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#pragma once
/***
This file is part of systemd.
Copyright 2013 Lennart Poettering
systemd is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
typedef struct Machine Machine;
typedef enum KillWho KillWho;
#include "list.h"
#include "machined.h"
#include "operation.h"
typedef enum MachineState {
MACHINE_OPENING, /* Machine is being registered */
MACHINE_RUNNING, /* Machine is running */
MACHINE_CLOSING, /* Machine is terminating */
_MACHINE_STATE_MAX,
_MACHINE_STATE_INVALID = -1
} MachineState;
typedef enum MachineClass {
MACHINE_CONTAINER,
MACHINE_VM,
MACHINE_HOST,
_MACHINE_CLASS_MAX,
_MACHINE_CLASS_INVALID = -1
} MachineClass;
enum KillWho {
KILL_LEADER,
KILL_ALL,
_KILL_WHO_MAX,
_KILL_WHO_INVALID = -1
};
struct Machine {
Manager *manager;
char *name;
sd_id128_t id;
MachineClass class;
char *state_file;
char *service;
char *root_directory;
char *unit;
char *scope_job;
pid_t leader;
dual_timestamp timestamp;
bool in_gc_queue:1;
bool started:1;
bool stopping:1;
sd_bus_message *create_message;
int *netif;
unsigned n_netif;
LIST_HEAD(Operation, operations);
LIST_FIELDS(Machine, gc_queue);
};
Machine* machine_new(Manager *manager, MachineClass class, const char *name);
void machine_free(Machine *m);
bool machine_check_gc(Machine *m, bool drop_not_started);
void machine_add_to_gc_queue(Machine *m);
int machine_start(Machine *m, sd_bus_message *properties, sd_bus_error *error);
int machine_stop(Machine *m);
int machine_finalize(Machine *m);
int machine_save(Machine *m);
int machine_load(Machine *m);
int machine_kill(Machine *m, KillWho who, int signo);
void machine_release_unit(Machine *m);
MachineState machine_get_state(Machine *u);
const char* machine_class_to_string(MachineClass t) _const_;
MachineClass machine_class_from_string(const char *s) _pure_;
const char* machine_state_to_string(MachineState t) _const_;
MachineState machine_state_from_string(const char *s) _pure_;
const char *kill_who_to_string(KillWho k) _const_;
KillWho kill_who_from_string(const char *s) _pure_;
int machine_openpt(Machine *m, int flags);
int machine_open_terminal(Machine *m, const char *path, int mode);