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/***************************************************************************
window.cpp
-------------------
begin : Thu Nov 25 2003
copyright : (C) 2003 - 2007 by Roland Riegel
email : feedback@roland-riegel.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "window.h"
#include <curses.h>
using namespace std;
Window::WindowStreamBuf::WindowStreamBuf(Window& window)
: m_window(window)
{
}
Window::WindowStreamBuf::~WindowStreamBuf()
{
}
Window::WindowStreamBuf::int_type Window::WindowStreamBuf::xsputn(const char_type* str, std::streamsize n)
{
m_window.print(string(str, n));
return n;
}
Window::WindowStreamBuf::int_type Window::WindowStreamBuf::overflow(int_type c)
{
if(c == traits_type::eof())
return c;
m_window.print((char) c);
return c;
}
Window::WindowStream::WindowStream(Window& window)
: basic_ostream<char>(new WindowStreamBuf(window))
{
}
Window::WindowStream::~WindowStream()
{
delete rdbuf();
}
Window::Window()
: m_visible(false), m_window(0), m_stream(*this)
{
}
Window::~Window()
{
hide();
}
// create window and display it
void Window::show(int x, int y, int width, int height)
{
if(m_window)
return;
m_window = newwin(height, width, y, x);
clear();
refresh();
m_visible = true;
}
// hide window and destroy it
void Window::hide()
{
if(!m_window)
return;
clear();
refresh();
delwin(m_window);
m_window = 0;
m_visible = false;
}
// is the window currently visible?
bool Window::isVisible()
{
return m_visible;
}
// refresh window
void Window::refresh()
{
if(m_window)
wrefresh(m_window);
}
// clear the content of the window
void Window::clear()
{
if(m_window)
wclear(m_window);
}
// move and resize window
void Window::resize(int x, int y, int width, int height)
{
if(!m_window)
return;
wresize(m_window, height, width);
mvwin(m_window, y, x);
}
// return current window width
int Window::getWidth()
{
if(!m_window)
return 0;
int width, height;
getmaxyx(m_window, height, width);
return width;
}
// return current window height
int Window::getHeight()
{
if(!m_window)
return 0;
int width, height;
getmaxyx(m_window, height, width);
return height;
}
// return current distance to left screen edge
int Window::getLeft()
{
if(!m_window)
return 0;
int x, y;
getbegyx(m_window, y, x);
return x;
}
// return current distance to top screen edge
int Window::getTop()
{
if(!m_window)
return 0;
int x, y;
getbegyx(m_window, y, x);
return y;
}
// return current cursor position on the x-axis
int Window::getX()
{
if(!m_window)
return 0;
int x, y;
getyx(m_window, y, x);
return x;
}
// return current cursor position on the y-axis
int Window::getY()
{
if(!m_window)
return 0;
int x, y;
getyx(m_window, y, x);
return y;
}
// set current cursor x position
void Window::setX(int new_x)
{
if(!m_window)
return;
wmove(m_window, getY(), new_x);
}
// set current cursor y position
void Window::setY(int new_y)
{
if(!m_window)
return;
wmove(m_window, new_y, getX());
}
// set current cursor position
void Window::setXY(int new_x, int new_y)
{
if(!m_window)
return;
wmove(m_window, new_y, new_x);
}
// print some text to the window
void Window::print(const string& text, int new_x, int new_y)
{
if(!m_window)
return;
if(new_x <= -1)
new_x = getX();
if(new_y <= -1)
new_y = getY();
mvwaddstr(m_window, new_y, new_x, text.c_str());
}
// print a char to the window
void Window::print(char text, int new_x, int new_y)
{
if(!m_window)
return;
if(new_x <= -1)
new_x = getX();
if(new_y <= -1)
new_y = getY();
mvwaddch(m_window, new_y, new_x, text);
}
// print via stream to window
Window::WindowStream& Window::print(int x, int y)
{
if(x <= -1)
x = getX();
if(y <= -1)
y = getY();
setXY(x, y);
return m_stream;
}
SubWindow::SubWindow(Window* parent)
: Window(), m_parent(parent)
{
}
SubWindow::~SubWindow()
{
hide();
}
// return parent window
Window* SubWindow::getParent()
{
return m_parent;
}
// create window and display it
void SubWindow::show(int x, int y, int width, int height)
{
if(m_window)
return;
m_window = derwin(m_parent->m_window, height, width, y, x);
clear();
refresh();
m_visible = true;
}