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/*
* -----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* Lukas Niederbremer <webmaster@flippeh.de> and Clark Gaebel <cg.wowus.cg@gmail.com>
* wrote this file. As long as you retain this notice you can do whatever you
* want with this stuff. If we meet some day, and you think this stuff is worth
* it, you can buy us a beer in return.
* -----------------------------------------------------------------------------
*/
#ifndef NBT_H
#define NBT_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stddef.h> /* for size_t */
#include <stdint.h>
#include <stdio.h> /* for FILE* */
#include "list.h" /* For struct list_entry etc. */
typedef enum {
NBT_OK = 0, /* No error. */
NBT_ERR = -1, /* Generic error, most likely of the parsing variety. */
NBT_EMEM = -2, /* Out of memory. */
NBT_EGZ = -3 /* GZip decompression error. */
} nbt_status;
typedef enum {
TAG_INVALID = 0, /* tag_end, but we don't use it in the in-memory representation. */
TAG_BYTE = 1, /* char, 8 bits, signed */
TAG_SHORT = 2, /* short, 16 bits, signed */
TAG_INT = 3, /* long, 32 bits, signed */
TAG_LONG = 4, /* long long, 64 bits, signed */
TAG_FLOAT = 5, /* float, 32 bits, signed */
TAG_DOUBLE = 6, /* double, 64 bits, signed */
TAG_BYTE_ARRAY = 7, /* char *, 8 bits, unsigned, TAG_INT length */
TAG_STRING = 8, /* char *, 8 bits, signed, TAG_SHORT length */
TAG_LIST = 9, /* X *, X bits, TAG_INT length, no names inside */
TAG_COMPOUND = 10 /* nbt_tag * */
} nbt_type;
/*
* Represents a single node in the tree. You should switch on `type' and ONLY
* access the union member it signifies. tag_compound and tag_list contain
* recursive nbt_node entries, so those will have to be switched on too. I
* recommended being VERY comfortable with recursion before traversing this
* beast, or at least sticking to the library routines provided.
*/
typedef struct nbt_node {
nbt_type type;
char* name; /* This may be NULL. Check your damn pointers. */
union { /* payload */
/* tag_end has no payload */
int8_t tag_byte;
int16_t tag_short;
int32_t tag_int;
int64_t tag_long;
float tag_float;
double tag_double;
struct nbt_byte_array {
unsigned char* data;
int32_t length;
} tag_byte_array;
char* tag_string; /* TODO: technically, this should be a UTF-8 string */
/*
* Design addendum: we make tag_list a linked list instead of an array
* so that nbt_node can be a true recursive data structure. If we used
* an array, it would be incorrect to call free() on any element except
* the first one. By using a linked list, the context of the node is
* irrelevant. One tradeoff of this design is that we don't get tight
* list packing when memory is a concern and huge lists are created.
*
* For more information on using the linked list, see `list.h'. The API
* is well documented.
*/
struct tag_list {
struct nbt_node* data; /* A single node's data. */
struct list_head entry;
} *tag_list, /* The only difference between a list and a compound is its name */
*tag_compound;
} payload;
} nbt_node;
/* Creation and destruction functions. */
/*
* Loads a NBT tree binary dump from memory. The tree MUST NOT be compressed. If
* an error occurs, NULL will be returned, and errno will be set to the
* appropriate nbt_status. Please check your damn pointers.
*
* TODO: Allow a compressed tree to be used. I'm not familiar enough with zlib
* to write this.
*/
nbt_node* nbt_parse(const void* memory, size_t length);
/*
* Loads an NBT tree binary dump from a file. The file MUST have been compressed
* with gzip. If an error occurs, NULL will be returned and errno will be set to
* the appropriate nbt_status. Please check your damn pointers.
*/
nbt_node* nbt_parse_file(FILE* fp);
/*
* Dumps an nbt tree to a file, in ascii format. It will be indented and
* displayed as nicely as possible. With spaces and not tabs, of course ;)
*
* If an error occurs, the function will return the appropriate nbt_status.
* Please check your damn error codes.
*/
nbt_status nbt_dump_ascii(const nbt_node* tree, FILE* fp);
/*
* Dumps an nbt tree to a file in Notch's official binary format. Trees dumped
* with this function can be regenerated with nbt_parse_file.
*
* If an error occurs, this function will return the appropriate nbt_status.
* Please check your damn error codes.
*/
nbt_status nbt_dump_binary(const nbt_node* tree, FILE* fp);
/*
* Clones an existing tree. Returns NULL on memory errors.
*/
nbt_node* nbt_clone(nbt_node*);
/*
* Recursively deallocates a node and all its children. If this is used on a an
* entire tree, no memory will be leaked.
*/
void nbt_free(nbt_node*);
/* Utility functions. */
/*
* A visitor function to traverse the tree. Return true to keep going, false to
* stop. `aux' is an optional parameter which will be passed to your visitor
* from the parent function.
*/
typedef bool (*nbt_visitor_t)(nbt_node* node, void* aux);
/*
* A function which directs the overall algorithm with its return type.
* `aux' is an optional parameter which will be passed to your predicate from
* the parent function.
*/
typedef bool (*nbt_predicate_t)(const nbt_node* node, void* aux);
/*
* Traverses the tree until a visitor says stop or all elements are exhausted.
* Returns false if it was terminated by a visitor, true otherwise. In most
* cases this can be ignored.
*
* TODO: Is there a way to do this without expensive function pointers? Maybe
* something like list_for_each?
*/
bool nbt_map(nbt_node* tree, nbt_visitor_t, void* aux);
/*
* Returns a new tree, consisting of a copy of all the nodes the predicate
* returned `true' for. If the new tree is empty, this function will return
* NULL. If an out of memory error occured, errno will be set to NBT_EMEM.
*
* TODO: What if I want to keep a tree and all of its children? Do I need to
* augment nbt_node with parent pointers?
*/
nbt_node* nbt_filter(const nbt_node* tree, nbt_predicate_t, void* aux);
/*
* The exact same as nbt_filter, except instead of returning a new tree, the
* existing tree is modified in place, and then returned for convenience.
*/
nbt_node* nbt_filter_inplace(nbt_node* tree, nbt_predicate_t, void* aux);
/*
* Returns the first node which causes the predicate to return true. If all
* nodes are rejected, NULL is returned. If you want to find every instance of
* something, consider using nbt_map with a visitor that keeps track.
*
* Since const-ing `tree' would me const-ing the return value, you'll just have
* to take my word for it that nbt_find DOES NOT modify the tree.
*/
nbt_node* nbt_find(nbt_node* tree, nbt_predicate_t, void* aux);
/* Returns the number of nodes in the tree. */
size_t nbt_size(const nbt_node* tree);
/*
* Converts a type to a print-friendly string. The string is statically
* allocated, and therefore does not have to be freed by the user.
*/
const char* nbt_type_to_string(nbt_type);
/* TODO: More utilities as requests are made and patches contributed. */
#ifdef __cplusplus
}
#endif
#endif