ | 
 | 	for ((x) = SPLAY_MIN(name, head);				\ | 
 | 	     (x) != NULL;						\ | 
 | 	     (x) = SPLAY_NEXT(name, head, x)) | 
 |  | 
 | /* Macros that define a red-black tree */ | 
 | #define RB_HEAD(name, type)						\ | 
 | struct name {								\ | 
 | 	struct type *rbh_root; /* root of the tree */			\ | 
 | } | 
 |  | 
 | #define RB_INITIALIZER(root)						\ | 
 | 	{ NULL } | 
 |  | 
 | #define RB_INIT(root) do {						\ | 
 | 	(root)->rbh_root = NULL;					\ | 
 | } while (0) | 
 |  | 
 | #define RB_BLACK	0 | 
 | #define RB_RED		1 | 
 | #define RB_ENTRY(type)							\ | 
 | struct {								\ | 
 | 	struct type *rbe_left;		/* left element */		\ | 
 | 	struct type *rbe_right;		/* right element */		\ | 
 | 	struct type *rbe_parent;	/* parent element */		\ | 
 | 	int rbe_color;			/* node color */		\ | 
 | } | 
 |  | 
 | #define RB_LEFT(elm, field)		(elm)->field.rbe_left | 
 | #define RB_RIGHT(elm, field)		(elm)->field.rbe_right | 
 | #define RB_PARENT(elm, field)		(elm)->field.rbe_parent | 
 | #define RB_COLOR(elm, field)		(elm)->field.rbe_color | 
 | #define RB_ROOT(head)			(head)->rbh_root | 
 | #define RB_EMPTY(head)			(RB_ROOT(head) == NULL) | 
 |  | 
 | #define RB_SET(elm, parent, field) do {					\ | 
 | 	RB_PARENT(elm, field) = parent;					\ | 
 | 	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\ | 
 | 	RB_COLOR(elm, field) = RB_RED;					\ | 
 | } while (0) | 
 |  | 
 | #define RB_SET_BLACKRED(black, red, field) do {				\ | 
 | 	RB_COLOR(black, field) = RB_BLACK;				\ | 
 | 	RB_COLOR(red, field) = RB_RED;					\ | 
 | } while (0) | 
 |  | 
 | #ifndef RB_AUGMENT | 
 | #define RB_AUGMENT(x)	do {} while (0) | 
 | #endif | 
 |  | 
 | #define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\ | 
 | 	(tmp) = RB_RIGHT(elm, field);					\ | 
 | 	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\ | 
 | 		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\ | 
 | 	}								\ | 
 | 	RB_AUGMENT(elm);						\ | 
 | 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\ | 
 | 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\ | 
 | 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\ | 
 | 		else							\ | 
 | 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\ | 
 | 	} else								\ | 
 | 		(head)->rbh_root = (tmp);				\ | 
 | 	RB_LEFT(tmp, field) = (elm);					\ | 
 | 	RB_PARENT(elm, field) = (tmp);					\ | 
 | 	RB_AUGMENT(tmp);						\ | 
 | 	if ((RB_PARENT(tmp, field)))					\ | 
 | 		RB_AUGMENT(RB_PARENT(tmp, field));			\ | 
 | } while (0) | 
 |  | 
 | #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\ | 
 | 	(tmp) = RB_LEFT(elm, field);					\ | 
 | 	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\ | 
 | 		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\ | 
 | 	}								\ | 
 | 	RB_AUGMENT(elm);						\ | 
 | 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\ | 
 | 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\ | 
 | 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\ | 
 | 		else							\ | 
 | 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\ | 
 | 	} else								\ | 
 | 		(head)->rbh_root = (tmp);				\ | 
 | 	RB_RIGHT(tmp, field) = (elm);					\ | 
 | 	RB_PARENT(elm, field) = (tmp);					\ | 
 | 	RB_AUGMENT(tmp);						\ | 
 | 	if ((RB_PARENT(tmp, field)))					\ | 
 | 		RB_AUGMENT(RB_PARENT(tmp, field));			\ | 
 | } while (0) | 
 |  | 
 | /* Generates prototypes and inline functions */ | 
 | #define	RB_PROTOTYPE(name, type, field, cmp)				\ | 
 | 	RB_PROTOTYPE_INTERNAL(name, type, field, cmp,) | 
 | #define	RB_PROTOTYPE_STATIC(name, type, field, cmp)			\ | 
 | 	RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) | 
 | #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)		\ | 
 | attr void name##_RB_INSERT_COLOR(struct name *, struct type *);		\ | 
 | attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ | 
 | attr struct type *name##_RB_REMOVE(struct name *, struct type *);	\ | 
 | attr struct type *name##_RB_INSERT(struct name *, struct type *);	\ | 
 | attr struct type *name##_RB_FIND(struct name *, struct type *);		\ | 
 | attr struct type *name##_RB_NFIND(struct name *, struct type *);	\ | 
 | attr struct type *name##_RB_NEXT(struct type *);			\ | 
 | attr struct type *name##_RB_PREV(struct type *);			\ | 
 | attr struct type *name##_RB_MINMAX(struct name *, int);			\ | 
 | 									\ | 
 |  | 
 | /* Main rb operation. | 
 |  * Moves node close to the key of elm to top | 
 |  */ | 
 | #define	RB_GENERATE(name, type, field, cmp)				\ | 
 | 	RB_GENERATE_INTERNAL(name, type, field, cmp,) | 
 | #define	RB_GENERATE_STATIC(name, type, field, cmp)			\ | 
 | 	RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) | 
 | #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)		\ | 
 | attr void								\ | 
 | name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\ | 
 | {									\ | 
 | 	struct type *parent, *gparent, *tmp;				\ | 
 | 	while ((parent = RB_PARENT(elm, field)) &&			\ | 
 | 	    RB_COLOR(parent, field) == RB_RED) {			\ | 
 | 		gparent = RB_PARENT(parent, field);			\ | 
 | 		if (parent == RB_LEFT(gparent, field)) {		\ | 
 | 			tmp = RB_RIGHT(gparent, field);			\ | 
 | 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\ | 
 | 				RB_COLOR(tmp, field) = RB_BLACK;	\ | 
 | 				RB_SET_BLACKRED(parent, gparent, field);\ | 
 | 				elm = gparent;				\ | 
 | 				continue;				\ | 
 | 			}						\ | 
 | 			if (RB_RIGHT(parent, field) == elm) {		\ | 
 | 				RB_ROTATE_LEFT(head, parent, tmp, field);\ | 
 | 				tmp = parent;				\ | 
 | 				parent = elm;				\ | 
 | 				elm = tmp;				\ | 
 | 			}						\ | 
 | 			RB_SET_BLACKRED(parent, gparent, field);	\ | 
 | 			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\ | 
 | 		} else {						\ | 
 | 			tmp = RB_LEFT(gparent, field);			\ | 
 | 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\ | 
 | 				RB_COLOR(tmp, field) = RB_BLACK;	\ | 
 | 				RB_SET_BLACKRED(parent, gparent, field);\ | 
 | 				elm = gparent;				\ | 
 | 				continue;				\ | 
 | 			}						\ | 
 | 			if (RB_LEFT(parent, field) == elm) {		\ | 
 | 				RB_ROTATE_RIGHT(head, parent, tmp, field);\ | 
 | 				tmp = parent;				\ | 
 | 				parent = elm;				\ | 
 | 				elm = tmp;				\ | 
 | 			}						\ | 
 | 			RB_SET_BLACKRED(parent, gparent, field);	\ | 
 | 			RB_ROTATE_LEFT(head, gparent, tmp, field);	\ | 
 | 		}							\ | 
 | 	}								\ | 
 | 	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\ | 
 | }									\ | 
 | 									\ | 
 | attr void								\ | 
 | name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \ | 
 | {									\ | 
 | 	struct type *tmp;						\ | 
 | 	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\ | 
 | 	    elm != RB_ROOT(head)) {					\ | 
 | 		if (RB_LEFT(parent, field) == elm) {			\ | 
 | 			tmp = RB_RIGHT(parent, field);			\ | 
 | 			if (RB_COLOR(tmp, field) == RB_RED) {		\ | 
 | 				RB_SET_BLACKRED(tmp, parent, field);	\ | 
 | 				RB_ROTATE_LEFT(head, parent, tmp, field);\ | 
 | 				tmp = RB_RIGHT(parent, field);		\ | 
 | 			}						\ | 
 | 			if ((RB_LEFT(tmp, field) == NULL ||		\ | 
 | 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ | 
 | 			    (RB_RIGHT(tmp, field) == NULL ||		\ | 
 | 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ | 
 | 				RB_COLOR(tmp, field) = RB_RED;		\ | 
 | 				elm = parent;				\ | 
 | 				parent = RB_PARENT(elm, field);		\ | 
 | 			} else {					\ | 
 | 				if (RB_RIGHT(tmp, field) == NULL ||	\ | 
 | 				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\ | 
 | 					struct type *oleft;		\ | 
 | 					if ((oleft = RB_LEFT(tmp, field)))\ | 
 | 						RB_COLOR(oleft, field) = RB_BLACK;\ | 
 | 					RB_COLOR(tmp, field) = RB_RED;	\ | 
 | 					RB_ROTATE_RIGHT(head, tmp, oleft, field);\ | 
 | 					tmp = RB_RIGHT(parent, field);	\ | 
 | 				}					\ | 
 | 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ | 
 | 				RB_COLOR(parent, field) = RB_BLACK;	\ | 
 | 				if (RB_RIGHT(tmp, field))		\ | 
 | 					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\ | 
 | 				RB_ROTATE_LEFT(head, parent, tmp, field);\ | 
 | 				elm = RB_ROOT(head);			\ | 
 | 				break;					\ | 
 | 			}						\ | 
 | 		} else {						\ | 
 | 			tmp = RB_LEFT(parent, field);			\ | 
 | 			if (RB_COLOR(tmp, field) == RB_RED) {		\ | 
 | 				RB_SET_BLACKRED(tmp, parent, field);	\ | 
 | 				RB_ROTATE_RIGHT(head, parent, tmp, field);\ | 
 | 				tmp = RB_LEFT(parent, field);		\ | 
 | 			}						\ | 
 | 			if ((RB_LEFT(tmp, field) == NULL ||		\ | 
 | 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ | 
 | 			    (RB_RIGHT(tmp, field) == NULL ||		\ | 
 | 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ | 
 | 				RB_COLOR(tmp, field) = RB_RED;		\ | 
 | 				elm = parent;				\ | 
 | 				parent = RB_PARENT(elm, field);		\ | 
 | 			} else {					\ | 
 | 				if (RB_LEFT(tmp, field) == NULL ||	\ | 
 | 				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\ | 
 | 					struct type *oright;		\ | 
 | 					if ((oright = RB_RIGHT(tmp, field)))\ | 
 | 						RB_COLOR(oright, field) = RB_BLACK;\ | 
 | 					RB_COLOR(tmp, field) = RB_RED;	\ | 
 | 					RB_ROTATE_LEFT(head, tmp, oright, field);\ | 
 | 					tmp = RB_LEFT(parent, field);	\ | 
 | 				}					\ | 
 | 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ | 
 | 				RB_COLOR(parent, field) = RB_BLACK;	\ | 
 | 				if (RB_LEFT(tmp, field))		\ | 
 | 					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\ | 
 | 				RB_ROTATE_RIGHT(head, parent, tmp, field);\ | 
 | 				elm = RB_ROOT(head);			\ | 
 | 				break;					\ | 
 | 			}						\ | 
 | 		}							\ | 
 | 	}								\ | 
 | 	if (elm)							\ | 
 | 		RB_COLOR(elm, field) = RB_BLACK;			\ | 
 | }									\ | 
 | 									\ | 
 | attr struct type *							\ | 
 | name##_RB_REMOVE(struct name *head, struct type *elm)			\ | 
 | {									\ | 
 | 	struct type *child, *parent, *old = elm;			\ | 
 | 	int color;							\ | 
 | 	if (RB_LEFT(elm, field) == NULL)				\ | 
 | 		child = RB_RIGHT(elm, field);				\ | 
 | 	else if (RB_RIGHT(elm, field) == NULL)				\ | 
 | 		child = RB_LEFT(elm, field);				\ | 
 | 	else {								\ | 
 | 		struct type *left;					\ | 
 | 		elm = RB_RIGHT(elm, field);				\ | 
 | 		while ((left = RB_LEFT(elm, field)))			\ | 
 | 			elm = left;					\ | 
 | 		child = RB_RIGHT(elm, field);				\ | 
 | 		parent = RB_PARENT(elm, field);				\ | 
 | 		color = RB_COLOR(elm, field);				\ | 
 | 		if (child)						\ | 
 | 			RB_PARENT(child, field) = parent;		\ | 
 | 		if (parent) {						\ | 
 | 			if (RB_LEFT(parent, field) == elm)		\ | 
 | 				RB_LEFT(parent, field) = child;		\ | 
 | 			else						\ | 
 | 				RB_RIGHT(parent, field) = child;	\ | 
 | 			RB_AUGMENT(parent);				\ | 
 | 		} else							\ | 
 | 			RB_ROOT(head) = child;				\ | 
 | 		if (RB_PARENT(elm, field) == old)			\ | 
 | 			parent = elm;					\ | 
 | 		(elm)->field = (old)->field;				\ | 
 | 		if (RB_PARENT(old, field)) {				\ | 
 | 			if (RB_LEFT(RB_PARENT(old, field), field) == old)\ | 
 | 				RB_LEFT(RB_PARENT(old, field), field) = elm;\ | 
 | 			else						\ | 
 | 				RB_RIGHT(RB_PARENT(old, field), field) = elm;\ | 
 | 			RB_AUGMENT(RB_PARENT(old, field));		\ | 
 | 		} else							\ | 
 | 			RB_ROOT(head) = elm;				\ | 
 | 		RB_PARENT(RB_LEFT(old, field), field) = elm;		\ | 
 | 		if (RB_RIGHT(old, field))				\ | 
 | 			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\ | 
 | 		if (parent) {						\ | 
 | 			left = parent;					\ | 
 | 			do {						\ | 
 | 				RB_AUGMENT(left);			\ | 
 | 			} while ((left = RB_PARENT(left, field)));	\ | 
 | 		}							\ | 
 | 		goto color;						\ | 
 | 	}								\ | 
 | 	parent = RB_PARENT(elm, field);					\ | 
 | 	color = RB_COLOR(elm, field);					\ | 
 | 	if (child)							\ | 
 | 		RB_PARENT(child, field) = parent;			\ | 
 | 	if (parent) {							\ | 
 | 		if (RB_LEFT(parent, field) == elm)			\ | 
 | 			RB_LEFT(parent, field) = child;			\ | 
 | 		else							\ | 
 | 			RB_RIGHT(parent, field) = child;		\ | 
 | 		RB_AUGMENT(parent);					\ | 
 | 	} else								\ | 
 | 		RB_ROOT(head) = child;					\ | 
 | color:									\ | 
 | 	if (color == RB_BLACK)						\ | 
 | 		name##_RB_REMOVE_COLOR(head, parent, child);		\ | 
 | 	return (old);							\ | 
 | }									\ | 
 | 									\ | 
 | /* Inserts a node into the RB tree */					\ | 
 | attr struct type *							\ | 
 | name##_RB_INSERT(struct name *head, struct type *elm)			\ | 
 | {									\ | 
 | 	struct type *tmp;						\ | 
 | 	struct type *parent = NULL;					\ | 
 | 	int comp = 0;							\ | 
 | 	tmp = RB_ROOT(head);						\ | 
 | 	while (tmp) {							\ | 
 | 		parent = tmp;						\ | 
 | 		comp = (cmp)(elm, parent);				\ | 
 | 		if (comp < 0)						\ | 
 | 			tmp = RB_LEFT(tmp, field);			\ | 
 | 		else if (comp > 0)					\ | 
 | 			tmp = RB_RIGHT(tmp, field);			\ | 
 | 		else							\ | 
 | 			return (tmp);					\ | 
 | 	}								\ | 
 | 	RB_SET(elm, parent, field);					\ | 
 | 	if (parent != NULL) {						\ | 
 | 		if (comp < 0)						\ | 
 | 			RB_LEFT(parent, field) = elm;			\ | 
 | 		else							\ | 
 | 			RB_RIGHT(parent, field) = elm;			\ | 
 | 		RB_AUGMENT(parent);					\ | 
 | 	} else								\ | 
 | 		RB_ROOT(head) = elm;					\ | 
 | 	name##_RB_INSERT_COLOR(head, elm);				\ | 
 | 	return (NULL);							\ | 
 | }									\ | 
 | 									\ | 
 | /* Finds the node with the same key as elm */				\ | 
 | attr struct type *							\ | 
 | name##_RB_FIND(struct name *head, struct type *elm)			\ | 
 | {									\ | 
 | 	struct type *tmp = RB_ROOT(head);				\ | 
 | 	int comp;							\ | 
 | 	while (tmp) {							\ | 
 | 		comp = cmp(elm, tmp);					\ | 
 | 		if (comp < 0)						\ | 
 | 			tmp = RB_LEFT(tmp, field);			\ | 
 | 		else if (comp > 0)					\ | 
 | 			tmp = RB_RIGHT(tmp, field);			\ | 
 | 		else							\ | 
 | 			return (tmp);					\ | 
 | 	}								\ | 
 | 	return (NULL);							\ | 
 | }									\ | 
 | 									\ | 
 | /* Finds the first node greater than or equal to the search key */	\ | 
 | attr struct type *							\ | 
 | name##_RB_NFIND(struct name *head, struct type *elm)			\ | 
 | {									\ | 
 | 	struct type *tmp = RB_ROOT(head);				\ | 
 | 	struct type *res = NULL;					\ | 
 | 	int comp;							\ | 
 | 	while (tmp) {							\ | 
 | 		comp = cmp(elm, tmp);					\ | 
 | 		if (comp < 0) {						\ | 
 | 			res = tmp;					\ | 
 | 			tmp = RB_LEFT(tmp, field);			\ | 
 | 		}							\ | 
 | 		else if (comp > 0)					\ | 
 | 			tmp = RB_RIGHT(tmp, field);			\ | 
 | 		else							\ | 
 | 			return (tmp);					\ | 
 | 	}								\ | 
 | 	return (res);							\ | 
 | }									\ | 
 | 									\ | 
 | /* ARGSUSED */								\ | 
 | attr struct type *							\ | 
 | name##_RB_NEXT(struct type *elm)					\ | 
 | {									\ | 
 | 	if (RB_RIGHT(elm, field)) {					\ | 
 | 		elm = RB_RIGHT(elm, field);				\ | 
 | 		while (RB_LEFT(elm, field))				\ | 
 | 			elm = RB_LEFT(elm, field);			\ | 
 | 	} else {							\ | 
 | 		if (RB_PARENT(elm, field) &&				\ | 
 | 		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\ | 
 | 			elm = RB_PARENT(elm, field);			\ | 
 | 		else {							\ | 
 | 			while (RB_PARENT(elm, field) &&			\ | 
 | 			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ | 
 | 				elm = RB_PARENT(elm, field);		\ | 
 | 			elm = RB_PARENT(elm, field);			\ | 
 | 		}							\ | 
 | 	}								\ | 
 | 	return (elm);							\ | 
 | }									\ | 
 | 									\ | 
 | /* ARGSUSED */								\ | 
 | attr struct type *							\ | 
 | name##_RB_PREV(struct type *elm)					\ | 
 | {									\ | 
 | 	if (RB_LEFT(elm, field)) {					\ | 
 | 		elm = RB_LEFT(elm, field);				\ | 
 | 		while (RB_RIGHT(elm, field))				\ | 
 | 			elm = RB_RIGHT(elm, field);			\ | 
 | 	} else {							\ | 
 | 		if (RB_PARENT(elm, field) &&				\ | 
 | 		    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))	\ | 
 | 			elm = RB_PARENT(elm, field);			\ | 
 | 		else {							\ | 
 | 			while (RB_PARENT(elm, field) &&			\ | 
 | 			    (elm == RB_LEFT(RB_PARENT(elm, field), field)))\ | 
 | 				elm = RB_PARENT(elm, field);		\ | 
 | 			elm = RB_PARENT(elm, field);			\ | 
 | 		}							\ | 
 | 	}								\ | 
 | 	return (elm);							\ | 
 | }									\ | 
 | 									\ | 
 | attr struct type *							\ | 
 | name##_RB_MINMAX(struct name *head, int val)				\ | 
 | {									\ | 
 | 	struct type *tmp = RB_ROOT(head);				\ | 
 | 	struct type *parent = NULL;					\ | 
 | 	while (tmp) {							\ | 
 | 		parent = tmp;						\ | 
 | 		if (val < 0)						\ | 
 | 			tmp = RB_LEFT(tmp, field);			\ | 
 | 		else							\ | 
 | 			tmp = RB_RIGHT(tmp, field);			\ | 
 | 	}								\ | 
 | 	return (parent);						\ | 
 | } | 
 |  | 
 | #define RB_NEGINF	-1 | 
 | #define RB_INF	1 | 
 |  | 
 | #define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y) | 
 | #define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y) | 
 | #define RB_FIND(name, x, y)	name##_RB_FIND(x, y) | 
 | #define RB_NFIND(name, x, y)	name##_RB_NFIND(x, y) | 
 | #define RB_NEXT(name, x, y)	name##_RB_NEXT(y) | 
 | #define RB_PREV(name, x, y)	name##_RB_PREV(y) | 
 | #define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF) | 
 | #define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF) | 
 |  | 
 | #define RB_FOREACH(x, name, head)					\ | 
 | 	for ((x) = RB_MIN(name, head);					\ | 
 | 	     (x) != NULL;						\ | 
 | 	     (x) = name##_RB_NEXT(x)) | 
 |  | 
 | #define RB_FOREACH_SAFE(x, name, head, y)				\ | 
 | 	for ((x) = RB_MIN(name, head);					\ | 
 | 	    ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1);		\ | 
 | 	     (x) = (y)) | 
 |  | 
 | #define RB_FOREACH_REVERSE(x, name, head)				\ | 
 | 	for ((x) = RB_MAX(name, head);					\ | 
 | 	     (x) != NULL;						\ | 
 | 	     (x) = name##_RB_PREV(x)) | 
 |  | 
 | #define RB_FOREACH_REVERSE_SAFE(x, name, head, y)			\ | 
 | 	for ((x) = RB_MAX(name, head);					\ | 
 | 	    ((x) != NULL) && ((y) = name##_RB_PREV(x), 1);		\ | 
 | 	     (x) = (y)) | 
 |  | 
 | #endif	/* _SYS_TREE_H_ */ |