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package com.legacy.aether.server.player;
import java.util.Arrays;
import java.util.List;
import java.util.UUID;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.server.management.PlayerList;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.relauncher.ReflectionHelper;
import com.legacy.aether.server.AetherConfig;
import com.legacy.aether.server.blocks.BlocksAether;
import com.legacy.aether.server.containers.inventory.InventoryAccessories;
import com.legacy.aether.server.entities.passive.EntityMiniCloud;
import com.legacy.aether.server.entities.passive.mountable.EntityParachute;
import com.legacy.aether.server.items.ItemsAether;
import com.legacy.aether.server.networking.AetherNetworkingManager;
import com.legacy.aether.server.networking.packets.PacketAccessory;
import com.legacy.aether.server.player.abilities.Ability;
import com.legacy.aether.server.player.abilities.AbilityAccessories;
import com.legacy.aether.server.player.abilities.AbilityArmor;
import com.legacy.aether.server.player.abilities.AbilityFlight;
import com.legacy.aether.server.player.abilities.AbilityRepulsion;
import com.legacy.aether.server.player.capability.PlayerAetherManager;
import com.legacy.aether.server.player.movement.AetherPoisonMovement;
import com.legacy.aether.server.player.perks.AetherRankings;
import com.legacy.aether.server.player.perks.util.DonatorMoaSkin;
import com.legacy.aether.server.registry.achievements.AchievementsAether;
import com.legacy.aether.server.world.TeleporterAether;
public class PlayerAether
{
public EntityPlayer thePlayer;
private UUID healthUUID = UUID.fromString("df6eabe7-6947-4a56-9099-002f90370706");
private AttributeModifier healthModifier;
public InventoryAccessories accessories;
private AetherPoisonMovement poison;
public float wingSinage;
public EntityMiniCloud leftCloud, rightCloud;
public Entity currentBoss;
public Ability[] abilities;
private boolean isJumping, isDonator;
private float lifeShardsUsed;
public float timeInPortal, prevTimeInPortal;
public boolean hasTeleported = false;
private String cooldownName = "Hammer of Notch";
private int cooldown, cooldownMax;
public boolean shouldRenderHalo = true;
public DonatorMoaSkin donatorMoaSkin;
public List<Item> extendedReachItems = Arrays.asList(new Item[] {ItemsAether.valkyrie_shovel, ItemsAether.valkyrie_pickaxe, ItemsAether.valkyrie_axe});
public PlayerAether() { }
public PlayerAether(EntityPlayer player)
{
this.thePlayer = player;
this.donatorMoaSkin = new DonatorMoaSkin();
this.poison = new AetherPoisonMovement(this);
this.accessories = new InventoryAccessories(this);
this.abilities = new Ability [] {new AbilityArmor(this), new AbilityAccessories(this), new AbilityFlight(this), new AbilityRepulsion(this)};
}
public static PlayerAether get(EntityPlayer player)
{
return (PlayerAether) player.getCapability(PlayerAetherManager.AETHER_PLAYER, null);
}
public void onUpdate()
{
for (Ability ability : this.abilities)
{
if (ability.isEnabled())
{
ability.onUpdate();
}
}
this.poison.onUpdate();
if (this.leftCloud != null && this.rightCloud != null)
{
if (this.leftCloud.isDead && this.rightCloud.isDead)
{
this.leftCloud = new EntityMiniCloud(this.thePlayer.worldObj, this.thePlayer, 0);
this.rightCloud = new EntityMiniCloud(this.thePlayer.worldObj, this.thePlayer, 1);
}
}
if (this.wingSinage > 3.141593F * 2F)
{
this.wingSinage -= 3.141593F * 2F;
}
else
{
this.wingSinage += 0.1F;
}
if (this.currentBoss != null)
{
if (((EntityLiving)this.currentBoss).getHealth() <= 0 || this.currentBoss.isDead || Math.sqrt(Math.pow(currentBoss.posX - this.thePlayer.posX, 2) + Math.pow(currentBoss.posY - this.thePlayer.posY, 2) + Math.pow(currentBoss.posZ - this.thePlayer.posZ, 2)) > 50)
{
this.currentBoss = null;
}
}
boolean hasJumped = ReflectionHelper.getPrivateValue(EntityLivingBase.class, this.thePlayer, "isJumping", "field_70703_bu");
this.setJumping(hasJumped);
if (this.getCooldown() > 0)
{
this.setCooldown(this.getCooldown() - 1);
}
this.prevTimeInPortal = this.timeInPortal;
if (this.isInBlock(BlocksAether.aether_portal))
{
this.timeInPortal += 0.0125F;
if (!this.hasTeleported && (this.thePlayer.capabilities.isCreativeMode || this.timeInPortal < 2.0F && this.timeInPortal >= 1.0F))
{
this.teleportPlayer(true);
}
}
else
{
if (this.timeInPortal > 0.0F)
{
this.timeInPortal -= 0.05F;
}
if (this.timeInPortal < 0.0F)
{
this.timeInPortal = 0.0F;
}
this.hasTeleported = false;
}
if (this.thePlayer.motionY < -2F)
{
EntityParachute parachute = null;
if(this.thePlayer.inventory.hasItemStack(new ItemStack(ItemsAether.cloud_parachute)))
{
parachute = new EntityParachute(this.thePlayer.worldObj, this.thePlayer, false);
parachute.setPosition(this.thePlayer.posX, this.thePlayer.posY, this.thePlayer.posZ);
this.thePlayer.worldObj.spawnEntityInWorld(parachute);
this.thePlayer.inventory.deleteStack(new ItemStack(ItemsAether.cloud_parachute));
}
else
{
if (this.thePlayer.inventory.hasItemStack(new ItemStack(ItemsAether.golden_parachute)))
{
for(int i = 0; i < this.thePlayer.inventory.getSizeInventory(); i++)
{
ItemStack itemstack = this.thePlayer.inventory.getStackInSlot(i);
if(itemstack != null && itemstack.getItem() == ItemsAether.golden_parachute)
{
itemstack.damageItem(1, this.thePlayer);
parachute = new EntityParachute(this.thePlayer.worldObj, this.thePlayer, true);
parachute.setPosition(this.thePlayer.posX, this.thePlayer.posY, this.thePlayer.posZ);
this.thePlayer.inventory.setInventorySlotContents(i, itemstack);
this.thePlayer.worldObj.spawnEntityInWorld(parachute);
}
}
}
}
}
if (this.thePlayer.dimension == AetherConfig.getAetherDimensionID())
{
if (this.thePlayer.posY < -2)
{
this.thePlayer.dismountRidingEntity();
this.teleportPlayer(false);
this.thePlayer.setPositionAndUpdate(thePlayer.posX, 256, thePlayer.posZ);
}
this.thePlayer.addStat(AchievementsAether.enter_aether);
}
if (!this.thePlayer.worldObj.isRemote)
{
((EntityPlayerMP) this.thePlayer).interactionManager.setBlockReachDistance(this.getReach());
}
}
public boolean onPlayerAttacked(DamageSource source)
{
if (this.isWearingPhoenixSet() && source.isFireDamage())
{
return true;
}
return false;
}
public void onPlayerDeath()
{
if (!this.thePlayer.worldObj.getGameRules().getBoolean("keepInventory"))
{
this.accessories.dropAllItems();
}
}
public void onPlayerRespawn()
{
this.refreshMaxHP();
this.thePlayer.setHealth(this.thePlayer.getMaxHealth());
this.updateAccessories();
}
public void onChangedDimension(int toDim, int fromDim)
{
this.updateAccessories();
}
public void saveNBTData(NBTTagCompound output)
{
if (AetherRankings.isRankedPlayer(this.thePlayer.getUniqueID()))
{
output.setBoolean("halo", this.shouldRenderHalo);
}
output.setInteger("hammer_cooldown", this.cooldown);
output.setString("notch_hammer_name", this.cooldownName);
output.setInteger("max_hammer_cooldown", this.cooldownMax);
output.setFloat("shards_used", this.lifeShardsUsed);
output.setTag("accessories", this.accessories.writeToNBT(new NBTTagList()));
}
public void loadNBTData(NBTTagCompound input)
{
if (input.hasKey("halo"))
{
this.shouldRenderHalo = input.getBoolean("halo");
}
this.cooldown = input.getInteger("hammer_cooldown");
this.cooldownName = input.getString("notch_hammer_name");
this.cooldownMax = input.getInteger("max_hammer_cooldown");
this.lifeShardsUsed = input.getFloat("shards_used");
this.accessories.readFromNBT(input.getTagList("accessories", 10));
}
/*
* Gets the custom speed at the current point in time
*/
public float getCurrentPlayerStrVsBlock(float original)
{
float f = original;
if(this.wearingAccessory(ItemsAether.zanite_pendant))
{
f *= (1F + ((float)(this.accessories.getStackFromItem(ItemsAether.zanite_pendant).getItemDamage()) / ((float)(this.accessories.getStackFromItem(ItemsAether.zanite_pendant).getMaxDamage()) * 3F)));
}
if(this.wearingAccessory(ItemsAether.zanite_ring))
{
f *= (1F + ((float)(this.accessories.getStackFromItem(ItemsAether.zanite_ring).getItemDamage()) / ((float)(this.accessories.getStackFromItem(ItemsAether.zanite_ring).getMaxDamage()) * 3F)));
}
return f == original ? original : f + original;
}
/*
* Gets the player reach at the current point in time
*/
public double getReach()
{
ItemStack stack = this.thePlayer.inventory.getCurrentItem();
if (stack != null && this.extendedReachItems.contains(stack.getItem()))
{
return 10.0D;
}
return this.thePlayer.capabilities.isCreativeMode ? 5.0F : 4.5F;
}
/*
* Checks if the player is wearing the specified item as an accessory
*/
public boolean wearingAccessory(Item item)
{
for (int index = 0; index < 8; index++)
{
if (this.getAccessoryStacks()[index] != null && this.getAccessoryStacks()[index].getItem() == item)
{
return true;
}
}
return false;
}
/*
* Checks how many of the specific item the player is wearing (If any)
*/
public int getAccessoryCount(Item item)
{
int count = 0;
for (int index = 0; index < 8; index++)
{
if (this.getAccessoryStacks()[index] != null && this.getAccessoryStacks()[index].getItem() == item)
{
count++;
}
}
return count;
}
/*
* Checks if the player is wearing the specified item as armor
*/
public boolean wearingArmor(Item itemID)
{
for (int index = 0; index < 4; index++)
{
if (this.thePlayer != null && this.thePlayer.inventory.armorInventory[index] != null && this.thePlayer.inventory.armorInventory[index].getItem() == itemID)
{
return true;
}
}
return false;
}
/*
* Checks of the player is wearing a full set of Zanite
*/
public boolean isWearingZaniteSet()
{
return wearingArmor(ItemsAether.zanite_helmet) && wearingArmor(ItemsAether.zanite_chestplate) && wearingArmor(ItemsAether.zanite_leggings) && wearingArmor(ItemsAether.zanite_boots) && wearingAccessory(ItemsAether.zanite_gloves);
}
/*
* Checks of the player is wearing a full set of Gravitite
*/
public boolean isWearingGravititeSet()
{
return wearingArmor(ItemsAether.gravitite_helmet) && wearingArmor(ItemsAether.gravitite_chestplate) && wearingArmor(ItemsAether.gravitite_leggings) && wearingArmor(ItemsAether.gravitite_boots) && wearingAccessory(ItemsAether.gravitite_gloves);
}
/*
* Checks of the player is wearing a full set of Neptune
*/
public boolean isWearingNeptuneSet()
{
return wearingArmor(ItemsAether.neptune_helmet) && wearingArmor(ItemsAether.neptune_chestplate) && wearingArmor(ItemsAether.neptune_leggings) && wearingArmor(ItemsAether.neptune_boots) && wearingAccessory(ItemsAether.neptune_gloves);
}
/*
* Checks of the player is wearing a full set of Phoenix
*/
public boolean isWearingPhoenixSet()
{
return wearingArmor(ItemsAether.phoenix_helmet) && wearingArmor(ItemsAether.phoenix_chestplate) && wearingArmor(ItemsAether.phoenix_leggings) && wearingArmor(ItemsAether.phoenix_boots) && wearingAccessory(ItemsAether.phoenix_gloves);
}
/*
* Checks of the player is wearing a full set of Valkyrie
*/
public boolean isWearingValkyrieSet()
{
return wearingArmor(ItemsAether.valkyrie_helmet) && wearingArmor(ItemsAether.valkyrie_chestplate) && wearingArmor(ItemsAether.valkyrie_leggings) && wearingArmor(ItemsAether.valkyrie_boots) && wearingAccessory(ItemsAether.valkyrie_gloves);
}
/*
* Checks of the player is wearing a full set of Obsidian
*/
public boolean isWearingObsidianSet()
{
return wearingArmor(ItemsAether.obsidian_helmet) && wearingArmor(ItemsAether.obsidian_chestplate) && wearingArmor(ItemsAether.obsidian_leggings) && wearingArmor(ItemsAether.obsidian_boots) && wearingAccessory(ItemsAether.obsidian_gloves);
}
/*
* Instance of the accessories
*/
public ItemStack[] getAccessoryStacks()
{
return this.accessories.stacks;
}
/*
* The teleporter which sends the player to the Aether/Overworld
*/
private void teleportPlayer(boolean shouldSpawnPortal)
{
if (this.thePlayer instanceof EntityPlayerMP)
{
EntityPlayerMP player = (EntityPlayerMP) this.thePlayer;
PlayerList scm = FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList();
int transferToID = player.dimension == AetherConfig.getAetherDimensionID() ? 0 : AetherConfig.getAetherDimensionID();
scm.transferPlayerToDimension(player, transferToID, new TeleporterAether(shouldSpawnPortal, FMLCommonHandler.instance().getMinecraftServerInstance().worldServerForDimension(transferToID)));
}
this.hasTeleported = true;
this.timeInPortal = 0.0F;
}
/*
* A checker to see if a player is inside a block or not
*/
public boolean isInBlock(Block blockID)
{
int x = MathHelper.floor_double(this.thePlayer.posX);
int y = MathHelper.floor_double(this.thePlayer.posY);
int z = MathHelper.floor_double(this.thePlayer.posZ);
BlockPos pos = new BlockPos(x, y, z);
return this.thePlayer.worldObj.getBlockState(pos).getBlock() == blockID || this.thePlayer.worldObj.getBlockState(pos.up()).getBlock() == blockID || this.thePlayer.worldObj.getBlockState(pos.down()).getBlock() == blockID;
}
/*
* Increases the maximum amount of HP (Caps at 20)
*/
public void increaseMaxHP()
{
this.lifeShardsUsed = this.lifeShardsUsed + 2F;
this.healthModifier = new AttributeModifier(healthUUID, "Aether Health Modifier", this.lifeShardsUsed, 0);
if (this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).getModifier(healthUUID) != null)
{
this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).removeModifier(this.healthModifier);
}
this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).applyModifier(this.healthModifier);
}
/*
* An updater to update the players HP
*/
public void refreshMaxHP()
{
this.healthModifier = new AttributeModifier(healthUUID, "Aether Health Modifier", this.lifeShardsUsed, 0);
if (this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).getModifier(healthUUID) != null)
{
this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).removeModifier(this.healthModifier);
}
this.thePlayer.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).applyModifier(this.healthModifier);
}
/*
* Instance of the current extra health the player has
*/
public float getExtraHealth()
{
return this.lifeShardsUsed;
}
/*
* Instance of the boss the player is fighting
*/
public Entity getCurrentBoss()
{
return this.currentBoss;
}
/*
* Sets the boss the player is fighting
*/
public void setCurrentBoss(Entity currentBoss)
{
this.currentBoss = currentBoss;
}
/*
* Sets the cooldown and name of the players hammer
*/
public boolean setGeneralCooldown(int cooldown, String stackName)
{
if (this.cooldown == 0)
{
this.cooldown = cooldown;
this.cooldownMax = cooldown;
this.cooldownName = stackName;
return true;
}
else
{
return false;
}
}
/*
* Instance of the hammers cooldown
*/
public int getCooldown()
{
return this.cooldown;
}
/*
* Sets the cooldown of the players hammer
*/
public void setCooldown(int cooldown)
{
this.cooldown = cooldown;
}
/*
* The max cooldown of the players hammer
*/
public int getCooldownMax()
{
return this.cooldownMax;
}
/*
* The name of the players hammer
*/
public String getCooldownName()
{
return this.cooldownName;
}
/*
* Instance of the poison used to move the player
*/
public AetherPoisonMovement poisonInstance()
{
return this.poison;
}
/*
* Afflicts a set amount of poison to the player
*/
public void afflictPoison()
{
this.poison.afflictPoison();
}
/*
* Afflicts a set amount of remedy to the player
*/
public void attainCure(int time)
{
this.poison.curePoison(time);
}
/*
* A checker to tell if the player is poisoned or not
*/
public boolean isPoisoned()
{
return this.poison.poisonTime > 0;
}
/*
* A checker to tell if the player is curing or not
*/
public boolean isCured()
{
return this.poison.poisonTime < 0;
}
/*
* Checks if the player is jumping or not
*/
public boolean isJumping()
{
return this.isJumping;
}
/*
* Sets if the player is jumping or not
*/
public void setJumping(boolean isJumping)
{
this.isJumping = isJumping;
}
/*
* Checks if the player is a donator or not
*/
public boolean isDonator()
{
return this.isDonator;
}
/*
* Sets if the player is a donator or not
*/
public void setDonator(boolean isDonator)
{
this.isDonator = isDonator;
}
/*
* Updates Player accessories
*/
public void updateAccessories()
{
if (!this.thePlayer.worldObj.isRemote)
{
AetherNetworkingManager.sendToAll(new PacketAccessory(this));
}
}
}