| /* SPDX-License-Identifier: LGPL-2.1-or-later */ |
| |
| #pragma once |
| |
| #include "alloc-util.h" |
| #include "macro.h" |
| |
| /* A framework for registering static variables that shall be freed on shutdown of a process. It's a bit like gcc's |
| * destructor attribute, but allows us to precisely schedule when we want to free the variables. This is supposed to |
| * feel a bit like the gcc cleanup attribute, but for static variables. Note that this does not work for static |
| * variables declared in .so's, as the list is private to the same linking unit. But maybe that's a good thing. */ |
| |
| typedef struct StaticDestructor { |
| void *data; |
| free_func_t destroy; |
| } StaticDestructor; |
| |
| #define STATIC_DESTRUCTOR_REGISTER(variable, func) \ |
| _STATIC_DESTRUCTOR_REGISTER(UNIQ, variable, func) |
| |
| #define _STATIC_DESTRUCTOR_REGISTER(uq, variable, func) \ |
| /* Type-safe destructor */ \ |
| static void UNIQ_T(static_destructor_wrapper, uq)(void *p) { \ |
| typeof(variable) *q = p; \ |
| func(q); \ |
| } \ |
| /* The actual destructor structure we place in a special section to find it */ \ |
| _section_("SYSTEMD_STATIC_DESTRUCT") \ |
| /* We pick pointer alignment, since that is apparently what gcc does for static variables */ \ |
| _alignptr_ \ |
| /* Make sure this is not dropped from the image because not explicitly referenced */ \ |
| _used_ \ |
| /* Make sure that AddressSanitizer doesn't pad this variable: we want everything in this section packed next to each other so that we can enumerate it. */ \ |
| _variable_no_sanitize_address_ \ |
| static const StaticDestructor UNIQ_T(static_destructor_entry, uq) = { \ |
| .data = &(variable), \ |
| .destroy = UNIQ_T(static_destructor_wrapper, uq), \ |
| } |
| |
| /* Beginning and end of our section listing the destructors. We define these as weak as we want this to work even if |
| * there's not a single destructor is defined in which case the section will be missing. */ |
| extern const struct StaticDestructor _weak_ __start_SYSTEMD_STATIC_DESTRUCT[]; |
| extern const struct StaticDestructor _weak_ __stop_SYSTEMD_STATIC_DESTRUCT[]; |
| |
| /* The function to destroy everything. (Note that this must be static inline, as it's key that it remains in |
| * the same linking unit as the variables we want to destroy.) */ |
| static inline void static_destruct(void) { |
| const StaticDestructor *d; |
| |
| if (!__start_SYSTEMD_STATIC_DESTRUCT) |
| return; |
| |
| d = ALIGN_TO_PTR(__start_SYSTEMD_STATIC_DESTRUCT, sizeof(void*)); |
| while (d < __stop_SYSTEMD_STATIC_DESTRUCT) { |
| d->destroy(d->data); |
| d = ALIGN_TO_PTR(d + 1, sizeof(void*)); |
| } |
| } |