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// NVNC - .NET VNC Server Library
// Copyright (C) 2014 T!T@N
//
// This file is a heavy modified version of RfbProtocol.cs from the
// VncSharp project.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Drawing;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Security.Cryptography;
using NVNC.Encodings;
using NVNC.Readers;
using NVNC.Writers;
using NVNC.Utils;
using NVNC.Utils.ScreenTree;
namespace NVNC
{
/// <summary>
/// Contains methods and properties to handle all aspects of the RFB Protocol versions 3.3 - 3.8.
/// </summary>
public class VncHost
{
/// <summary>
/// RFB Encoding constants.
/// </summary>
public enum Encoding
{
//encodings
RawEncoding = 0, //working
CopyRectEncoding = 1, //working
RreEncoding = 2, //working
CoRreEncoding = 4, //error
HextileEncoding = 5, //working
ZrleEncoding = 16, //working
//pseudo-encodings
ZlibEncoding = 6, //working
}
/// <summary>
/// Server to Client Message-Type constants.
/// </summary>
public enum ServerMessages
{
FramebufferUpdate = 0,
SetColorMapEntries = 1,
Bell = 2,
ServerCutText = 3,
}
/// <summary>
/// Client to Server Message-Type constants.
/// </summary>
public enum ClientMessages : byte
{
SetPixelFormat = 0,
ReadColorMapEntries = 1,
SetEncodings = 2,
FramebufferUpdateRequest = 3,
KeyEvent = 4,
PointerEvent = 5,
ClientCutText = 6,
}
//Version numbers
protected int verMajor = 3; // Major version of Protocol--probably 3
protected int verMinor = 8;//8; // Minor version of Protocol--probably 3, 7, or 8
//Shared flag
public bool Shared { get; set; }
public string CutText;
public ScreenHandler screenHandler;
//protected Socket localClient; // Network object used to communicate with host
protected TcpListener serverSocket;
protected Stream stream; // Stream object used to send/receive data
protected BinaryReader reader; // Integral rather than Byte values are typically
protected BinaryWriter writer; // sent and received, so these handle this.
protected ZlibCompressedWriter zlibWriter; //The Zlib Stream Writer used for Zlib and ZRLE encodings
public bool isRunning;
//Port property
//public int Port { get; set; }
public string DisplayName;
/*
private HashSet<Stream> clients = new HashSet<Stream>();
public ICollection<Stream> Clients
{
get
{
return clients;
}
}
*/
// Client supported encodings
public uint[] Encodings { get; private set; }
// Server preferred encoding
private Encoding preferred_encoding = Encoding.ZrleEncoding;
/// <summary>
/// Gets the best encoding from the ones the client sent.
/// </summary>
/// <returns>Returns a enum representation of the encoding.</returns>
public Encoding GetEncoding()
{
//TODO: If our preferred encoding is not found, use the best one the client sent
/*
Encoding prefEnc = Encoding.ZrleEncoding;
try
{
*/
for (int i = 0; i < Encodings.Length; i++) {
if (((Encoding)Encodings[i]) == preferred_encoding) {
return preferred_encoding;
}
}
for (int i = 0; i < Encodings.Length; i++) {
Encoding encoding = (Encoding)Encodings[i];
if(Enum.IsDefined(typeof(Encoding), encoding)) {
return encoding;
}
}
//return null;
throw new NotSupportedException("None of the client encodings are supported by server");
/*
}
catch
{
prefEnc = Encoding.ZlibEncoding;
}
return prefEnc;
*/
}
//public Encoding GetPreferredEncoding()
public void SetPreferredEncoding(Encoding enc) {
if(!Enum.IsDefined(typeof(Encoding), enc)) {
throw new ArgumentException("invalid encoding");
}
preferred_encoding = enc;
}
public VncHost(String displayname, ScreenHandler sc)
{
DisplayName = displayname;
screenHandler = sc;
}
/// <summary>
/// Gets the Protocol Version of the remote VNC Host--probably 3.3, 3.7, or 3.8.
/// </summary>
/// <returns>Returns a float representation of the protocol version that the server is using.</returns>
public float ServerVersion
{
get
{
return verMajor + (verMinor * 0.1f);
}
}
public ZlibCompressedWriter ZlibWriter
{
get
{
return zlibWriter;
}
}
/// <summary>
/// The main server loop. Listening on the selected port occurs here, and accepting incoming connections
/// </summary>
public void StartListen(int port)
{
isRunning = true;
try
{
serverSocket = new TcpListener(IPAddress.Any, port);
serverSocket.Server.NoDelay = true;
serverSocket.Start();
}
//The port is being used, and serverSocket cannot start
catch (Exception ex)
{
/*
Console.WriteLine(ex.ToString());
//Close();
return;
*/
isRunning = false;
throw;
}
}
public void ConnectStream(Stream s) {
isRunning = true;
stream = s;
reader = new BigEndianBinaryReader(stream);
writer = new BigEndianBinaryWriter(stream);
zlibWriter = new ZlibCompressedWriter(stream);
//clients.Add(stream);
}
public void Accept() {
try
{
//SocketError error = SocketError.AccessDenied;
Socket s = serverSocket.AcceptSocket();
s.NoDelay = true; //Disable the Naggle algorithm
IPAddress addr = IPAddress.Parse(((IPEndPoint)s.RemoteEndPoint).Address.ToString());
Console.Error.WriteLine(addr);
ConnectStream(new NetworkStream(s, true));
}
catch (Exception ex) { Console.Error.WriteLine(ex.ToString()); }
}
public void ReverseConnect(String host, int port) {
IPHostEntry e = Dns.GetHostEntry(host);
foreach(IPAddress a in e.AddressList) {
IPEndPoint endpoint = new IPEndPoint(a, port);
Socket s = new Socket(endpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
s.Connect(endpoint);
if(s.Connected) {
s.NoDelay = true;
ConnectStream(new NetworkStream(s, true));
return;
}
}
throw new IOException(String.Format("Can't connect to {0} port {1}", host, port));
}
/// <summary>
/// Reads VNC Protocol Version message (see RFB Doc v. 3.8 section 6.1.1)
/// </summary>
/// <exception cref="NotSupportedException">Thrown if the version of the protocol is not known or supported.</exception>
public void ReadProtocolVersion()
{
try
{
byte[] b = reader.ReadBytes(12);
if(b.Length < 12) {
Console.Error.WriteLine("ReadProtocolVersion: short read");
return;
}
// As of the time of writing, the only supported versions are 3.3, 3.7, and 3.8.
if (b[0] == 0x52 && // R
b[1] == 0x46 && // F
b[2] == 0x42 && // B
b[3] == 0x20 && // (space)
b[4] == 0x30 && // 0
b[5] == 0x30 && // 0
b[6] == 0x33 && // 3
b[7] == 0x2e && // .
(b[8] == 0x30 || // 0
b[8] == 0x38) && // BUG FIX: Apple reports 8
(b[9] == 0x30 || // 0
b[9] == 0x38) && // BUG FIX: Apple reports 8
(b[10] == 0x33 || // 3, 7, OR 8 are all valid and possible
b[10] == 0x36 || // BUG FIX: UltraVNC reports protocol version 3.6!
b[10] == 0x37 ||
b[10] == 0x38 ||
b[10] == 0x39) && // BUG FIX: Apple reports 9
b[11] == 0x0a) // \n
{
// Since we only currently support the 3.x protocols, this can be assumed here.
// If and when 4.x comes out, this will need to be fixed--however, the entire
// protocol will need to be updated then anyway :)
verMajor = 3;
// Figure out which version of the protocol this is:
switch (b[10])
{
case 0x33:
case 0x36: // BUG FIX: pass 3.3 for 3.6 to allow UltraVNC to work, thanks to Steve Bostedor.
verMinor = 3;
break;
case 0x37:
verMinor = 7;
break;
case 0x38:
verMinor = 8;
break;
case 0x39: // BUG FIX: Apple reports 3.889
// According to the RealVNC mailing list, Apple is really using 3.3
// (see http://www.mail-archive.com/vnc-list@realvnc.com/msg23615.html). I've tested with
// both 3.3 and 3.8, and they both seem to work (I obviously haven't hit the issues others have).
// Because 3.8 seems to work, I'm leaving that, but it might be necessary to use 3.3 in future.
verMinor = 8;
break;
}
}
else
{
throw new NotSupportedException("Only versions 3.3, 3.7, and 3.8 of the RFB Protocol are supported.");
}
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Sends the Protocol Version supported by the server. Will be highest supported by client (see RFB Doc v. 3.8 section 6.1.1).
/// </summary>
public void WriteProtocolVersion()
{
try
{
// We will use which ever version the server understands, be it 3.3, 3.7, or 3.8.
Debug.Assert(verMinor == 3 || verMinor == 7 || verMinor == 8, "Wrong Protocol Version!",
string.Format("Protocol Version should be 3.3, 3.7, or 3.8 but is {0}.{1}", verMajor.ToString(), verMinor.ToString()));
writer.Write(GetBytes(string.Format("RFB 003.00{0}\n", verMinor.ToString())));
writer.Flush();
}
catch (IOException ex)
{
Console.Error.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Closes the active connection and stops the VNC Server.
/// </summary>
public void Close()
{
isRunning = false;
if(serverSocket != null) serverSocket.Stop();
//foreach(Stream s in clients) s.Close();
//clients.Clear();
if(stream != null) {
stream.Close();
stream = null;
}
}
/// <summary>
/// Converts the VNC password to a byte array.
/// </summary>
/// <param name="password">The VNC password as a String, to be converted to bytes.</param>
/// <returns>Returns a byte array of the password.</returns>
private byte[] PasswordToKey(string password)
{
byte[] key = new byte[8];
// Key limited to 8 bytes max.
if (password.Length >= 8)
{
System.Text.Encoding.ASCII.GetBytes(password, 0, 8, key, 0);
}
else
{
System.Text.Encoding.ASCII.GetBytes(password, 0, password.Length, key, 0);
}
// VNC uses reverse byte order in key
for (int i = 0; i < 8; i++)
key[i] = (byte)(((key[i] & 0x01) << 7) |
((key[i] & 0x02) << 5) |
((key[i] & 0x04) << 3) |
((key[i] & 0x08) << 1) |
((key[i] & 0x10) >> 1) |
((key[i] & 0x20) >> 3) |
((key[i] & 0x40) >> 5) |
((key[i] & 0x80) >> 7));
return key;
}
/// <summary>
/// If the password is not empty, perform VNC Authentication with it.
/// </summary>
/// <param name="password">The current VNC Password</param>
/// <returns>Returns a boolean value representing successful authentication or not.</returns>
public bool WriteAuthentication(string password)
{
// Indicate to the client which type of authentication will be used.
//The type of Authentication to be used, 1 (None) or 2 (VNC Authentication).
if (String.IsNullOrEmpty(password))
{
// Protocol Version 3.7 onward supports multiple security types, while 3.3 only 1
if (verMinor == 3)
{
WriteUint32(1);
}
else
{
byte[] types = { 1 };
writer.Write((byte)types.Length);
for (int i = 0; i < types.Length; i++)
writer.Write(types[i]);
}
if (verMinor >= 7)
reader.ReadByte();
if (verMinor == 8)
WriteSecurityResult(0);
return true;
}
if (verMinor == 3)
{
WriteUint32(2);
}
else
{
byte[] types = { 2 };
writer.Write((byte)types.Length);
for (int i = 0; i < types.Length; i++)
writer.Write(types[i]);
}
if (verMinor >= 7)
reader.ReadByte();
//A random 16 byte challenge
byte[] bChallenge = new byte[16];
Random rand = new Random(DateTime.Now.Millisecond);
rand.NextBytes(bChallenge);
// send the bytes to the client and wait for the response
writer.Write(bChallenge);
writer.Flush();
byte[] receivedBytes = reader.ReadBytes(16);
byte[] key = PasswordToKey(password);
bool authOK;
if(receivedBytes.Length == 16) {
DES des = new DESCryptoServiceProvider();
des.Padding = PaddingMode.None;
des.Mode = CipherMode.ECB;
ICryptoTransform enc = des.CreateEncryptor(key, null);
byte[] ourBytes = new byte[16];
enc.TransformBlock(bChallenge, 0, bChallenge.Length, ourBytes, 0);
Console.WriteLine("Us: " + System.Text.Encoding.ASCII.GetString(ourBytes));
Console.WriteLine("Client sent us: " + System.Text.Encoding.ASCII.GetString(receivedBytes));
Console.Error.WriteLine(receivedBytes.Length);
authOK = true;
for (int i = 0; i < ourBytes.Length; i++) {
if (receivedBytes[i] != ourBytes[i])
authOK = false;
}
} else {
authOK = false;
}
if (authOK)
{
WriteSecurityResult(0);
return true;
}
WriteSecurityResult(1);
if (verMinor != 8) return false;
string ErrorMsg = "Wrong password, sorry";
WriteUint32((uint)ErrorMsg.Length);
writer.Write(GetBytes(ErrorMsg));
return false;
}
/// <summary>
/// When the client uses VNC Authentication, after the Challege/Response, a status code is sent to indicate whether authentication worked.
/// </summary>
/// <param name="sr">An unsigned integer indicating the status of authentication: 0 = OK; 1 = Failed; 2 = Too Many (deprecated).</param>
public void WriteSecurityResult(uint sr)
{
writer.Write(sr);
}
/// <summary>
/// Receives an Initialisation message from the client.
/// </summary>
/// <returns>True if the server allows other clients to connect, otherwise False.</returns>
public bool ReadClientInit()
{
bool sh = false;
try
{
Shared = (reader.ReadByte() == 1);
sh = Shared;
return Shared;
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
return sh;
}
/// <summary>
/// Writes the server's Initialization message, specifically the Framebuffer's properties.
/// </summary>
/// <param name="fb">The framebuffer that is sent.</param>
public void WriteServerInit(Framebuffer fb)
{
try
{
writer.Write(Convert.ToUInt16(fb.Width));
writer.Write(Convert.ToUInt16(fb.Height));
writer.Write(fb.ToPixelFormat());
writer.Write(Convert.ToUInt32(fb.DesktopName.Length));
writer.Write(GetBytes(fb.DesktopName));
writer.Flush();
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Receives the format to be used when sending Framebuffer Updates.
/// </summary>
/// <returns>A Framebuffer telling the server how to encode pixel data. Typically this will be the same one sent by the server during initialization.</returns>
public Framebuffer ReadSetPixelFormat(int w, int h)
{
Framebuffer ret = null;
try
{
ReadPadding(3);
byte[] pf = ReadBytes(16);
ret = Framebuffer.FromPixelFormat(pf, w, h);
return ret;
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
return ret;
}
/// <summary>
/// Reads the supported encodings from the client.
/// </summary>
public void ReadSetEncodings()
{
try
{
ReadPadding(1);
ushort len = reader.ReadUInt16();
uint[] enc = new uint[len];
Console.Error.Write("Remote encodings:");
for (int i = 0; i < (Int32)len; i++) {
enc[i] = reader.ReadUInt32();
Console.Error.Write(" {0}", (Encoding)enc[i]);
}
Console.Error.WriteLine();
Encodings = enc;
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Reads a request for an update of the area specified by (x, y, w, h).
/// <param name="fb">The server's current Framebuffer.</param>
/// </summary>
public void ReadFrameBufferUpdateRequest(Framebuffer fb)
{
try
{
bool incremental = Convert.ToBoolean((int)(reader.ReadByte()));
ushort x = reader.ReadUInt16();
ushort y = reader.ReadUInt16();
ushort width = reader.ReadUInt16();
ushort height = reader.ReadUInt16();
//Console.WriteLine("FrameBufferUpdateRequest on x: " + x + " y: " + y + " w: " + width + " h:" + height);
/*new Thread(delegate() { */
DoFrameBufferUpdate(fb, incremental, x, y, width, height);
/*}).Start();*/
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Creates the encoded pixel data in a form of an EncodedRectangle with the preferred encoding.
/// </summary>
private void DoFrameBufferUpdate(Framebuffer fb, bool incremental, int x, int y, int width, int height)
{
//if (incremental)
// return;
Trace.WriteLine("X: " + x + " Y: " + y + " W: " + fb.Width + " H: " + fb.Height);
int w = fb.Width;
int h = fb.Height;
if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0))
{
Trace.WriteLine("Neg:" + x + ":" + y + ":" + width + ":" + height);
return;
}
if (x + width > w)
{
Trace.WriteLine("Too wide");
Console.Error.WriteLine("Too wide");
return;
}
if (y + height > h)
{
Trace.WriteLine("Too high");
Console.Error.WriteLine("Too high");
return;
}
Trace.WriteLine("Bounds OK!");
HashSet<EncodedRectangle> rectangles = new HashSet<EncodedRectangle>();
try
{
Stopwatch tip = Stopwatch.StartNew();
EncodedRectangleFactory factory = new EncodedRectangleFactory(this, fb);
#if USE_SCREEN_DIFF
ICollection<QuadNode> list = screenHandler.GetChange();
Trace.WriteLine(list.Count + " rectangles to encode");
Console.Error.WriteLine("{0} rectangles to encode", list.Count);
foreach (QuadNode iter in list)
{
Trace.WriteLine(iter.ToString());
EncodedRectangle localRect = factory.Build(iter, GetEncoding(), fb);
localRect.Encode();
rectangles.Add(localRect);
}
#else
EncodedRectangle localRect = factory.Build(new Rectangle2(x,y,width, height), GetEncoding(), fb);
localRect.Encode();
rectangles.Add(localRect);
#endif
tip.Stop();
Trace.WriteLine("Encoding took: " + tip.Elapsed);
}
catch (IOException e)
{
Console.Error.WriteLine(e);
Close();
return;
}
if (rectangles.Count != 0)
WriteFrameBufferUpdate(rectangles);
}
/// <summary>
/// Writes the number of update rectangles being sent to the client.
/// After that, for each rectangle, the encoded data is sent.
/// </summary>
public void WriteFrameBufferUpdate(ICollection<EncodedRectangle> rectangles)
{
//Console.Error.WriteLine("method: WriteFrameBufferUpdate({0})", rectangles);
Stopwatch watch = Stopwatch.StartNew();
try
{
WriteServerMessageType(ServerMessages.FramebufferUpdate);
WritePadding(1);
writer.Write(Convert.ToUInt16(rectangles.Count));
foreach (EncodedRectangle e in rectangles)
e.WriteData();
writer.Flush();
watch.Stop();
Trace.WriteLine("Sending took: " + watch.Elapsed);
}
catch (IOException ex)
{
Console.Error.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Receives a key press or release event from the client.
/// </summary>
public void ReadKeyEvent()
{
try
{
bool pressed = (reader.ReadByte() == 1);
ReadPadding(2);
uint keysym = reader.ReadUInt32();
//Do KeyEvent
//new Thread(delegate() {
Robot.KeyEvent(pressed, Convert.ToInt32(keysym));
//}).Start();
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Receives a mouse movement or button press/release from the client.
/// </summary>
public void ReadPointerEvent()
{
try
{
byte buttonMask = reader.ReadByte();
ushort X = reader.ReadUInt16();
ushort Y = reader.ReadUInt16();
/*new Thread(delegate() { */
Robot.PointerEvent(buttonMask, X, Y);
/*}).Start();*/
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Receives the clipboard data from the client.
/// </summary>
public void ReadClientCutText()
{
try
{
ReadPadding(3);
int len = Convert.ToInt32(reader.ReadUInt32());
string text = GetString(reader.ReadBytes(len));
CutText = text;
System.Windows.Forms.Clipboard.SetDataObject(text.Replace("\n", Environment.NewLine), true);
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Reads the type of message being sent by the client--all messages are prefixed with a message type.
/// </summary>
/// <returns>Returns the message type as an integer.</returns>
public ClientMessages ReadServerMessageType()
{
byte x = 0;
try
{
x = Convert.ToByte((int)reader.ReadByte());
return (ClientMessages)x;
}
catch (IOException ex)
{
//Console.WriteLine(ex.Message);
Close();
throw;
}
}
/// <summary>
/// Writes the type of message being sent to the client--all messages are prefixed with a message type.
/// </summary>
private void WriteServerMessageType(ServerMessages message)
{
try { writer.Write(Convert.ToByte(message)); }
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
// TODO: this color map code should probably go in Framebuffer.cs
private ushort[,] mapEntries = new ushort[256, 3];
public ushort[,] MapEntries
{
get
{
return mapEntries;
}
}
/// <summary>
/// Reads 8-bit RGB color values (or updated values) into the color map.
/// </summary>
public void ReadColorMapEntry()
{
ReadPadding(1);
ushort firstColor = ReadUInt16();
ushort nbColors = ReadUInt16();
for (int i = 0; i < nbColors; i++, firstColor++)
{
mapEntries[firstColor, 0] = (byte)(ReadUInt16() * byte.MaxValue / ushort.MaxValue); // R
mapEntries[firstColor, 1] = (byte)(ReadUInt16() * byte.MaxValue / ushort.MaxValue); // G
mapEntries[firstColor, 2] = (byte)(ReadUInt16() * byte.MaxValue / ushort.MaxValue); // B
}
}
/// <summary>
/// Writes 8-bit RGB color values (or updated values) from the color map.
/// </summary>
public void WriteColorMapEntry(ushort firstColor, Color[] colors)
{
try
{
WriteServerMessageType(ServerMessages.SetColorMapEntries);
WritePadding(1);
writer.Write(firstColor);
writer.Write((ushort)colors.Length);
for (int i = 0; i < colors.Length; i++)
{
writer.Write((ushort)colors[i].R);
writer.Write((ushort)colors[i].G);
writer.Write((ushort)colors[i].B);
}
writer.Flush();
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
/// <summary>
/// Writes the text from the Cut Buffer on the server.
/// </summary>
public void WriteServerCutText(string text)
{
try
{
WriteServerMessageType(ServerMessages.ServerCutText);
WritePadding(3);
writer.Write((uint)text.Length);
writer.Write(GetBytes(text));
writer.Flush();
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
Close();
}
}
// ---------------------------------------------------------------------------------------
// Here's all the "low-level" protocol stuff so user objects can access the data directly
/// <summary>
/// Reads a single UInt32 value from the server, taking care of Big- to Little-Endian conversion.
/// </summary>
/// <returns>Returns a UInt32 value.</returns>
public uint ReadUint32()
{
return reader.ReadUInt32();
}
/// <summary>
/// Reads a single UInt16 value from the server, taking care of Big- to Little-Endian conversion.
/// </summary>
/// <returns>Returns a UInt16 value.</returns>
public ushort ReadUInt16()
{
return reader.ReadUInt16();
}
/// <summary>
/// Reads a single Byte value from the server.
/// </summary>
/// <returns>Returns a Byte value.</returns>
public byte ReadByte()
{
return reader.ReadByte();
}
/// <summary>
/// Reads the specified number of bytes from the server, taking care of Big- to Little-Endian conversion.
/// </summary>
/// <param name="count">The number of bytes to be read.</param>
/// <returns>Returns a Byte Array containing the values read.</returns>
public byte[] ReadBytes(int count)
{
return reader.ReadBytes(count);
}
/// <summary>
/// Writes a single UInt32 value to the server, taking care of Little- to Big-Endian conversion.
/// </summary>
/// <param name="value">The UInt32 value to be written.</param>
public void WriteUint32(uint value)
{
writer.Write(value);
}
/// <summary>
/// Writes a single unsigned short value to the server, taking care of Little- to Big-Endian conversion.
/// </summary>
/// <param name="value">The UInt16 value to be written.</param>
public void WriteUInt16(ushort value)
{
writer.Write(value);
}
/// <summary>
/// Writes a single unsigned integer value to the server, taking care of Little-to Big-Endian conversion.
/// </summary>
/// <param name="value">The UInt32 value to be written.</param>
public void WriteUInt32(uint value)
{
writer.Write(value);
}
/// <summary>
/// Writes a single Byte value to the server.
/// </summary>
/// <param name="value">The UInt32 value to be written.</param>
public void WriteByte(byte value)
{
writer.Write(value);
}
/// <summary>
/// Writes a byte array to the server.
/// </summary>
/// <param name="buffer">The byte array to be written.</param>
public void Write(byte[] buffer)
{
writer.Write(buffer);
}
/// <summary>
/// Reads the specified number of bytes of padding (i.e., garbage bytes) from the server.
/// </summary>
/// <param name="length">The number of bytes of padding to read.</param>
public void ReadPadding(int length)
{
ReadBytes(length);
}
/// <summary>
/// Writes the specified number of bytes of padding (i.e., garbage bytes) to the server.
/// </summary>
/// <param name="length">The number of bytes of padding to write.</param>
public void WritePadding(int length)
{
byte[] padding = new byte[length];
writer.Write(padding, 0, padding.Length);
}
/// <summary>
/// Converts a string to bytes for transfer to the server.
/// </summary>
/// <param name="text">The text to be converted to bytes.</param>
/// <returns>Returns a Byte Array containing the text as bytes.</returns>
protected static byte[] GetBytes(string text)
{
return System.Text.Encoding.ASCII.GetBytes(text);
}
/// <summary>
/// Converts a series of bytes to a string.
/// </summary>
/// <param name="bytes">The Array of Bytes to be converted to a string.</param>
/// <returns>Returns a String representation of bytes.</returns>
protected static string GetString(byte[] bytes)
{
return System.Text.Encoding.UTF8.GetString(bytes, 0, bytes.Length);
}
}
}