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/***************************************************************************
form_field.h
-------------------
begin : Sat Jul 27 2002
copyright : (C) 2002 - 2003 by Roland Riegel
email : feedback@roland-riegel.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef FORM_FIELD_H
#define FORM_FIELD_H
#include <curses.h>
#include <form.h>
#include <vector>
#include <list>
using std::vector;
using std::list;
class Window;
class SubWindow;
class Form;
class Field
{
public:
Field( int x, int y, int width, int height );
~Field();
void setBuffer( const char* new_buffer );
const char* buffer();
void move( int x, int y );
void setVisible( bool new_visible );
bool visible();
void setEnabled( bool new_enabled );
bool enabled();
void setIntegerField( int min, int max );
void setEnumField( const char* elements[] );
void setFixed( bool new_fixed );
bool fixed();
void setBlankWithFirstChar( bool new_blankwithfirstchar );
bool blankWithFirstChar();
void setAutoSkip( bool new_autoskip );
bool autoSkip();
void setValidateBlank( bool new_validateblank );
bool validateBlank();
void setNewPage( bool new_newpage );
bool newPage();
friend bool operator==( const Field& field1, const Field& field2 );
friend bool operator==( const Field& field1, const FIELD* field2 );
private:
friend class Form;
FIELD* m_field;
};
class Form
{
public:
class Slots
{
public:
Slots() {}
virtual ~Slots() {}
virtual void slot_fieldChanged( Field* field ) {}
};
Form( Slots* slots = 0 );
~Form();
vector<Field *>& fields();
void show( Window* main_window, SubWindow* sub_window );
void hide();
bool visible();
void processKey( int key );
int page();
int countPages();
private:
static void fieldChanged( FORM* form );
static list<Form *> m_instances;
Slots* m_slots;
FORM* m_form;
vector<Field *> m_fields;
FIELD** m_curses_fields;
bool m_visible;
};
#endif