package us.myles.ViaVersion.metadata; | |
import org.bukkit.entity.*; | |
public enum MetaIndex { | |
// entity | |
ENTITY_STATUS(org.bukkit.entity.Entity.class, 0, Type.Byte, NewType.Byte), | |
ENTITY_AIR(org.bukkit.entity.Entity.class, 1, Type.Short, NewType.VarInt), | |
ENTITY_SILENT(org.bukkit.entity.Entity.class, 4, Type.Byte, NewType.Boolean), | |
// living entity | |
LIVINGENTITY_NAMETAG(LivingEntity.class, 2, Type.String, NewType.String), | |
LIVINGENTITY_ALWAYS_SHOW_NAMETAG(LivingEntity.class, 3, Type.Byte, NewType.Boolean), | |
LIVINGENTITY_HEALTH(LivingEntity.class, 6, Type.Float, NewType.Float), | |
LIVINGENTITY_POTION_EFFECT_COLOR(LivingEntity.class, 7, Type.Int, NewType.VarInt), | |
LIVINGENTITY_IS_POTION_AMBIENT(LivingEntity.class, 8, Type.Byte, NewType.Boolean), | |
LIVINGENTITY_NUMBER_OF_ARROWS_IN(LivingEntity.class, 9, Type.Byte, NewType.VarInt), | |
LIVINGENTITY_NO_AI(LivingEntity.class, 15, Type.Byte, 10, NewType.Byte), // in 1.9 this is combined with Left handed, oh. | |
// ageable | |
AGEABLE_AGE(Ageable.class, 12, Type.Byte, 11, NewType.Boolean), | |
// armour stand | |
STAND_INFO(ArmorStand.class, 10, Type.Byte, NewType.Byte), | |
STAND_HEAD_POS(ArmorStand.class, 11, Type.Rotation, NewType.Vector3F), | |
STAND_BODY_POS(ArmorStand.class, 12, Type.Rotation, NewType.Vector3F), | |
STAND_LA_POS(ArmorStand.class, 13, Type.Rotation, NewType.Vector3F), | |
STAND_RA_POS(ArmorStand.class, 14, Type.Rotation, NewType.Vector3F), | |
STAND_LL_POS(ArmorStand.class, 15, Type.Rotation, NewType.Vector3F), | |
STAND_RL_POS(ArmorStand.class, 16, Type.Rotation, NewType.Vector3F), | |
// human, discountined? | |
PLAYER_SKIN_FLAGS(HumanEntity.class, 10, Type.Byte, NewType.Discontinued), // unsigned on 1.8 | |
PLAYER_HUMAN_BYTE(HumanEntity.class, 16, Type.Byte, NewType.Discontinued), // unused on 1.8 | |
PLAYER_ADDITIONAL_HEARTS(HumanEntity.class, 17, Type.Float, NewType.Discontinued), | |
PLAYER_SCORE(HumanEntity.class, 18, Type.Int, NewType.Discontinued), | |
// horse | |
HORSE_INFO(Horse.class, 16, Type.Int, 12, NewType.Byte), | |
HORSE_TYPE(Horse.class, 19, Type.Byte, 13, NewType.VarInt), | |
HORSE_SUBTYPE(Horse.class, 20, Type.Int, 14, NewType.VarInt), | |
HORSE_OWNER(Horse.class, 21, Type.String, 15, NewType.OptUUID), | |
HORSE_ARMOR(Horse.class, 22, Type.Int, 16, NewType.VarInt), | |
// bat | |
BAT_ISHANGING(Bat.class, 16, Type.Byte, 11, NewType.Byte), | |
// tameable | |
TAMING_INFO(Tameable.class, 16, Type.Byte, 12, NewType.Byte), | |
TAMING_OWNER(Tameable.class, 17, Type.String, 13, NewType.OptUUID), | |
// ocelot | |
OCELOT_TYPE(Ocelot.class, 18, Type.Byte, 14, NewType.VarInt), | |
// wolf | |
WOLF_HEALTH(Wolf.class, 18, Type.Float, 14, NewType.Float), | |
WOLF_BEGGING(Wolf.class, 19, Type.Byte, 15, NewType.Boolean), | |
WOLF_COLLAR(Wolf.class, 20, Type.Byte, 16, NewType.VarInt), | |
// pig | |
PIG_SADDLE(Pig.class, 16, Type.Byte, 12, NewType.Boolean), | |
// rabbit | |
RABBIT_TYPE(Rabbit.class, 18, Type.Byte, 12, NewType.VarInt), | |
// sheep | |
SHEEP_COLOR(Sheep.class, 16, Type.Byte, 12, NewType.Byte), | |
// villager | |
VILLAGER_PROFESSION(Villager.class, 16, Type.Int, 12, NewType.VarInt), // TODO write this to wiki.vg | |
// enderman | |
ENDERMAN_BLOCK(Enderman.class, 16, Type.Short, 11, NewType.BlockID), // special case | |
ENDERMAN_BLOCKDATA(Enderman.class, 17, Type.Byte, 11, NewType.BlockID), // special case | |
ENDERMAN_ISSCREAMING(Enderman.class, 18, Type.Byte, 12, NewType.Boolean), | |
// zombie | |
ZOMBIE_ISCHILD(Zombie.class, 12, Type.Byte, 11, NewType.Boolean), | |
ZOMBIE_ISVILLAGER(Zombie.class, 13, Type.Byte, 12, NewType.VarInt), | |
ZOMBIE_ISCONVERTING(Zombie.class, 14, Type.Byte, 13, NewType.Boolean), | |
// ZOMBIE_RISINGHANDS added in 1.9 | |
// blaze | |
BLAZE_ONFIRE(Blaze.class, 16, Type.Byte, 11, NewType.Byte), | |
// spider | |
SPIDER_CIMBING(Spider.class, 16, Type.Byte, 11, NewType.Byte), | |
// creeper | |
CREEPER_FUSE(Creeper.class, 16, Type.Byte, 11, NewType.VarInt), // -1 idle, 1 is fuse | |
CREEPER_ISPOWERED(Creeper.class, 17, Type.Byte, 12, NewType.Boolean), | |
CREEPER_ISIGNITED(Creeper.class, 18, Type.Byte, 13, NewType.Boolean), | |
// ghast | |
GHAST_ISATTACKING(Ghast.class, 16, Type.Byte, 11, NewType.Boolean), | |
// slime | |
SLIME_SIZE(Slime.class, 16, Type.Byte, 11, NewType.VarInt), | |
// skeleton | |
SKELETON_TYPE(Skeleton.class, 13, Type.Byte, 11, NewType.VarInt), | |
// witch | |
WITCH_AGGRO(Witch.class, 21, Type.Byte, 11, NewType.Boolean), | |
// iron golem | |
IRON_PLAYERMADE(IronGolem.class, 16, Type.Byte, 11, NewType.Byte), | |
// wither | |
WITHER_TARGET1(Wither.class, 17, Type.Int, 11, NewType.VarInt), | |
WITHER_TARGET2(Wither.class, 18, Type.Int, 12, NewType.VarInt), | |
WITHER_TARGET3(Wither.class, 19, Type.Int, 13, NewType.VarInt), | |
WITHER_INVULN_TIME(Wither.class, 20, Type.Int, 14, NewType.VarInt), | |
// wither skull | |
WITHERSKULL_INVULN(WitherSkull.class, 10, Type.Byte, 5, NewType.Boolean), | |
// guardian | |
GUARDIAN_INFO(Guardian.class, 16, Type.Int, 11, NewType.Byte), | |
GUARDIAN_TARGET(Guardian.class, 17, Type.Int, 12, NewType.VarInt), | |
// boat | |
BOAT_SINCEHIT(Boat.class, 17, Type.Int, 5, NewType.VarInt), | |
BOAT_FORWARDDIR(Boat.class, 18, Type.Int, 6, NewType.VarInt), | |
BOAT_DMGTAKEN(Boat.class, 19, Type.Float, 7, NewType.Float), | |
// BOAT_TYPE in 1.9 | |
// minecart | |
MINECART_SHAKINGPOWER(Minecart.class, 17, Type.Int, 5, NewType.VarInt), | |
MINECART_SHAKINGDIRECTION(Minecart.class, 18, Type.Int, 6, NewType.VarInt), | |
MINECART_DAMAGETAKEN(Minecart.class, 19, Type.Float, 7, NewType.Float), // also shaking modifier :P | |
MINECART_BLOCK(Minecart.class, 20, Type.Int, 8, NewType.VarInt), | |
MINECART_BLOCK_Y(Minecart.class, 21, Type.Int, 9, NewType.VarInt), | |
MINECART_SHOWBLOCK(Minecart.class, 22, Type.Byte, 10, NewType.Boolean), | |
// furnace cart | |
FURNACECART_ISPOWERED(org.bukkit.entity.minecart.PoweredMinecart.class, 16, Type.Byte, 11, NewType.Boolean), | |
// item drop | |
ITEM_ITEM(Item.class, 10, Type.Slot, 5, NewType.Slot), | |
// arrow | |
ARROW_ISCRIT(Arrow.class, 16, Type.Byte, 5, NewType.Byte), | |
// firework | |
FIREWORK_INFO(Firework.class, 8, Type.Slot, 5, NewType.Slot), | |
// item frame | |
ITEMFRAME_ITEM(ItemFrame.class, 8, Type.Slot, 5, NewType.Slot), | |
ITEMFRAME_ROTATION(ItemFrame.class, 9, Type.Byte, 6, NewType.VarInt), | |
// ender crystal | |
ENDERCRYSTAL_HEALTH(EnderCrystal.class, 8, Type.Int, NewType.Discontinued),; | |
private Class<?> clazz; | |
private int newIndex; | |
private NewType newType; | |
private Type oldType; | |
private int index; | |
MetaIndex(Class<?> type, int index, Type oldType, NewType newType) { | |
this.clazz = type; | |
this.index = index; | |
this.newIndex = index; | |
this.oldType = oldType; | |
this.newType = newType; | |
} | |
MetaIndex(Class<?> type, int index, Type oldType, int newIndex, NewType newType) { | |
this.clazz = type; | |
this.index = index; | |
this.oldType = oldType; | |
this.newIndex = newIndex; | |
this.newType = newType; | |
} | |
public int getNewIndex() { | |
return newIndex; | |
} | |
public NewType getNewType() { | |
return newType; | |
} | |
public Type getOldType() { | |
return oldType; | |
} | |
public int getIndex() { | |
return index; | |
} | |
public Class<?> getApplicableClass() { | |
return this.clazz; | |
} | |
public static MetaIndex getIndex(EntityType type, int index) { | |
Class<? extends org.bukkit.entity.Entity> entityClass = type.getEntityClass(); | |
if(entityClass == null){ | |
System.out.println("Could not get entity class for " + type); | |
return null; | |
} | |
for (MetaIndex mi : MetaIndex.values()) { | |
if (mi.getIndex() == index) { | |
// To fix issue with armour stands colliding with new values | |
if(mi.getApplicableClass().equals(LivingEntity.class)) continue; | |
if ((mi.getApplicableClass().isAssignableFrom(entityClass) || | |
mi.getApplicableClass().equals(entityClass))) { | |
return mi; | |
} | |
} | |
} | |
// fall back to living entity | |
for (MetaIndex mi : MetaIndex.values()) { | |
if (mi.getIndex() == index) { | |
if (mi.getApplicableClass().isAssignableFrom(LivingEntity.class) || | |
mi.getApplicableClass().equals(LivingEntity.class)) { | |
return mi; | |
} | |
} | |
} | |
return null; | |
} | |
} | |