| package com.legacy.aether.blocks.util; |
| |
| import java.util.Random; |
| |
| import net.minecraft.block.Block; |
| import net.minecraft.block.material.Material; |
| import net.minecraft.init.Blocks; |
| import net.minecraft.world.IBlockAccess; |
| import net.minecraft.world.World; |
| |
| import com.legacy.aether.blocks.BlocksAether; |
| import com.legacy.aether.entities.block.EntityFloatingBlock; |
| |
| public class BlockFloating extends Block { |
| |
| private boolean leveled; |
| |
| public BlockFloating(Material material, boolean leveled) { |
| super(material); |
| |
| this.leveled = leveled; |
| |
| this.setTickRandomly(true); |
| this.setHarvestLevel("pickaxe", 2); |
| } |
| |
| @Override |
| public boolean isBeaconBase(IBlockAccess worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) { |
| return this == BlocksAether.enchanted_gravitite; |
| } |
| |
| @Override |
| public void onBlockAdded(World world, int x, int y, int z) { |
| world.scheduleBlockUpdate(x, y, z, this, 3); |
| } |
| |
| @Override |
| public void onNeighborBlockChange(World worldIn, int x, int y, int z, Block neighborBlock) { |
| worldIn.scheduleBlockUpdate(x, y, z, this, 3); |
| } |
| |
| @Override |
| public void updateTick(World world, int x, int y, int z, Random rand) { |
| if (!this.leveled || this.leveled && world.isBlockIndirectlyGettingPowered(x, y, z)) { |
| this.floatBlock(world, x, y, z); |
| } |
| } |
| |
| private void floatBlock(World world, int x, int y, int z) { |
| if (canContinue(world, x, y + 1, z) && y < world.getHeight()) { |
| EntityFloatingBlock floating = new EntityFloatingBlock(world, x, y, z, world.getBlock(x, y, z), world.getBlockMetadata(x, y, z)); |
| |
| if (!world.isRemote) { |
| world.spawnEntityInWorld(floating); |
| } |
| |
| world.setBlockToAir(x, y, z); |
| } |
| } |
| |
| public static boolean canContinue(World world, int x, int y, int z) { |
| Block block = world.getBlock(x, y, z); |
| Material material = block.getMaterial(); |
| |
| if (block == Blocks.air || block == Blocks.fire) { |
| return true; |
| } |
| |
| if (material == Material.water || material == Material.lava) { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| } |