| package com.legacy.aether.client.gui; |
| |
| import net.minecraft.client.Minecraft; |
| import net.minecraft.client.gui.inventory.GuiContainer; |
| import net.minecraft.client.renderer.GlStateManager; |
| import net.minecraft.entity.player.InventoryPlayer; |
| import net.minecraft.inventory.ContainerChest; |
| import net.minecraft.util.ResourceLocation; |
| import net.minecraftforge.fml.relauncher.Side; |
| import net.minecraftforge.fml.relauncher.SideOnly; |
| |
| import com.legacy.aether.common.tile_entities.TileEntityTreasureChest; |
| |
| @SideOnly(Side.CLIENT) |
| public class GuiTreasureChest extends GuiContainer |
| { |
| private static final ResourceLocation CHEST_GUI_TEXTURE = new ResourceLocation("textures/gui/container/generic_54.png"); |
| |
| private final String chestType; |
| |
| private final int inventoryRows; |
| |
| public GuiTreasureChest(InventoryPlayer playerInventory, TileEntityTreasureChest chestInventory) |
| { |
| super(new ContainerChest(playerInventory, chestInventory, Minecraft.getMinecraft().thePlayer)); |
| |
| this.allowUserInput = false; |
| |
| this.inventoryRows = chestInventory.getSizeInventory() / 9; |
| |
| this.ySize = 114 + this.inventoryRows * 18; |
| |
| if (chestInventory.getKind() == 0) |
| { |
| this.chestType = "Slider Treasure Chest"; |
| } |
| else if (chestInventory.getKind() == 1) |
| { |
| this.chestType = "Valkyrie Queen Treasure Chest"; |
| } |
| else if (chestInventory.getKind() == 2) |
| { |
| this.chestType = "Sun Spirit Treasure Chest"; |
| } |
| else |
| { |
| this.chestType = "Platinum Treasure Chest"; |
| } |
| } |
| |
| /** |
| * Draw the foreground layer for the GuiContainer (everything in front of the items) |
| */ |
| protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) |
| { |
| this.fontRendererObj.drawString(this.chestType, 8, 6, 4210752); |
| } |
| |
| /** |
| * Draws the background layer of this container (behind the items). |
| */ |
| protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) |
| { |
| GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); |
| this.mc.getTextureManager().bindTexture(CHEST_GUI_TEXTURE); |
| int i = (this.width - this.xSize) / 2; |
| int j = (this.height - this.ySize) / 2; |
| this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.inventoryRows * 18 + 17); |
| this.drawTexturedModalRect(i, j + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96); |
| } |
| } |