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// NVNC - .NET VNC Server Library
// Copyright (C) 2014 T!T@N
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace NVNC.Utils
{
/// <summary>
/// A clone of Java's PixelGrabber class.
/// </summary>
public static unsafe class PixelGrabber
{
/// <summary>
/// Creates a screen capture in a bitmap format. The currently used method in EncodedRectangleFactory.
/// </summary>
/// <param name="r">The rectangle from the screen that we should take a screenshot from.</param>
/// <returns>A bitmap containing the image data of our screenshot. The return value is null only if a problem occured.</returns>
public static Bitmap CreateScreenCapture(Rectangle r)
{
Stopwatch t = Stopwatch.StartNew();
int width = r.Width;
int height = r.Height;
Bitmap bitmap;
int i = 0;
while(true) try {
bitmap = new Bitmap(width, height);
Graphics g = Graphics.FromImage(bitmap);
g.CopyFromScreen(r.X, r.Y, 0, 0, new Size(width, height));
break;
} catch(Exception e) {
Console.Error.WriteLine(e);
System.Threading.Thread.Sleep(100);
if(++i > 4) throw;
}
t.Stop();
Trace.WriteLine("Screen capture done in " + Convert.ToString(t.ElapsedMilliseconds) + " ms");
return bitmap;
}
/*
public static byte[] BitmapToPng(Bitmap bmp)
{
using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
{
bmp.Save(stream, ImageFormat.Png);
return stream.ToArray();
}
}
public static Image BitmapToPng(Image bmp)
{
using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
{
bmp.Save(stream, ImageFormat.Png);
return new Bitmap(stream);
}
}
*/
/// <summary>
/// An alternate method of creating a screenshot.
/// </summary>
/// <param name="x">The X coordinate of the Rectangle of our screenshot</param>
/// <param name="y">The Y coordinate of the Rectangle of our screenshot</param>
/// <param name="w">The width of the Rectangle of our screenshot</param>
/// <param name="h">The height of the Rectangle of our screenshot</param>
/// <returns></returns>
public static Bitmap CreateScreenCapture(int x, int y, int w, int h)
{
Bitmap bitmap = new Bitmap(w, h);
Graphics g = Graphics.FromImage(bitmap);
g.CopyFromScreen(x, y, 0, 0, new Size(w, h));
return bitmap;
}
/// <summary>
/// Converts a bitmap to a byte array of it's pixel data.
/// </summary>
/// <param name="bmp">The bitmap that should be converted to a byte array.</param>
/// <param name="pf">The pixel format that should be used to do the conversion.</param>
/// <returns>A byte array containing the pixel data of the bitmap.</returns>
public static byte[] GrabPixels(Bitmap bmp, PixelFormat pf)
{
BitmapData bData = bmp.LockBits(new Rectangle(new Point(0,0), bmp.Size),
ImageLockMode.ReadOnly,
pf);
// number of bytes in the bitmap
int byteCount = bData.Stride * bmp.Height;
byte[] bmpBytes = new byte[byteCount];
// Copy the locked bytes from memory
Marshal.Copy(bData.Scan0, bmpBytes, 0, byteCount);
// don't forget to unlock the bitmap!!
bmp.UnlockBits(bData);
return bmpBytes;
}
/// <summary>
/// Converts an array of pixels represented as integers into a byte array of pixel data.
/// </summary>
/// <param name="pixels">The pixel array represented as integers.</param>
/// <param name="rectangle">A sub-rectangle of the pixels which we should extract</param>
/// <param name="pf">The pixel format that should be used.</param>
/// <returns></returns>
public static byte[] GrabPixels(int[] pixels, Rectangle rectangle, PixelFormat pf)
{
// Encode as bytes
int x = rectangle.X;
int y = rectangle.Y;
int w = rectangle.Width;
int h = rectangle.Height;
byte[] bytes = null;
int b = 0;
int i = 0;
int s = 0;
int pixel;
int size = w*h;
int scanline = w;
int jump = scanline - w;
int offsetX = x;
int offsetY = y;
int p = (y - offsetY) * w + x - offsetX;
switch (pf)
{
case (PixelFormat.Format32bppArgb | PixelFormat.Format32bppRgb | PixelFormat.Format32bppPArgb):
bytes = new byte[size << 2];
for (; i < size; i++, s++, p++)
{
if (s == w)
{
s = 0;
p += jump;
}
//pixel = framebuffer.TranslatePixel(pixels[p]);
pixel = pixels[p];
bytes[b++] = (byte)(pixel & 0xFF); //B
bytes[b++] = (byte)((pixel >> 8) & 0xFF); //G
bytes[b++] = (byte)((pixel >> 16) & 0xFF); //R
bytes[b++] = (byte)((pixel >> 24) & 0xFF); //A
}
break;
case (PixelFormat.Format16bppRgb565 | PixelFormat.Format16bppRgb555 | PixelFormat.Format16bppGrayScale | PixelFormat.Format16bppArgb1555):
bytes = new byte[size << 1];
for (; i < size; i++, s++, p++)
{
if (s == w)
{
s = 0;
p += jump;
}
pixel = pixels[p];
bytes[b++] = (byte)(pixel & 0xFF); //B
bytes[b++] = (byte)((pixel >> 8) & 0xFF); //G
}
break;
case (PixelFormat.Format8bppIndexed):
bytes = new byte[size];
for (; i < size; i++, s++, p++)
{
if (s == w)
{
s = 0;
p += jump;
}
bytes[i] = (byte)pixels[p]; //B
}
break;
}
return bytes;
}
/// <summary>
/// Converts an array of pixels represented as integers into a byte array of pixel data.
/// </summary>
/// <param name="pixels">The pixel array represented as integers.</param>
/// <param name="rectangle">A sub-rectangle of the pixels which we should extract</param>
/// <param name="fb">The Framebuffer that should be used.</param>
/// <returns></returns>
public static byte[] GrabPixels(int[] pixels, Rectangle rectangle, Framebuffer fb)
{
// Encode as bytes
int x = rectangle.X;
int y = rectangle.Y;
int w = rectangle.Width;
int h = rectangle.Height;
byte[] bytes = null;
int b = 0;
int i = 0;
int s = 0;
int pixel;
int size = w*h;
int scanline = w;
int offsetX = x;
int offsetY = y;
int jump = scanline - w;
int p = (y - offsetY) * w + x - offsetX;
switch (fb.BitsPerPixel)
{
case 32:
bytes = new byte[size << 2];
for (; i < size; i++, s++, p++)
{
if (s == w)
{
s = 0;
p += jump;
}
int tmp = pixels[p];
pixel = fb.TranslatePixel(tmp);
//pixel = pixels[p];
bytes[b++] = (byte)(pixel & 0xFF); //B
bytes[b++] = (byte)((pixel >> 8) & 0xFF); //G
bytes[b++] = (byte)((pixel >> 16) & 0xFF); //R
bytes[b++] = (byte)((pixel >> 24) & 0xFF); //A
}
break;
case 24:
bytes = new byte[size << 2];
for (; i < size; i++, s++, p++)
{
if (s == w)
{
s = 0;
p += jump;
}
pixel = fb.TranslatePixel(pixels[p]);
bytes[b++] = (byte)(pixel & 0xFF); //B
bytes[b++] = (byte)((pixel >> 8) & 0xFF); //G
bytes[b++] = (byte)((pixel >> 16) & 0xFF); //R
}
break;
case 16:
bytes = new byte[size << 1];
for (; i < size; i++, s++, p++)
{
if (s == w)
{
s = 0;
p += jump;
}
pixel = fb.TranslatePixel(pixels[p]);
bytes[b++] = (byte)(pixel & 0xFF); //B
bytes[b++] = (byte)((pixel >> 8) & 0xFF); //G
}
break;
case 8:
bytes = new byte[size];
for (; i < size; i++, s++, p++)
{
if (s == w)
{
s = 0;
p += jump;
}
bytes[i] = (byte)fb.TranslatePixel(pixels[p]); //B
}
break;
}
return bytes;
}
/// <summary>
/// Converts an integer pixel into a byte array
/// </summary>
/// <param name="pixel">The pixel represented as an integer value</param>
/// <param name="fb">The framebuffer that should be used</param>
/// <returns>A byte array containing the pixels BGRA data.</returns>
public static byte[] GrabBytes(int pixel, Framebuffer fb)
{
int b = 0;
byte[] bytes = null;
switch (fb.BitsPerPixel)
{
case 32:
bytes = new byte[4];
bytes[b++] = (byte)(pixel & 0xFF); //B
bytes[b++] = (byte)((pixel >> 8) & 0xFF); //G
bytes[b++] = (byte)((pixel >> 16) & 0xFF); //R
bytes[b++] = (byte)((pixel >> 24) & 0xFF); //A
break;
case 16:
bytes = new byte[2];
bytes[b++] = (byte)(pixel & 0xFF); //B
bytes[b++] = (byte)((pixel >> 8) & 0xFF); //G
break;
case 8:
bytes = new byte[1];
bytes[b++] = (byte)(pixel & 0xFF); //B
break;
}
return bytes;
}
/// <summary>
/// Extracts the pixels consisted in a bitmap into an integer array
/// </summary>
/// <param name="img">The bitmap whose pixels should be converted to an integer array</param>
/// <returns>An integer array of the bitmap's pixel data</returns>
public static int[] GrabPixels(Bitmap img)
{
int[] array = new int[img.Width * img.Height];
BitmapData bmp = img.LockBits(new Rectangle(0, 0, img.Width, img.Height), ImageLockMode.ReadWrite, img.PixelFormat);
unsafe
{
int PixelSize = 4;
for (int y = 0; y < bmp.Height; y++)
{
byte* row = (byte*)bmp.Scan0 + (y * bmp.Stride);
for (int x = 0; x < bmp.Width; x++)
{
int a = Convert.ToInt32(row[(x * PixelSize) + 3]); //A
int r = Convert.ToInt32(row[(x * PixelSize) + 2]); //R
int g = Convert.ToInt32(row[(x * PixelSize) + 1]); //G
int b = Convert.ToInt32(row[(x * PixelSize)]); //B
Color c = Color.FromArgb(a, r, g, b);
int val = c.ToArgb();
array[y * bmp.Width + x] = val;
}
}
}
img.UnlockBits(bmp);
return array;
}
/// <summary>
/// Extracts the pixels consisted in a bitmap from the specified rectangle into an integer array
/// </summary>
/// <param name="img">The bitmap whose pixels should be converted to an integer array</param>
/// <param name="x">The X coordinate of the Rectangle</param>
/// <param name="y">The Y coordinate of the Rectangle</param>
/// <param name="w">The width of the Rectangle</param>
/// <param name="h">The height of the Rectangle</param>
/// <param name="pf">The pixel format that should be used</param>
/// <returns></returns>
public static int[] GrabPixels(Bitmap img, int x, int y, int w, int h, PixelFormat pf)
{
int[] array = new int[w * h];
BitmapData bmp = img.LockBits(new Rectangle(x, y, w, h), ImageLockMode.ReadOnly, pf);
unsafe
{
int PixelSize = 4;
for (int j = 0; j < h; j++)
{
byte* row = (byte*)bmp.Scan0 + (j * bmp.Stride);
for (int i = 0; i < w; i++)
{
int a = Convert.ToInt32(row[(i * PixelSize) + 3]);
int r = Convert.ToInt32(row[(i * PixelSize) + 2]);
int g = Convert.ToInt32(row[(i * PixelSize) + 1]);
int b = Convert.ToInt32(row[(i * PixelSize)]);
Color c = Color.FromArgb(a, r, g, b);
int val = c.ToArgb();
array[j * w + i] = val;
}
}
}
img.UnlockBits(bmp);
return array;
}
public static int[] CopyPixels(int[] pixels, int scanline, int x, int y, int w, int h)
{
int size = w * h;
int[] ourPixels = new int[size];
int jump = scanline - w;
int s = 0;
int p = y * scanline + x;
//Console.Error.WriteLine("pixels.Length = {0}, scanline = {1}, x = {2}, y = {3}, w = {4}, h = {5}, size = {6}, jump = {7}, p = {8}", pixels.Length, scanline, x, y, w, h, size, jump, p);
Trace.WriteLine("Data offset: " + p);
for (int i = 0; i < size; i++, s++, p++)
{
if (s == w)
{
s = 0;
p += jump;
}
//Console.Error.WriteLine("i = {0}, p = {1}", i, p);
if(p >= pixels.Length) break;
ourPixels[i] = pixels[p];
}
Trace.WriteLine("Data end: " + --p);
return ourPixels;
}
/// <summary>
/// Converts a byte array of pixel data into a bitmap with specified width and height
/// </summary>
/// <param name="data">The byte array of pixel data</param>
/// <param name="w">The width of the bitmap</param>
/// <param name="h">The height of the bitmap</param>
/// <param name="pf">The pixel format that should be used</param>
/// <returns>A bitmap containing the pixel data</returns>
public static Bitmap GrabImage(byte[] data, int w, int h, PixelFormat pf)
{
int m = 0;
switch (pf)
{
case (PixelFormat.Format32bppRgb | PixelFormat.Format32bppPArgb | PixelFormat.Format32bppArgb):
m = 4;
break;
case PixelFormat.Format24bppRgb:
m = 3;
break;
case (PixelFormat.Format16bppRgb565 | PixelFormat.Format16bppRgb555 | PixelFormat.Format16bppArgb1555 | PixelFormat.Format16bppGrayScale):
m = 2;
break;
}
fixed (byte* ptr = data)
{
Bitmap image = new Bitmap(w, h, m * w, pf, new IntPtr(ptr));
return image;
}
}
/// <summary>
/// Converts an integer array of pixel data in to a bitmap with the specified width and height.
/// </summary>
/// <param name="w">The width of the bitmap.</param>
/// <param name="h">The height of the bitmap.</param>
/// <param name="data">The integer array of pixel data</param>
/// <returns>A bitmap containing the pixel data</returns>
public static Bitmap GrabImage(int w, int h, int[] data)
{
/*Color[,] r = new Color[w, h];
for (int i = 0; i < data.Length; i++)
r[i % w, i / w] = Color.FromArgb(data[i]); // Copy over into a Color structure
*/
Bitmap ret = new Bitmap(w, h);
BitmapData bmd = ret.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, ret.PixelFormat);
int PixelSize = 4;
for (int y = 0; y < bmd.Height; y++)
{
byte* row = (byte*)bmd.Scan0 + (y * bmd.Stride);
for (int x = 0; x < bmd.Width; x++)
{
Color c = Color.FromArgb(data[(y * bmd.Width) + x]);
row[(x * PixelSize) + 3] = c.A;
row[(x * PixelSize) + 2] = c.R;
row[(x * PixelSize) + 1] = c.G;
row[(x * PixelSize)] = c.B;
}
}
ret.UnlockBits(bmd);
return ret;
}
/// <summary>
/// Gets the 32-bit ARGB value of the pixel.
/// </summary>
/// <param name="bmp">The bitmap containing the pixel.</param>
/// <param name="x">The X coordinate of the pixel.</param>
/// <param name="y">The Y coordinate of the pixel.</param>
/// <returns></returns>
public static int GetRGB(Bitmap bmp, int x, int y)
{
return bmp.GetPixel(x, y).ToArgb();
}
/// <summary>
/// Extracts a subimage from the given bitmap.
/// </summary>
/// <param name="bmp">The bitmap from which we should extract a subimage.</param>
/// <param name="rect">The position and size of the subimage represented as a Rectangle.</param>
/// <returns>A bitmap subimage with the specified location and size.</returns>
public static Bitmap GetSubImage(Bitmap bmp, Rectangle rect)
{
try
{
int[] data = GrabPixels(bmp, rect.X, rect.Y, rect.Width, rect.Height, bmp.PixelFormat);
return GrabImage(rect.Width, rect.Height, data);
}
catch (Exception)
{
return bmp;
}
}
/// <summary>
/// An alternative function for extracting a subimage from a given bitmap
/// </summary>
/// <param name="bmp">The bitmap from which we should extract a subimage.</param>
/// <param name="rect">The position and size of the subimage represented as a Rectangle.</param>
/// <returns>A bitmap subimage with the specified location and size.</returns>
public static Bitmap GetSubImage2(Bitmap bmp, Rectangle rect)
{
Bitmap cropped = bmp.Clone(rect, bmp.PixelFormat);
return cropped;
}
public static Rectangle AlignRectangle(Rectangle paramRectangle, int dw, int dh)
{
int i = paramRectangle.X % 16;
if (i != 0)
paramRectangle.X -= i;
i = paramRectangle.Y % 16;
if (i != 0)
paramRectangle.Y -= i;
i = paramRectangle.Width % 16;
if (i != 0)
{
paramRectangle.Width = (paramRectangle.Width - i + 16);
if (paramRectangle.X + paramRectangle.Width > dw)
paramRectangle.Width = (dw - paramRectangle.X);
}
i = paramRectangle.Height % 16;
if (i != 0)
{
paramRectangle.Height = (paramRectangle.Height - i + 16);
if (paramRectangle.Y + paramRectangle.Height > dh)
paramRectangle.Height = (dh - paramRectangle.Y);
}
return paramRectangle;
}
/// <summary>
/// Checks if two bitmaps have different pixels in an area.
/// </summary>
/// <param name="paramBitmap1">First bitmap to be compared.</param>
/// <param name="paramBitmap2">Second bitmap to be compared.</param>
/// <param name="paramRectangle">A rectangle area where we should check for changes</param>
/// <returns>True if there is a change in at least one pixel, otherwise false</returns>
public static bool IsChangeArea(Bitmap paramBitmap1, Bitmap paramBitmap2, Rectangle paramRectangle)
{
int[] data1 = GrabPixels(paramBitmap1, paramRectangle.X, paramRectangle.Y, paramRectangle.Width, paramRectangle.Height, paramBitmap1.PixelFormat);
int[] data2 = GrabPixels(paramBitmap2, paramRectangle.X, paramRectangle.Y, paramRectangle.Width, paramRectangle.Height, paramBitmap2.PixelFormat);
for (int i = 0; i < data1.Length; i++)
{
if (data1[i] != data2[i])
return true;
}
return false;
}
/// <summary>
/// Gets the rectangle area where two bitmaps have different pixels.
/// </summary>
/// <param name="bmp1">First bitmap to be compared.</param>
/// <param name="bmp2">Second bitmap to be compared.</param>
/// <param name="rect">A rectangle area where we should check for different pixels</param>
/// <returns>A rectangle where the different pixels are located.</returns>
public static Rectangle GetChangeArea(Bitmap bmp1, Bitmap bmp2, Rectangle rect)
{
bool first_x = false;
int minx1 = -1, maxx2 = -1, miny1 = -1, maxy2 = -1;
int w = bmp1.Width;
int h = bmp1.Height;
int[] pixels1 = GrabPixels(bmp1);
int[] pixels2 = GrabPixels(bmp2);
for (int i = 0; i < w; i++)
{
for (int j = 0; j < h; j++)
{
if (pixels2[i + j * w] != pixels1[i + j * w])
{
if (!first_x)
minx1 = i; miny1 = j; maxx2 = i; maxy2 = j; first_x = true;
if (minx1 > i) minx1 = i;
if (miny1 > j) miny1 = j;
if (maxx2 < i) maxx2 = i;
if (maxy2 < j) maxy2 = j;
// System.out.println(i +"x"+ j);
}
}
}
//if (minx1 == maxx2 && maxy2 == miny1)
//Console.WriteLine("Single pixel modified");
//else
//{
//Console.WriteLine("Modified part (rectangle): " + minx1 + "," + miny1 + "<->" + maxx2 + "," + maxy2);
return new Rectangle(minx1, miny1, maxx2, maxy2);
//}
//return Rectangle.Empty;
}
}
}