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/* * ----------------------------------------------------------------------------- * "THE BEER-WARE LICENSE" (Revision 42): * Lukas Niederbremer <webmaster@flippeh.de> and Clark Gaebel <cg.wowus.cg@gmail.com>
* wrote this file. As long as you retain this notice you can do whatever you
* want with this stuff. If we meet some day, and you think this stuff is worth
* it, you can buy us a beer in return.
* -----------------------------------------------------------------------------
*/
#ifndef NBT_H
#define NBT_H
#ifdef __cplusplus
#define restrict __restrict__
extern "C" {
#endif
#include <stdbool.h>
#include <stddef.h> /* for size_t */
#include <stdint.h>
#include <stdio.h> /* for FILE* */
#include "buffer.h" /* for struct buffer */
#include "list.h" /* For struct list_entry etc. */
typedef enum {
NBT_OK = 0, /* No error. */
NBT_ERR = -1, /* Generic error, most likely of the parsing variety. */
NBT_EMEM = -2, /* Out of memory. */
NBT_EIO = -3, /* IO error. */
NBT_EZ = -4 /* Zlib compression/decompression error. */
} nbt_status;
typedef enum {
TAG_INVALID = 0, /* tag_end, but we don't use it in the in-memory representation. */
TAG_BYTE = 1, /* char, 8 bits, signed */
TAG_SHORT = 2, /* short, 16 bits, signed */
TAG_INT = 3, /* long, 32 bits, signed */
TAG_LONG = 4, /* long long, 64 bits, signed */
TAG_FLOAT = 5, /* float, 32 bits, signed */
TAG_DOUBLE = 6, /* double, 64 bits, signed */
TAG_BYTE_ARRAY = 7, /* char *, 8 bits, unsigned, TAG_INT length */
TAG_STRING = 8, /* char *, 8 bits, signed, TAG_SHORT length */
TAG_LIST = 9, /* X *, X bits, TAG_INT length, no names inside */
TAG_COMPOUND = 10, /* nbt_tag * */
TAG_INT_ARRAY = 11
} nbt_type;
typedef enum {
STRAT_GZIP, /* Use a gzip header. Use this if you want your data to be
compressed like level.dat */
STRAT_INFLATE /* Use a zlib header. Use this if you want your data to be
compressed like a chunk. */
} nbt_compression_strategy;
struct nbt_node;
/*
* Represents a single node in the tree. You should switch on `type' and ONLY
* access the union member it signifies. tag_compound and tag_list contain
* recursive nbt_node entries, so those will have to be switched on too. I
* recommended being VERY comfortable with recursion before traversing this
* beast, or at least sticking to the library routines provided.
*/
typedef struct nbt_node {
nbt_type type;
char* name; /* This may be NULL. Check your damn pointers. */
union { /* payload */
/* tag_end has no payload */
int8_t tag_byte;
int16_t tag_short;
int32_t tag_int;
int64_t tag_long;
float tag_float;
double tag_double;
struct nbt_byte_array {
unsigned char* data;
int32_t length;
} tag_byte_array;
struct nbt_int_array {
unsigned int32_t* data;
int32_t length;
} tag_int_array;
char* tag_string; /* TODO: technically, this should be a UTF-8 string */
/*
* Design addendum: we make tag_list a linked list instead of an array
* so that nbt_node can be a true recursive data structure. If we used
* an array, it would be incorrect to call free() on any element except
* the first one. By using a linked list, the context of the node is
* irrelevant. One tradeoff of this design is that we don't get tight
* list packing when memory is a concern and huge lists are created.
*
* For more information on using the linked list, see `list.h'. The API
* is well documented.
*/
struct nbt_list {
struct nbt_node* data; /* A single node's data. */
struct list_head entry;
} * tag_list,
* tag_compound;
/*
* The primary difference between a tag_list and a tag_compound is the
* use of the first (sentinel) node.
*
* In an nbt_list, the sentinel node contains a valid data pointer with
* only the type filled in. This is to deal with empty lists which
* still posess types. Therefore, the sentinel's data pointer must be
* deallocated.
*
* In the tag_compound, the only use of the sentinel is to get the
* beginning and end of the doubly linked list. The data pointer is
* unused and set to NULL.
*/
} payload;
} nbt_node;
/***** High Level Loading/Saving Functions *****/
/*
* Loads a NBT tree from a compressed file. The file must have been opened with
* a mode of "rb". If an error occurs, NULL will be returned and errno will be
* set to the appropriate nbt_status. Check your danm pointers.
*/
nbt_node* nbt_parse_file(FILE* fp);
/*
* The same as nbt_parse_file, but opens and closes the file for you.
*/
nbt_node* nbt_parse_path(const char* filename);
/*
* Loads a NBT tree from a compressed block of memory (such as a chunk or a
* pre-loaded level.dat). If an error occurs, NULL will be returned and errno
* will be set to the appropriate nbt_status. Check your damn pointers.
*
* PROTIP: Memory map each individual region file, then call
* nbt_parse_compressed for chunks as needed.
*/
nbt_node* nbt_parse_compressed(const void* chunk_start, size_t length);
/*
* Dumps a tree into a file. Check your damn error codes. This function should
* return NBT_OK.
*
* @see nbt_compression_strategy
*/
nbt_status nbt_dump_file(const nbt_node* tree,
FILE* fp, nbt_compression_strategy);
/*
* Dumps a tree into a block of memory. If an error occurs, a buffer with a NULL
* `data' pointer will be returned, and errno will be set.
*
* 1) Check your damn pointers.
* 2) Don't forget to free buf->data. Memory leaks are bad, mkay?
*
* @see nbt_compression_strategy
*/
struct buffer nbt_dump_compressed(const nbt_node* tree,
nbt_compression_strategy);
/***** Low Level Loading/Saving Functions *****/
/*
* Loads a NBT tree from memory. The tree MUST NOT be compressed. If an error
* occurs, NULL will be returned, and errno will be set to the appropriate
* nbt_status. Please check your damn pointers.
*/
nbt_node* nbt_parse(const void* memory, size_t length);
/*
* Returns a NULL-terminated string as the ascii representation of the tree. If
* an error occurs, NULL will be returned and errno will be set.
*
* 1) Check your damn pointers.
* 2) Don't forget to free the returned pointer. Memory leaks are bad, mkay?
*/
char* nbt_dump_ascii(const nbt_node* tree);
/*
* Returns a buffer representing the uncompressed tree in Notch's official
* binary format. Trees dumped with this function can be regenerated with
* nbt_parse. If an error occurs, a buffer with a NULL `data' pointer will be
* returned, and errno will be set.
*
* 1) Check your damn pointers.
* 2) Don't forget to free buf->data. Memory leaks are bad, mkay?
*/
struct buffer nbt_dump_binary(const nbt_node* tree);
/***** Tree Manipulation Functions *****/
/*
* Clones an existing tree. Returns NULL on memory errors.
*/
nbt_node* nbt_clone(nbt_node*);
/*
* Recursively deallocates a node and all its children. If this is used on a an
* entire tree, no memory will be leaked.
*/
void nbt_free(nbt_node*);
/*
* Recursively frees all the elements of a list, and then frees the list itself.
*/
void nbt_free_list(struct nbt_list*);
/*
* A visitor function to traverse the tree. Return true to keep going, false to
* stop. `aux' is an optional parameter which will be passed to your visitor
* from the parent function.
*/
typedef bool (*nbt_visitor_t)(nbt_node* node, void* aux);
/*
* A function which directs the overall algorithm with its return type.
* `aux' is an optional parameter which will be passed to your predicate from
* the parent function.
*/
typedef bool (*nbt_predicate_t)(const nbt_node* node, void* aux);
/*
* Traverses the tree until a visitor says stop or all elements are exhausted.
* Returns false if it was terminated by a visitor, true otherwise. In most
* cases this can be ignored.
*
* TODO: Is there a way to do this without expensive function pointers? Maybe
* something like list_for_each?
*/
bool nbt_map(nbt_node* tree, nbt_visitor_t, void* aux);
/*
* Returns a new tree, consisting of a copy of all the nodes the predicate
* returned `true' for. If the new tree is empty, this function will return
* NULL. If an out of memory error occured, errno will be set to NBT_EMEM.
*
* TODO: What if I want to keep a tree and all of its children? Do I need to
* augment nbt_node with parent pointers?
*/
nbt_node* nbt_filter(const nbt_node* tree, nbt_predicate_t, void* aux);
/*
* The exact same as nbt_filter, except instead of returning a new tree, the
* existing tree is modified in place, and then returned for convenience.
*/
nbt_node* nbt_filter_inplace(nbt_node* tree, nbt_predicate_t, void* aux);
/*
* Returns the first node which causes the predicate to return true. If all
* nodes are rejected, NULL is returned. If you want to find every instance of
* something, consider using nbt_map with a visitor that keeps track.
*
* Since const-ing `tree' would require me const-ing the return value, you'll
* just have to take my word for it that nbt_find DOES NOT modify the tree.
* Feel free to cast as necessary.
*/
nbt_node* nbt_find(nbt_node* tree, nbt_predicate_t, void* aux);
/*
* Returns the first node with the name `name'. If no node with that name is in
* the tree, returns NULL.
*
* If `name' is NULL, this function will find the first unnamed node.
*
* Since const-ing `tree' would require me const-ing the return value, you'll
* just have to take my word for it that nbt_find DOES NOT modify the tree.
* Feel free to cast as necessary.
*/
nbt_node* nbt_find_by_name(nbt_node* tree, const char* name);
/*
* Returns the first node with the "path" in the tree of `path'. If no such node
* exists, returns NULL. If an element has no name, something like:
*
* root.subelement..data == "root" -> "subelement" -> "" -> "data"
*
* Remember, if multiple elements exist in a sublist which share the same name
* (including ""), the first one will be chosen.
*/
nbt_node* nbt_find_by_path(nbt_node* tree, const char* path);
/* Returns the number of nodes in the tree. */
size_t nbt_size(const nbt_node* tree);
/*
* Returns the Nth item of a list
* Don't use this to iterate through a list, it would be very inefficient
*/
nbt_node* nbt_list_item(nbt_node* list, int n);
/* TODO: More utilities as requests are made and patches contributed. */
/***** Utility Functions *****/
/* Returns true if the trees are identical. */
bool nbt_eq(const nbt_node* restrict a, const nbt_node* restrict b);
/*
* Converts a type to a print-friendly string. The string is statically
* allocated, and therefore does not have to be freed by the user.
*/
const char* nbt_type_to_string(nbt_type);
/*
* Converts an error code into a print-friendly string. The string is statically
* allocated, and therefore does not have to be freed by the user.
*/
const char* nbt_error_to_string(nbt_status);
#ifdef __cplusplus
}
#endif
#endif