| // NVNC - .NET VNC Server Library |
| // Copyright (C) 2014 T!T@N |
| // |
| // This program is free software; you can redistribute it and/or modify |
| // it under the terms of the GNU General Public License as published by |
| // the Free Software Foundation; either version 2 of the License, or |
| // (at your option) any later version. |
| // |
| // This program is distributed in the hope that it will be useful, |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| // GNU General Public License for more details. |
| // |
| // You should have received a copy of the GNU General Public License |
| // along with this program; if not, write to the Free Software |
| // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| |
| using System; |
| using System.Collections.Generic; |
| using NVNC.Utils; |
| |
| namespace NVNC.Encodings |
| { |
| /// <summary> |
| /// Implementation of RRE encoding. |
| /// </summary> |
| public class RreRectangle : EncodedRectangle |
| { |
| protected int[] pixels; |
| public RreRectangle(VncHost rfb, Framebuffer framebuffer, int[] pixels, Rectangle2 rectangle) |
| : base(rfb, framebuffer, rectangle) |
| { |
| this.pixels = pixels; |
| } |
| |
| protected internal int bgpixel; |
| protected internal SubRect[] subrects; |
| |
| protected internal class SubRect |
| { |
| public int pixel; |
| public ushort x; |
| public ushort y; |
| public ushort w; |
| public ushort h; |
| } |
| |
| public override unsafe void Encode() |
| { |
| int x = 0;//rectangle.X; |
| int y = 0;//rectangle.Y; |
| int w = rectangle.Width; |
| int h = rectangle.Height; |
| |
| SubRect subrect; |
| List<SubRect> vector = new List<SubRect>(); |
| |
| int currentPixel; |
| int runningX, runningY; |
| int firstX = 0; |
| int secondX = 0; |
| bgpixel = GetBackground(pixels, w, x, y, w, h); |
| |
| fixed (int* px = pixels) |
| { |
| for (int currentY = y; currentY < h; currentY++) |
| { |
| int line = currentY * w; |
| for (int currentX = x; currentX < w; currentX++) |
| { |
| if (*(px + (line + currentX)) != bgpixel) |
| { |
| currentPixel = *(px + (line + currentX)); |
| int firstY = currentY - 1; |
| bool firstYflag = true; |
| for (runningY = currentY; runningY < h; runningY++) |
| { |
| int segment = runningY * w; |
| if ((*(px + (segment + currentX))) != currentPixel) |
| break; |
| runningX = currentX; |
| while ((runningX < w) && (*(px + (segment + runningX)) == currentPixel)) |
| runningX++; |
| runningX--; |
| if (runningY == currentY) |
| secondX = firstX = runningX; |
| if (runningX < secondX) |
| secondX = runningX; |
| if (firstYflag && (runningX >= firstX)) |
| firstY++; |
| else |
| firstYflag = false; |
| } |
| int secondY = runningY - 1; |
| |
| int firstW = firstX - currentX + 1; |
| int firstH = firstY - currentY + 1; |
| int secondW = secondX - currentX + 1; |
| int secondH = secondY - currentY + 1; |
| |
| subrect = new SubRect(); |
| subrect.pixel = currentPixel; |
| subrect.x = (ushort)currentX; |
| subrect.y = (ushort)currentY; |
| |
| if ((firstW * firstH) > (secondW * secondH)) |
| { |
| subrect.w = (ushort)firstW; |
| subrect.h = (ushort)firstH; |
| } |
| else |
| { |
| subrect.w = (ushort)secondW; |
| subrect.h = (ushort)secondH; |
| } |
| vector.Add(subrect); |
| |
| for (runningY = subrect.y; runningY < (subrect.y + subrect.h); runningY++) |
| for (runningX = subrect.x; runningX < (subrect.x + subrect.w); runningX++) |
| *(px + (runningY * w + runningX)) = bgpixel; |
| } |
| } |
| } |
| } |
| subrects = vector.ToArray(); |
| } |
| public override void WriteData() |
| { |
| base.WriteData(); |
| rfb.WriteUint32(Convert.ToUInt32(VncHost.Encoding.RreEncoding)); |
| rfb.WriteUInt32(Convert.ToUInt32(subrects.Length)); |
| WritePixel32(bgpixel); |
| |
| using (System.IO.MemoryStream ms = new System.IO.MemoryStream()) |
| { |
| for (int i = 0; i < subrects.Length; i++) |
| { |
| byte[] data = PixelGrabber.GrabBytes(subrects[i].pixel, framebuffer); |
| |
| //This is how BigEndianBinaryWriter writes short values :) |
| byte[] x = Flip(BitConverter.GetBytes(subrects[i].x)); |
| byte[] y = Flip(BitConverter.GetBytes(subrects[i].y)); |
| byte[] w = Flip(BitConverter.GetBytes(subrects[i].w)); |
| byte[] h = Flip(BitConverter.GetBytes(subrects[i].h)); |
| |
| ms.Write(data, 0, data.Length); |
| ms.Write(x, 0, x.Length); |
| ms.Write(y, 0, y.Length); |
| ms.Write(w, 0, w.Length); |
| ms.Write(h, 0, h.Length); |
| } |
| rfb.Write(ms.ToArray()); |
| } |
| } |
| private byte[] Flip(byte[] b) |
| { |
| // Given an array of bytes, flip and write to underlying stream |
| Array.Reverse(b); |
| return b; |
| } |
| } |
| } |