| /*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/ |
| |
| #ifndef foounithfoo |
| #define foounithfoo |
| |
| /*** |
| This file is part of systemd. |
| |
| Copyright 2010 Lennart Poettering |
| |
| systemd is free software; you can redistribute it and/or modify it |
| under the terms of the GNU General Public License as published by |
| the Free Software Foundation; either version 2 of the License, or |
| (at your option) any later version. |
| |
| systemd is distributed in the hope that it will be useful, but |
| WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with systemd; If not, see <http://www.gnu.org/licenses/>. |
| ***/ |
| |
| #include <stdbool.h> |
| #include <stdlib.h> |
| |
| typedef union Unit Unit; |
| typedef struct Meta Meta; |
| typedef struct UnitVTable UnitVTable; |
| typedef enum UnitType UnitType; |
| typedef enum UnitLoadState UnitLoadState; |
| typedef enum UnitActiveState UnitActiveState; |
| typedef enum UnitDependency UnitDependency; |
| |
| #include "set.h" |
| #include "util.h" |
| #include "list.h" |
| #include "socket-util.h" |
| #include "execute.h" |
| #include "condition.h" |
| |
| enum UnitType { |
| UNIT_SERVICE = 0, |
| UNIT_SOCKET, |
| UNIT_TARGET, |
| UNIT_DEVICE, |
| UNIT_MOUNT, |
| UNIT_AUTOMOUNT, |
| UNIT_SNAPSHOT, |
| UNIT_TIMER, |
| UNIT_SWAP, |
| UNIT_PATH, |
| _UNIT_TYPE_MAX, |
| _UNIT_TYPE_INVALID = -1 |
| }; |
| |
| enum UnitLoadState { |
| UNIT_STUB, |
| UNIT_LOADED, |
| UNIT_ERROR, |
| UNIT_MERGED, |
| UNIT_MASKED, |
| _UNIT_LOAD_STATE_MAX, |
| _UNIT_LOAD_STATE_INVALID = -1 |
| }; |
| |
| enum UnitActiveState { |
| UNIT_ACTIVE, |
| UNIT_RELOADING, |
| UNIT_INACTIVE, |
| UNIT_FAILED, |
| UNIT_ACTIVATING, |
| UNIT_DEACTIVATING, |
| _UNIT_ACTIVE_STATE_MAX, |
| _UNIT_ACTIVE_STATE_INVALID = -1 |
| }; |
| |
| static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) { |
| return t == UNIT_ACTIVE || t == UNIT_RELOADING; |
| } |
| |
| static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) { |
| return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_RELOADING; |
| } |
| |
| static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) { |
| return t == UNIT_INACTIVE || t == UNIT_FAILED || t == UNIT_DEACTIVATING; |
| } |
| |
| static inline bool UNIT_IS_INACTIVE_OR_FAILED(UnitActiveState t) { |
| return t == UNIT_INACTIVE || t == UNIT_FAILED; |
| } |
| |
| enum UnitDependency { |
| /* Positive dependencies */ |
| UNIT_REQUIRES, |
| UNIT_REQUIRES_OVERRIDABLE, |
| UNIT_REQUISITE, |
| UNIT_REQUISITE_OVERRIDABLE, |
| UNIT_WANTS, |
| UNIT_BIND_TO, |
| |
| /* Inverse of the above */ |
| UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */ |
| UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'requires_overridable' and 'requisite_overridable' is 'soft_required_by' */ |
| UNIT_WANTED_BY, /* inverse of 'wants' */ |
| UNIT_BOUND_BY, /* inverse of 'bind_to' */ |
| |
| /* Negative dependencies */ |
| UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */ |
| UNIT_CONFLICTED_BY, |
| |
| /* Order */ |
| UNIT_BEFORE, /* inverse of 'before' is 'after' and vice versa */ |
| UNIT_AFTER, |
| |
| /* On Failure */ |
| UNIT_ON_FAILURE, |
| |
| /* Reference information for GC logic */ |
| UNIT_REFERENCES, /* Inverse of 'references' is 'referenced_by' */ |
| UNIT_REFERENCED_BY, |
| |
| _UNIT_DEPENDENCY_MAX, |
| _UNIT_DEPENDENCY_INVALID = -1 |
| }; |
| |
| #include "manager.h" |
| #include "job.h" |
| #include "cgroup.h" |
| |
| struct Meta { |
| Manager *manager; |
| |
| UnitType type; |
| UnitLoadState load_state; |
| Unit *merged_into; |
| |
| char *id; /* One name is special because we use it for identification. Points to an entry in the names set */ |
| char *instance; |
| |
| Set *names; |
| Set *dependencies[_UNIT_DEPENDENCY_MAX]; |
| |
| char *description; |
| |
| char *fragment_path; /* if loaded from a config file this is the primary path to it */ |
| usec_t fragment_mtime; |
| |
| /* If there is something to do with this unit, then this is |
| * the job for it */ |
| Job *job; |
| |
| usec_t job_timeout; |
| |
| /* Conditions to check */ |
| LIST_HEAD(Condition, conditions); |
| |
| dual_timestamp condition_timestamp; |
| |
| dual_timestamp inactive_exit_timestamp; |
| dual_timestamp active_enter_timestamp; |
| dual_timestamp active_exit_timestamp; |
| dual_timestamp inactive_enter_timestamp; |
| |
| /* Counterparts in the cgroup filesystem */ |
| CGroupBonding *cgroup_bondings; |
| |
| /* Per type list */ |
| LIST_FIELDS(Meta, units_per_type); |
| |
| /* Load queue */ |
| LIST_FIELDS(Meta, load_queue); |
| |
| /* D-Bus queue */ |
| LIST_FIELDS(Meta, dbus_queue); |
| |
| /* Cleanup queue */ |
| LIST_FIELDS(Meta, cleanup_queue); |
| |
| /* GC queue */ |
| LIST_FIELDS(Meta, gc_queue); |
| |
| /* Used during GC sweeps */ |
| unsigned gc_marker; |
| |
| /* When deserializing, temporarily store the job type for this |
| * unit here, if there was a job scheduled */ |
| int deserialized_job; /* This is actually of type JobType */ |
| |
| /* Error code when we didn't manage to load the unit (negative) */ |
| int load_error; |
| |
| /* Garbage collect us we nobody wants or requires us anymore */ |
| bool stop_when_unneeded; |
| |
| /* Create default dependencies */ |
| bool default_dependencies; |
| |
| /* Refuse manual starting, allow starting only indirectly via dependency. */ |
| bool refuse_manual_start; |
| |
| /* Don't allow the user to stop this unit manually, allow stopping only indirectly via dependency. */ |
| bool refuse_manual_stop; |
| |
| /* Allow isolation requests */ |
| bool allow_isolate; |
| |
| /* Isolate OnFailure unit */ |
| bool on_failure_isolate; |
| |
| /* Ignore this unit when isolating */ |
| bool ignore_on_isolate; |
| |
| /* Ignore this unit when snapshotting */ |
| bool ignore_on_snapshot; |
| |
| /* Did the last condition check suceed? */ |
| bool condition_result; |
| |
| bool in_load_queue:1; |
| bool in_dbus_queue:1; |
| bool in_cleanup_queue:1; |
| bool in_gc_queue:1; |
| |
| bool sent_dbus_new_signal:1; |
| |
| bool no_gc:1; |
| |
| bool in_audit:1; |
| }; |
| |
| #include "service.h" |
| #include "timer.h" |
| #include "socket.h" |
| #include "target.h" |
| #include "device.h" |
| #include "mount.h" |
| #include "automount.h" |
| #include "snapshot.h" |
| #include "swap.h" |
| #include "path.h" |
| |
| union Unit { |
| Meta meta; |
| Service service; |
| Timer timer; |
| Socket socket; |
| Target target; |
| Device device; |
| Mount mount; |
| Automount automount; |
| Snapshot snapshot; |
| Swap swap; |
| Path path; |
| }; |
| |
| struct UnitVTable { |
| const char *suffix; |
| |
| /* This should reset all type-specific variables. This should |
| * not allocate memory, and is called with zero-initialized |
| * data. It should hence only initialize variables that need |
| * to be set != 0. */ |
| void (*init)(Unit *u); |
| |
| /* This should free all type-specific variables. It should be |
| * idempotent. */ |
| void (*done)(Unit *u); |
| |
| /* Actually load data from disk. This may fail, and should set |
| * load_state to UNIT_LOADED, UNIT_MERGED or leave it at |
| * UNIT_STUB if no configuration could be found. */ |
| int (*load)(Unit *u); |
| |
| /* If a a lot of units got created via enumerate(), this is |
| * where to actually set the state and call unit_notify(). */ |
| int (*coldplug)(Unit *u); |
| |
| void (*dump)(Unit *u, FILE *f, const char *prefix); |
| |
| int (*start)(Unit *u); |
| int (*stop)(Unit *u); |
| int (*reload)(Unit *u); |
| |
| int (*kill)(Unit *u, KillWho w, KillMode m, int signo, DBusError *error); |
| |
| bool (*can_reload)(Unit *u); |
| |
| /* Write all data that cannot be restored from other sources |
| * away using unit_serialize_item() */ |
| int (*serialize)(Unit *u, FILE *f, FDSet *fds); |
| |
| /* Restore one item from the serialization */ |
| int (*deserialize_item)(Unit *u, const char *key, const char *data, FDSet *fds); |
| |
| /* Boils down the more complex internal state of this unit to |
| * a simpler one that the engine can understand */ |
| UnitActiveState (*active_state)(Unit *u); |
| |
| /* Returns the substate specific to this unit type as |
| * string. This is purely information so that we can give the |
| * user a more fine grained explanation in which actual state a |
| * unit is in. */ |
| const char* (*sub_state_to_string)(Unit *u); |
| |
| /* Return true when there is reason to keep this entry around |
| * even nothing references it and it isn't active in any |
| * way */ |
| bool (*check_gc)(Unit *u); |
| |
| /* Return true when this unit is suitable for snapshotting */ |
| bool (*check_snapshot)(Unit *u); |
| |
| void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w); |
| void (*sigchld_event)(Unit *u, pid_t pid, int code, int status); |
| void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w); |
| |
| /* Reset failed state if we are in failed state */ |
| void (*reset_failed)(Unit *u); |
| |
| /* Called whenever any of the cgroups this unit watches for |
| * ran empty */ |
| void (*cgroup_notify_empty)(Unit *u); |
| |
| /* Called whenever a process of this unit sends us a message */ |
| void (*notify_message)(Unit *u, pid_t pid, char **tags); |
| |
| /* Called whenever a name thus Unit registered for comes or |
| * goes away. */ |
| void (*bus_name_owner_change)(Unit *u, const char *name, const char *old_owner, const char *new_owner); |
| |
| /* Called whenever a bus PID lookup finishes */ |
| void (*bus_query_pid_done)(Unit *u, const char *name, pid_t pid); |
| |
| /* Called for each message received on the bus */ |
| DBusHandlerResult (*bus_message_handler)(Unit *u, DBusConnection *c, DBusMessage *message); |
| |
| /* Return the unit this unit is following */ |
| Unit *(*following)(Unit *u); |
| |
| /* Return the set of units that are following each other */ |
| int (*following_set)(Unit *u, Set **s); |
| |
| /* This is called for each unit type and should be used to |
| * enumerate existing devices and load them. However, |
| * everything that is loaded here should still stay in |
| * inactive state. It is the job of the coldplug() call above |
| * to put the units into the initial state. */ |
| int (*enumerate)(Manager *m); |
| |
| /* Type specific cleanups. */ |
| void (*shutdown)(Manager *m); |
| |
| /* When sending out PropertiesChanged signal, which properties |
| * shall be invalidated? This is a NUL separated list of |
| * strings, to minimize relocations a little. */ |
| const char *bus_invalidating_properties; |
| |
| /* The interface name */ |
| const char *bus_interface; |
| |
| /* Can units of this type have multiple names? */ |
| bool no_alias:1; |
| |
| /* Instances make no sense for this type */ |
| bool no_instances:1; |
| |
| /* Exclude from automatic gc */ |
| bool no_gc:1; |
| |
| /* Show status updates on the console */ |
| bool show_status:1; |
| }; |
| |
| extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX]; |
| |
| #define UNIT_VTABLE(u) unit_vtable[(u)->meta.type] |
| |
| /* For casting a unit into the various unit types */ |
| #define DEFINE_CAST(UPPERCASE, MixedCase) \ |
| static inline MixedCase* UPPERCASE(Unit *u) { \ |
| if (_unlikely_(!u || u->meta.type != UNIT_##UPPERCASE)) \ |
| return NULL; \ |
| \ |
| return (MixedCase*) u; \ |
| } |
| |
| /* For casting the various unit types into a unit */ |
| #define UNIT(u) ((Unit*) (&(u)->meta)) |
| |
| DEFINE_CAST(SOCKET, Socket); |
| DEFINE_CAST(TIMER, Timer); |
| DEFINE_CAST(SERVICE, Service); |
| DEFINE_CAST(TARGET, Target); |
| DEFINE_CAST(DEVICE, Device); |
| DEFINE_CAST(MOUNT, Mount); |
| DEFINE_CAST(AUTOMOUNT, Automount); |
| DEFINE_CAST(SNAPSHOT, Snapshot); |
| DEFINE_CAST(SWAP, Swap); |
| DEFINE_CAST(PATH, Path); |
| |
| Unit *unit_new(Manager *m); |
| void unit_free(Unit *u); |
| |
| int unit_add_name(Unit *u, const char *name); |
| |
| int unit_add_dependency(Unit *u, UnitDependency d, Unit *other, bool add_reference); |
| int unit_add_two_dependencies(Unit *u, UnitDependency d, UnitDependency e, Unit *other, bool add_reference); |
| |
| int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference); |
| int unit_add_two_dependencies_by_name(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference); |
| |
| int unit_add_dependency_by_name_inverse(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference); |
| int unit_add_two_dependencies_by_name_inverse(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference); |
| |
| int unit_add_exec_dependencies(Unit *u, ExecContext *c); |
| |
| int unit_add_cgroup(Unit *u, CGroupBonding *b); |
| int unit_add_cgroup_from_text(Unit *u, const char *name); |
| int unit_add_default_cgroups(Unit *u); |
| CGroupBonding* unit_get_default_cgroup(Unit *u); |
| |
| int unit_choose_id(Unit *u, const char *name); |
| int unit_set_description(Unit *u, const char *description); |
| |
| bool unit_check_gc(Unit *u); |
| |
| void unit_add_to_load_queue(Unit *u); |
| void unit_add_to_dbus_queue(Unit *u); |
| void unit_add_to_cleanup_queue(Unit *u); |
| void unit_add_to_gc_queue(Unit *u); |
| |
| int unit_merge(Unit *u, Unit *other); |
| int unit_merge_by_name(Unit *u, const char *other); |
| |
| Unit *unit_follow_merge(Unit *u); |
| |
| int unit_load_fragment_and_dropin(Unit *u); |
| int unit_load_fragment_and_dropin_optional(Unit *u); |
| int unit_load(Unit *unit); |
| |
| const char *unit_description(Unit *u); |
| |
| bool unit_has_name(Unit *u, const char *name); |
| |
| UnitActiveState unit_active_state(Unit *u); |
| |
| const char* unit_sub_state_to_string(Unit *u); |
| |
| void unit_dump(Unit *u, FILE *f, const char *prefix); |
| |
| bool unit_can_reload(Unit *u); |
| bool unit_can_start(Unit *u); |
| bool unit_can_isolate(Unit *u); |
| |
| int unit_start(Unit *u); |
| int unit_stop(Unit *u); |
| int unit_reload(Unit *u); |
| |
| int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error); |
| |
| void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success); |
| |
| int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w); |
| void unit_unwatch_fd(Unit *u, Watch *w); |
| |
| int unit_watch_pid(Unit *u, pid_t pid); |
| void unit_unwatch_pid(Unit *u, pid_t pid); |
| |
| int unit_watch_timer(Unit *u, usec_t delay, Watch *w); |
| void unit_unwatch_timer(Unit *u, Watch *w); |
| |
| int unit_watch_bus_name(Unit *u, const char *name); |
| void unit_unwatch_bus_name(Unit *u, const char *name); |
| |
| bool unit_job_is_applicable(Unit *u, JobType j); |
| |
| int set_unit_path(const char *p); |
| |
| char *unit_dbus_path(Unit *u); |
| |
| int unit_load_related_unit(Unit *u, const char *type, Unit **_found); |
| int unit_get_related_unit(Unit *u, const char *type, Unit **_found); |
| |
| char *unit_name_printf(Unit *u, const char* text); |
| char *unit_full_printf(Unit *u, const char *text); |
| char **unit_full_printf_strv(Unit *u, char **l); |
| |
| bool unit_can_serialize(Unit *u); |
| int unit_serialize(Unit *u, FILE *f, FDSet *fds); |
| void unit_serialize_item_format(Unit *u, FILE *f, const char *key, const char *value, ...) _printf_attr_(4,5); |
| void unit_serialize_item(Unit *u, FILE *f, const char *key, const char *value); |
| int unit_deserialize(Unit *u, FILE *f, FDSet *fds); |
| |
| int unit_add_node_link(Unit *u, const char *what, bool wants); |
| |
| int unit_coldplug(Unit *u); |
| |
| void unit_status_printf(Unit *u, const char *format, ...); |
| |
| bool unit_need_daemon_reload(Unit *u); |
| |
| void unit_reset_failed(Unit *u); |
| |
| Unit *unit_following(Unit *u); |
| |
| bool unit_pending_inactive(Unit *u); |
| bool unit_pending_active(Unit *u); |
| |
| int unit_add_default_target_dependency(Unit *u, Unit *target); |
| |
| int unit_following_set(Unit *u, Set **s); |
| |
| UnitType unit_name_to_type(const char *n); |
| bool unit_name_is_valid(const char *n, bool template_ok); |
| |
| void unit_trigger_on_failure(Unit *u); |
| |
| bool unit_condition_test(Unit *u); |
| |
| const char *unit_load_state_to_string(UnitLoadState i); |
| UnitLoadState unit_load_state_from_string(const char *s); |
| |
| const char *unit_active_state_to_string(UnitActiveState i); |
| UnitActiveState unit_active_state_from_string(const char *s); |
| |
| const char *unit_dependency_to_string(UnitDependency i); |
| UnitDependency unit_dependency_from_string(const char *s); |
| |
| #endif |