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// NVNC - .NET VNC Server Library
// Copyright (C) 2014 T!T@N
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Drawing;
using NVNC.Utils;
namespace NVNC.Encodings
{
/// <summary>
/// Implementation of Raw encoding.
/// </summary>
public sealed class ZlibRectangle : EncodedRectangle
{
private int[] pixels;
public ZlibRectangle(VncHost rfb, Framebuffer framebuffer, int[] pixels, Rectangle2 rectangle)
: base(rfb, framebuffer, rectangle)
{
this.pixels = pixels;
}
public override void Encode()
{
if (bytes == null)
bytes = PixelGrabber.GrabPixels(pixels, new Rectangle(0,0,rectangle.Width, rectangle.Height), framebuffer);
}
public override void WriteData()
{
base.WriteData();
rfb.WriteUInt32(Convert.ToUInt32(VncHost.Encoding.ZlibEncoding));
Console.WriteLine("ZLib uncompressed bytes size: " + bytes.Length);
//ZlibRectangle exclusively uses a ZlibWriter to compress the bytes
rfb.ZlibWriter.Write(bytes);
rfb.ZlibWriter.Flush();
}
private int Adler32(byte[] arr)
{
const uint a32mod = 65521;
uint s1 = 1, s2 = 0;
foreach (byte b in arr)
{
s1 = (s1 + b) % a32mod;
s2 = (s2 + s1) % a32mod;
}
return unchecked(Convert.ToInt32((s2 << 16) + s1));
}
}
}