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package com.legacy.aether.client;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.math.MathHelper;
import com.legacy.aether.items.ItemsAether;
import com.legacy.aether.items.accessories.ItemAccessory;
import com.legacy.aether.player.PlayerAether;
public class PlayerGloveRenderer
{
private static ModelBiped gloveModel, slimGloveModel;
private static boolean isSlim = false;
public static void renderItemFirstPerson(AbstractClientPlayer player, float partialTicks, float interpPitch, EnumHand hand, float swingProgress, ItemStack stack, float equipProgress)
{
if (gloveModel == null && slimGloveModel == null)
{
isSlim = ((AbstractClientPlayer)player).getSkinType() == "slim" ? true : false;
gloveModel = new ModelBiped(0.01F);
slimGloveModel = new ModelPlayer(0.01F, true);
}
boolean flag = hand == EnumHand.MAIN_HAND;
EnumHandSide enumhandside = flag ? player.getPrimaryHand() : player.getPrimaryHand().opposite();
GlStateManager.pushMatrix();
if (stack == null)
{
if (flag && !player.isInvisible())
{
renderGloveFirstPerson(player, equipProgress, swingProgress, enumhandside);
}
}
else if (stack.getItem() instanceof net.minecraft.item.ItemMap)
{
if (flag && player.getHeldItemOffhand() == null)
{
renderMapFirstPerson(player, interpPitch, equipProgress, swingProgress);
}
else
{
renderMapFirstPersonSide(player, equipProgress, enumhandside, swingProgress);
}
}
GlStateManager.popMatrix();
}
private static void renderGloves(AbstractClientPlayer player)
{
PlayerAether playerAether = PlayerAether.get(player);
ItemStack accessoryStack = playerAether.accessories.stacks[6];
if (accessoryStack != null && accessoryStack.getItem() instanceof ItemAccessory && !player.isInvisible())
{
GlStateManager.disableCull();
GlStateManager.pushMatrix();
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
renderArm(playerAether, EnumHandSide.RIGHT, (ItemAccessory) accessoryStack.getItem());
renderArm(playerAether, EnumHandSide.LEFT, (ItemAccessory) accessoryStack.getItem());
GlStateManager.popMatrix();
GlStateManager.enableCull();
}
}
private static void renderArm(PlayerAether playerAether, EnumHandSide hand, ItemAccessory gloves)
{
Minecraft.getMinecraft().getRenderManager().renderEngine.bindTexture(!isSlim ? gloves.texture : gloves.texture_slim);
int colour = gloves.getColorFromItemStack(playerAether.accessories.stacks[6], 0);
float red = ((colour >> 16) & 0xff) / 255F;
float green = ((colour >> 8) & 0xff) / 255F;
float blue = (colour & 0xff) / 255F;
GlStateManager.pushMatrix();
if (gloves != ItemsAether.phoenix_gloves)
{
GlStateManager.color(red, green, blue);
}
float f = hand == EnumHandSide.RIGHT ? 1.0F : -1.0F;
GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);
if (hand == EnumHandSide.RIGHT)
{
renderRightGlove(playerAether, gloves);
}
else
{
renderLeftArmGlove(playerAether, gloves);
}
GlStateManager.color(1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
}
private static void renderMapFirstPerson(AbstractClientPlayer player, float interpPitch, float equipProgress, float swingProgress)
{
GlStateManager.pushMatrix();
float f = MathHelper.sqrt_float(swingProgress);
float f1 = -0.2F * MathHelper.sin(swingProgress * (float)Math.PI);
float f2 = -0.4F * MathHelper.sin(f * (float)Math.PI);
GlStateManager.translate(0.0F, -f1 / 2.0F, f2);
float f3 = getMapAngleFromPitch(interpPitch);
GlStateManager.translate(0.0F, 0.04F + equipProgress * -1.2F + f3 * -0.5F, -0.72F);
GlStateManager.rotate(f3 * -85.0F, 1.0F, 0.0F, 0.0F);
renderGloves(player);
GlStateManager.popMatrix();
}
private static void renderMapFirstPersonSide(AbstractClientPlayer player, float equipProgress, EnumHandSide enumhandside, float swingProgress)
{
float f = enumhandside == EnumHandSide.RIGHT ? 1.0F : -1.0F;
if (!player.isInvisible())
{
GlStateManager.pushMatrix();
GlStateManager.translate(f * 0.125F, -0.125F, 0.0F);
GlStateManager.rotate(f * 10.0F, 0.0F, 0.0F, 1.0F);
renderGloveFirstPerson(player, equipProgress, swingProgress, enumhandside);
GlStateManager.popMatrix();
}
}
private static void renderGloveFirstPerson(AbstractClientPlayer player, float equipProgress, float swingProgress, EnumHandSide enumhandside)
{
PlayerAether playerAether = PlayerAether.get(player);
ItemStack accessoryStack = playerAether.accessories.stacks[6];
if (accessoryStack != null && accessoryStack.getItem() instanceof ItemAccessory)
{
boolean flag = enumhandside != EnumHandSide.LEFT;
float f = flag ? 1.0F : -1.0F;
float f1 = MathHelper.sqrt_float(swingProgress);
float f2 = -0.3F * MathHelper.sin(f1 * (float)Math.PI);
float f3 = 0.4F * MathHelper.sin(f1 * ((float)Math.PI * 2F));
float f4 = -0.4F * MathHelper.sin(swingProgress * (float)Math.PI);
GlStateManager.translate(f * (f2 + 0.64000005F), f3 + -0.6F + equipProgress * -0.6F, f4 + -0.71999997F);
GlStateManager.rotate(f * 45.0F, 0.0F, 1.0F, 0.0F);
float f5 = MathHelper.sin(swingProgress * swingProgress * (float)Math.PI);
float f6 = MathHelper.sin(f1 * (float)Math.PI);
GlStateManager.rotate(f * f6 * 70.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f * f5 * -20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(f * -1.0F, 3.6F, 3.5F);
GlStateManager.rotate(f * 120.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * -135.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(f * 5.6F, 0.0F, 0.0F);
GlStateManager.disableCull();
if (flag)
{
renderRightGlove(playerAether, (ItemAccessory) accessoryStack.getItem());
}
else
{
renderLeftArmGlove(playerAether, (ItemAccessory) accessoryStack.getItem());
}
GlStateManager.enableCull();
}
}
private static void renderRightGlove(PlayerAether playerAether, ItemAccessory gloves)
{
Minecraft.getMinecraft().getRenderManager().renderEngine.bindTexture(!isSlim ? gloves.texture : gloves.texture_slim);
int colour = gloves.getColorFromItemStack(playerAether.accessories.stacks[6], 0);
float red = ((colour >> 16) & 0xff) / 255F;
float green = ((colour >> 8) & 0xff) / 255F;
float blue = (colour & 0xff) / 255F;
if (gloves != ItemsAether.phoenix_gloves)
{
GlStateManager.color(red, green, blue);
}
GlStateManager.enableBlend();
getModel().swingProgress = 0.0F;
getModel().isSneak = false;
getModel().setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, playerAether.thePlayer);
getModel().bipedRightArm.rotateAngleX = 0.0F;
getModel().bipedRightArm.render(0.0625F);
GlStateManager.disableBlend();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
private static void renderLeftArmGlove(PlayerAether playerAether, ItemAccessory gloves)
{
Minecraft.getMinecraft().getRenderManager().renderEngine.bindTexture(!isSlim ? gloves.texture : gloves.texture_slim);
int colour = gloves.getColorFromItemStack(playerAether.accessories.stacks[6], 0);
float red = ((colour >> 16) & 0xff) / 255F;
float green = ((colour >> 8) & 0xff) / 255F;
float blue = (colour & 0xff) / 255F;
if (gloves != ItemsAether.phoenix_gloves)
{
GlStateManager.color(red, green, blue);
}
GlStateManager.enableBlend();
getModel().isSneak = false;
getModel().swingProgress = 0.0F;
getModel().setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, playerAether.thePlayer);
getModel().bipedLeftArm.rotateAngleX = 0.0F;
getModel().bipedLeftArm.render(0.0625F);
GlStateManager.disableBlend();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
private static ModelBiped getModel()
{
return isSlim ? slimGloveModel : gloveModel;
}
private static float getMapAngleFromPitch(float pitch)
{
float f = 1.0F - pitch / 45.0F + 0.1F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
f = -MathHelper.cos(f * (float)Math.PI) * 0.5F + 0.5F;
return f;
}
}