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// NVNC - .NET VNC Server Library
// Copyright (C) 2014 T!T@N
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using NVNC.Utils;
namespace NVNC.Encodings
{
/// <summary>
/// Abstract class representing an Rectangle to be encoded and written.
/// </summary>
public abstract class EncodedRectangle
{
protected VncHost rfb;
protected Rectangle2 rectangle;
protected Framebuffer framebuffer;
public byte[] bytes { get; protected set; }
public EncodedRectangle(VncHost rfb, Framebuffer framebuffer, Rectangle2 rectangle)
{
this.rfb = rfb;
this.framebuffer = framebuffer;
this.rectangle = rectangle;
}
/// <summary>
/// Gets the rectangle that needs to be encoded.
/// </summary>
public Rectangle2 UpdateRectangle
{
get
{
return rectangle;
}
}
/// <summary>
/// Encode the pixel data from the supplied rectangle and store it in the bytes array.
/// </summary>
public abstract void Encode();
/// <summary>
/// Writes the generic rectangle data to the stream.
/// It's coordinates and size.
/// </summary>
public virtual void WriteData()
{
rfb.WriteUInt16(Convert.ToUInt16(rectangle.X));
rfb.WriteUInt16(Convert.ToUInt16(rectangle.Y));
rfb.WriteUInt16(Convert.ToUInt16(rectangle.Width));
rfb.WriteUInt16(Convert.ToUInt16(rectangle.Height));
}
protected void WritePixel32(int px)
{
int b = 0;
byte[] data = new byte[4];
data[b++] = (byte)(px & 0xFF);
data[b++] = (byte)((px >> 8) & 0xFF);
data[b++] = (byte)((px >> 16) & 0xFF);
data[b] = (byte)((px >> 24) & 0xFF);
rfb.Write(data);
}
protected int GetBackground(int[] pixels, int scanline, int x, int y, int w, int h)
{
return pixels[y * scanline + x];
/*
int runningX, runningY, k;
int[] counts = new int[256];
int maxcount = 0;
int maxclr = 0;
if( framebuffer.BitsPerPixel == 16 )
return pixels[0];
else if( framebuffer.BitsPerPixel == 32 )
return pixels[0];
// For 8-bit
return pixels[0];
for( runningX = 0; runningX < 256; runningX++ )
counts[runningX] = 0;
for( runningY = 0; runningY < pixels.Length; runningY++ )
{
k = pixels[runningY];
if( k >= counts.Length )
{
return 0;
}
counts[k]++;
if( counts[k] > maxcount )
{
maxcount = counts[k];
maxclr = pixels[runningY];
}
}
return maxclr;
*/
}
}
}