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/* SPDX-License-Identifier: LGPL-2.1+ */
#pragma once
#include <stdbool.h>
#include "macro.h"
/* The enum order is used to order unit jobs in the job queue
* when other criteria (cpu weight, nice level) are identical.
* In this case service units have the hightest priority. */
typedef enum UnitType {
UNIT_SERVICE = 0,
UNIT_MOUNT,
UNIT_SWAP,
UNIT_SOCKET,
UNIT_TARGET,
UNIT_DEVICE,
UNIT_AUTOMOUNT,
UNIT_TIMER,
UNIT_PATH,
UNIT_SLICE,
UNIT_SCOPE,
_UNIT_TYPE_MAX,
_UNIT_TYPE_INVALID = -1
} UnitType;
typedef enum UnitLoadState {
UNIT_STUB = 0,
UNIT_LOADED,
UNIT_NOT_FOUND, /* error condition #1: unit file not found */
UNIT_BAD_SETTING, /* error condition #2: we couldn't parse some essential unit file setting */
UNIT_ERROR, /* error condition #3: other "system" error, catchall for the rest */
UNIT_MERGED,
UNIT_MASKED,
_UNIT_LOAD_STATE_MAX,
_UNIT_LOAD_STATE_INVALID = -1
} UnitLoadState;
typedef enum UnitActiveState {
UNIT_ACTIVE,
UNIT_RELOADING,
UNIT_INACTIVE,
UNIT_FAILED,
UNIT_ACTIVATING,
UNIT_DEACTIVATING,
UNIT_MAINTENANCE,
_UNIT_ACTIVE_STATE_MAX,
_UNIT_ACTIVE_STATE_INVALID = -1
} UnitActiveState;
typedef enum AutomountState {
AUTOMOUNT_DEAD,
AUTOMOUNT_WAITING,
AUTOMOUNT_RUNNING,
AUTOMOUNT_FAILED,
_AUTOMOUNT_STATE_MAX,
_AUTOMOUNT_STATE_INVALID = -1
} AutomountState;
/* We simply watch devices, we cannot plug/unplug them. That
* simplifies the state engine greatly */
typedef enum DeviceState {
DEVICE_DEAD,
DEVICE_TENTATIVE, /* mounted or swapped, but not (yet) announced by udev */
DEVICE_PLUGGED, /* announced by udev */
_DEVICE_STATE_MAX,
_DEVICE_STATE_INVALID = -1
} DeviceState;
typedef enum MountState {
MOUNT_DEAD,
MOUNT_MOUNTING, /* /usr/bin/mount is running, but the mount is not done yet. */
MOUNT_MOUNTING_DONE, /* /usr/bin/mount is running, and the mount is done. */
MOUNT_MOUNTED,
MOUNT_REMOUNTING,
MOUNT_UNMOUNTING,
MOUNT_REMOUNTING_SIGTERM,
MOUNT_REMOUNTING_SIGKILL,
MOUNT_UNMOUNTING_SIGTERM,
MOUNT_UNMOUNTING_SIGKILL,
MOUNT_FAILED,
MOUNT_CLEANING,
_MOUNT_STATE_MAX,
_MOUNT_STATE_INVALID = -1
} MountState;
typedef enum PathState {
PATH_DEAD,
PATH_WAITING,
PATH_RUNNING,
PATH_FAILED,
_PATH_STATE_MAX,
_PATH_STATE_INVALID = -1
} PathState;
typedef enum ScopeState {
SCOPE_DEAD,
SCOPE_RUNNING,
SCOPE_ABANDONED,
SCOPE_STOP_SIGTERM,
SCOPE_STOP_SIGKILL,
SCOPE_FAILED,
_SCOPE_STATE_MAX,
_SCOPE_STATE_INVALID = -1
} ScopeState;
typedef enum ServiceState {
SERVICE_DEAD,
SERVICE_CONDITION,
SERVICE_START_PRE,
SERVICE_START,
SERVICE_START_POST,
SERVICE_RUNNING,
SERVICE_EXITED, /* Nothing is running anymore, but RemainAfterExit is true hence this is OK */
SERVICE_RELOAD,
SERVICE_STOP, /* No STOP_PRE state, instead just register multiple STOP executables */
SERVICE_STOP_WATCHDOG,
SERVICE_STOP_SIGTERM,
SERVICE_STOP_SIGKILL,
SERVICE_STOP_POST,
SERVICE_FINAL_SIGTERM, /* In case the STOP_POST executable hangs, we shoot that down, too */
SERVICE_FINAL_SIGKILL,
SERVICE_FAILED,
SERVICE_AUTO_RESTART,
SERVICE_CLEANING,
_SERVICE_STATE_MAX,
_SERVICE_STATE_INVALID = -1
} ServiceState;
typedef enum SliceState {
SLICE_DEAD,
SLICE_ACTIVE,
_SLICE_STATE_MAX,
_SLICE_STATE_INVALID = -1
} SliceState;
typedef enum SocketState {
SOCKET_DEAD,
SOCKET_START_PRE,
SOCKET_START_CHOWN,
SOCKET_START_POST,
SOCKET_LISTENING,
SOCKET_RUNNING,
SOCKET_STOP_PRE,
SOCKET_STOP_PRE_SIGTERM,
SOCKET_STOP_PRE_SIGKILL,
SOCKET_STOP_POST,
SOCKET_FINAL_SIGTERM,
SOCKET_FINAL_SIGKILL,
SOCKET_FAILED,
SOCKET_CLEANING,
_SOCKET_STATE_MAX,
_SOCKET_STATE_INVALID = -1
} SocketState;
typedef enum SwapState {
SWAP_DEAD,
SWAP_ACTIVATING, /* /sbin/swapon is running, but the swap not yet enabled. */
SWAP_ACTIVATING_DONE, /* /sbin/swapon is running, and the swap is done. */
SWAP_ACTIVE,
SWAP_DEACTIVATING,
SWAP_DEACTIVATING_SIGTERM,
SWAP_DEACTIVATING_SIGKILL,
SWAP_FAILED,
SWAP_CLEANING,
_SWAP_STATE_MAX,
_SWAP_STATE_INVALID = -1
} SwapState;
typedef enum TargetState {
TARGET_DEAD,
TARGET_ACTIVE,
_TARGET_STATE_MAX,
_TARGET_STATE_INVALID = -1
} TargetState;
typedef enum TimerState {
TIMER_DEAD,
TIMER_WAITING,
TIMER_RUNNING,
TIMER_ELAPSED,
TIMER_FAILED,
_TIMER_STATE_MAX,
_TIMER_STATE_INVALID = -1
} TimerState;
typedef enum UnitDependency {
/* Positive dependencies */
UNIT_REQUIRES,
UNIT_REQUISITE,
UNIT_WANTS,
UNIT_BINDS_TO,
UNIT_PART_OF,
/* Inverse of the above */
UNIT_REQUIRED_BY, /* inverse of 'requires' is 'required_by' */
UNIT_REQUISITE_OF, /* inverse of 'requisite' is 'requisite_of' */
UNIT_WANTED_BY, /* inverse of 'wants' */
UNIT_BOUND_BY, /* inverse of 'binds_to' */
UNIT_CONSISTS_OF, /* inverse of 'part_of' */
/* Negative dependencies */
UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */
UNIT_CONFLICTED_BY,
/* Order */
UNIT_BEFORE, /* inverse of 'before' is 'after' and vice versa */
UNIT_AFTER,
/* On Failure */
UNIT_ON_FAILURE,
/* Triggers (i.e. a socket triggers a service) */
UNIT_TRIGGERS,
UNIT_TRIGGERED_BY,
/* Propagate reloads */
UNIT_PROPAGATES_RELOAD_TO,
UNIT_RELOAD_PROPAGATED_FROM,
/* Joins namespace of */
UNIT_JOINS_NAMESPACE_OF,
/* Reference information for GC logic */
UNIT_REFERENCES, /* Inverse of 'references' is 'referenced_by' */
UNIT_REFERENCED_BY,
_UNIT_DEPENDENCY_MAX,
_UNIT_DEPENDENCY_INVALID = -1
} UnitDependency;
typedef enum NotifyAccess {
NOTIFY_NONE,
NOTIFY_ALL,
NOTIFY_MAIN,
NOTIFY_EXEC,
_NOTIFY_ACCESS_MAX,
_NOTIFY_ACCESS_INVALID = -1
} NotifyAccess;
char *unit_dbus_path_from_name(const char *name);
int unit_name_from_dbus_path(const char *path, char **name);
const char* unit_dbus_interface_from_type(UnitType t);
const char *unit_dbus_interface_from_name(const char *name);
const char *unit_type_to_string(UnitType i) _const_;
UnitType unit_type_from_string(const char *s) _pure_;
const char *unit_load_state_to_string(UnitLoadState i) _const_;
UnitLoadState unit_load_state_from_string(const char *s) _pure_;
const char *unit_active_state_to_string(UnitActiveState i) _const_;
UnitActiveState unit_active_state_from_string(const char *s) _pure_;
const char* automount_state_to_string(AutomountState i) _const_;
AutomountState automount_state_from_string(const char *s) _pure_;
const char* device_state_to_string(DeviceState i) _const_;
DeviceState device_state_from_string(const char *s) _pure_;
const char* mount_state_to_string(MountState i) _const_;
MountState mount_state_from_string(const char *s) _pure_;
const char* path_state_to_string(PathState i) _const_;
PathState path_state_from_string(const char *s) _pure_;
const char* scope_state_to_string(ScopeState i) _const_;
ScopeState scope_state_from_string(const char *s) _pure_;
const char* service_state_to_string(ServiceState i) _const_;
ServiceState service_state_from_string(const char *s) _pure_;
const char* slice_state_to_string(SliceState i) _const_;
SliceState slice_state_from_string(const char *s) _pure_;
const char* socket_state_to_string(SocketState i) _const_;
SocketState socket_state_from_string(const char *s) _pure_;
const char* swap_state_to_string(SwapState i) _const_;
SwapState swap_state_from_string(const char *s) _pure_;
const char* target_state_to_string(TargetState i) _const_;
TargetState target_state_from_string(const char *s) _pure_;
const char *timer_state_to_string(TimerState i) _const_;
TimerState timer_state_from_string(const char *s) _pure_;
const char *unit_dependency_to_string(UnitDependency i) _const_;
UnitDependency unit_dependency_from_string(const char *s) _pure_;
const char* notify_access_to_string(NotifyAccess i) _const_;
NotifyAccess notify_access_from_string(const char *s) _pure_;