| package com.legacy.aether.items.weapons; |
| |
| import net.minecraft.entity.player.EntityPlayer; |
| import net.minecraft.item.EnumRarity; |
| import net.minecraft.item.ItemStack; |
| import net.minecraft.item.ItemSword; |
| import net.minecraft.world.World; |
| |
| import com.legacy.aether.entities.projectile.EntityHammerProjectile; |
| import com.legacy.aether.items.ItemsAether; |
| import com.legacy.aether.player.PlayerAether; |
| import com.legacy.aether.registry.creative_tabs.AetherCreativeTabs; |
| |
| public class ItemNotchHammer extends ItemSword { |
| |
| public ItemNotchHammer() { |
| super(ToolMaterial.IRON); |
| this.setCreativeTab(AetherCreativeTabs.weapons); |
| } |
| |
| @Override |
| public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) { |
| return false; |
| } |
| |
| @Override |
| public EnumRarity getRarity(ItemStack stack) { |
| return ItemsAether.aether_loot; |
| } |
| |
| @Override |
| public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer) { |
| if (entityplayer.capabilities.isCreativeMode) { |
| world.playSound(entityplayer.posX, entityplayer.posY, entityplayer.posZ, "mob.ghast.fireball", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 0.8F), false); |
| |
| if (!world.isRemote) { |
| EntityHammerProjectile hammerProjectile = new EntityHammerProjectile(world, entityplayer); |
| hammerProjectile.shoot(entityplayer, entityplayer.rotationPitch, entityplayer.rotationYaw, 0.0F, 1.5F, 1.0F); |
| world.spawnEntityInWorld(hammerProjectile); |
| } |
| } else if (PlayerAether.get(entityplayer).setHammerCooldown(200, itemstack.getDisplayName())) { |
| itemstack.damageItem(1, entityplayer); |
| |
| world.playSound(entityplayer.posX, entityplayer.posY, entityplayer.posZ, "mob.ghast.fireball", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 0.8F), false); |
| |
| if (!world.isRemote) { |
| EntityHammerProjectile hammerProjectile = new EntityHammerProjectile(world, entityplayer); |
| hammerProjectile.shoot(entityplayer, entityplayer.rotationPitch, entityplayer.rotationYaw, 0.0F, 1.5F, 1.0F); |
| world.spawnEntityInWorld(hammerProjectile); |
| } |
| } |
| |
| return itemstack; |
| } |
| |
| } |