| package us.myles.ViaVersion.api.boss; |
| |
| import org.bukkit.entity.Player; |
| |
| import java.util.Set; |
| import java.util.UUID; |
| |
| public interface BossBar { |
| /** |
| * Change the title |
| * |
| * @param title Title can be in either JSON or just text |
| */ |
| void setTitle(String title); |
| |
| /** |
| * Get the current title |
| * |
| * @return the title |
| */ |
| String getTitle(); |
| |
| /** |
| * Change the health |
| * |
| * @param health this float has to be between 0F - 1F |
| */ |
| void setHealth(float health); |
| |
| /** |
| * Get the health |
| * |
| * @return float between 0F - 1F |
| */ |
| float getHealth(); |
| |
| /** |
| * Yay colors! |
| * |
| * @param color Whatever color you want! |
| */ |
| void setColor(BossColor color); |
| |
| /** |
| * Get the bossbar color |
| * |
| * @return |
| */ |
| BossColor getColor(); |
| |
| /** |
| * Change the bosbar style |
| * |
| * @param style BossStyle |
| */ |
| void setStyle(BossStyle style); |
| |
| /** |
| * Get the bosbar style |
| * |
| * @return BossStyle |
| */ |
| BossStyle getStyle(); |
| |
| /** |
| * Show the bossbar to a player. |
| * |
| * @param player |
| */ |
| void addPlayer(Player player); |
| |
| /** |
| * Remove the bossbar from a player |
| * |
| * @param player |
| */ |
| void removePlayer(Player player); |
| |
| /** |
| * Add flags |
| * |
| * @param flag |
| */ |
| void addFlag(BossFlag flag); |
| |
| /** |
| * Remove flags. |
| * |
| * @param flag |
| */ |
| void removeFlag(BossFlag flag); |
| |
| /** |
| * @param flag |
| * @return |
| */ |
| boolean hasFlag(BossFlag flag); |
| |
| /** |
| * Get players |
| * |
| * @return UUIDS from players (sorry I lied) |
| */ |
| Set<UUID> getPlayers(); |
| |
| /** |
| * Show the bossbar to everyone (In the getPlayer set) |
| */ |
| void show(); |
| |
| /** |
| * Hide the bossbar from everyone (In the getPlayer set) |
| */ |
| void hide(); |
| |
| /** |
| * Is it visible? |
| * |
| * @return visibility changable with show() and hide() |
| */ |
| boolean isVisible(); |
| } |