| /* SPDX-License-Identifier: LGPL-2.1+ */ |
| |
| #include "dbus-target.h" |
| #include "log.h" |
| #include "special.h" |
| #include "string-util.h" |
| #include "unit-name.h" |
| #include "unit.h" |
| #include "target.h" |
| |
| static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = { |
| [TARGET_DEAD] = UNIT_INACTIVE, |
| [TARGET_ACTIVE] = UNIT_ACTIVE |
| }; |
| |
| static void target_set_state(Target *t, TargetState state) { |
| TargetState old_state; |
| assert(t); |
| |
| old_state = t->state; |
| t->state = state; |
| |
| if (state != old_state) |
| log_debug("%s changed %s -> %s", |
| UNIT(t)->id, |
| target_state_to_string(old_state), |
| target_state_to_string(state)); |
| |
| unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0); |
| } |
| |
| static int target_add_default_dependencies(Target *t) { |
| |
| static const UnitDependency deps[] = { |
| UNIT_REQUIRES, |
| UNIT_REQUISITE, |
| UNIT_WANTS, |
| UNIT_BINDS_TO, |
| UNIT_PART_OF |
| }; |
| |
| int r; |
| unsigned k; |
| |
| assert(t); |
| |
| if (!UNIT(t)->default_dependencies) |
| return 0; |
| |
| /* Imply ordering for requirement dependencies on target units. Note that when the user created a contradicting |
| * ordering manually we won't add anything in here to make sure we don't create a loop. */ |
| |
| for (k = 0; k < ELEMENTSOF(deps); k++) { |
| Unit *other; |
| Iterator i; |
| void *v; |
| |
| HASHMAP_FOREACH_KEY(v, other, UNIT(t)->dependencies[deps[k]], i) { |
| r = unit_add_default_target_dependency(other, UNIT(t)); |
| if (r < 0) |
| return r; |
| } |
| } |
| |
| if (unit_has_name(UNIT(t), SPECIAL_SHUTDOWN_TARGET)) |
| return 0; |
| |
| /* Make sure targets are unloaded on shutdown */ |
| return unit_add_two_dependencies_by_name(UNIT(t), UNIT_BEFORE, UNIT_CONFLICTS, SPECIAL_SHUTDOWN_TARGET, NULL, true, UNIT_DEPENDENCY_DEFAULT); |
| } |
| |
| static int target_load(Unit *u) { |
| Target *t = TARGET(u); |
| int r; |
| |
| assert(t); |
| |
| r = unit_load_fragment_and_dropin(u); |
| if (r < 0) |
| return r; |
| |
| /* This is a new unit? Then let's add in some extras */ |
| if (u->load_state == UNIT_LOADED) { |
| r = target_add_default_dependencies(t); |
| if (r < 0) |
| return r; |
| } |
| |
| return 0; |
| } |
| |
| static int target_coldplug(Unit *u) { |
| Target *t = TARGET(u); |
| |
| assert(t); |
| assert(t->state == TARGET_DEAD); |
| |
| if (t->deserialized_state != t->state) |
| target_set_state(t, t->deserialized_state); |
| |
| return 0; |
| } |
| |
| static void target_dump(Unit *u, FILE *f, const char *prefix) { |
| Target *t = TARGET(u); |
| |
| assert(t); |
| assert(f); |
| |
| fprintf(f, |
| "%sTarget State: %s\n", |
| prefix, target_state_to_string(t->state)); |
| } |
| |
| static int target_start(Unit *u) { |
| Target *t = TARGET(u); |
| int r; |
| |
| assert(t); |
| assert(t->state == TARGET_DEAD); |
| |
| r = unit_acquire_invocation_id(u); |
| if (r < 0) |
| return r; |
| |
| target_set_state(t, TARGET_ACTIVE); |
| return 1; |
| } |
| |
| static int target_stop(Unit *u) { |
| Target *t = TARGET(u); |
| |
| assert(t); |
| assert(t->state == TARGET_ACTIVE); |
| |
| target_set_state(t, TARGET_DEAD); |
| return 1; |
| } |
| |
| static int target_serialize(Unit *u, FILE *f, FDSet *fds) { |
| Target *s = TARGET(u); |
| |
| assert(s); |
| assert(f); |
| assert(fds); |
| |
| unit_serialize_item(u, f, "state", target_state_to_string(s->state)); |
| return 0; |
| } |
| |
| static int target_deserialize_item(Unit *u, const char *key, const char *value, FDSet *fds) { |
| Target *s = TARGET(u); |
| |
| assert(u); |
| assert(key); |
| assert(value); |
| assert(fds); |
| |
| if (streq(key, "state")) { |
| TargetState state; |
| |
| state = target_state_from_string(value); |
| if (state < 0) |
| log_debug("Failed to parse state value %s", value); |
| else |
| s->deserialized_state = state; |
| |
| } else |
| log_debug("Unknown serialization key '%s'", key); |
| |
| return 0; |
| } |
| |
| _pure_ static UnitActiveState target_active_state(Unit *u) { |
| assert(u); |
| |
| return state_translation_table[TARGET(u)->state]; |
| } |
| |
| _pure_ static const char *target_sub_state_to_string(Unit *u) { |
| assert(u); |
| |
| return target_state_to_string(TARGET(u)->state); |
| } |
| |
| const UnitVTable target_vtable = { |
| .object_size = sizeof(Target), |
| |
| .sections = |
| "Unit\0" |
| "Target\0" |
| "Install\0", |
| |
| .load = target_load, |
| .coldplug = target_coldplug, |
| |
| .dump = target_dump, |
| |
| .start = target_start, |
| .stop = target_stop, |
| |
| .serialize = target_serialize, |
| .deserialize_item = target_deserialize_item, |
| |
| .active_state = target_active_state, |
| .sub_state_to_string = target_sub_state_to_string, |
| |
| .bus_vtable = bus_target_vtable, |
| |
| .status_message_formats = { |
| .finished_start_job = { |
| [JOB_DONE] = "Reached target %s.", |
| }, |
| .finished_stop_job = { |
| [JOB_DONE] = "Stopped target %s.", |
| }, |
| }, |
| }; |