1. f4f907c Get player from channel directly instead of storing it in the data storage by Shevchik · 10 years ago
  2. e803b3f Cleanup DataStorage properly by Shevchik · 10 years ago
  3. 0e00277 Use enummap by Shevchik · 10 years ago
  4. 20e1761 Use watched entities to check if teleported entity is tnt or falling by Shevchik · 10 years ago
  5. efc1123 Comment out map packet, it shouldn't be here yet by Shevchik · 10 years ago
  6. ecdbff4 Read data to separate buffer and release original one by Shevchik · 10 years ago
  7. 585b9bb A little better channel pipeline rebuild by Shevchik · 10 years ago
  8. 6254ca6 Throw exception, not the cause by Shevchik · 10 years ago
  9. 8bbd686 Format and clenup by Shevchik · 10 years ago
  10. fbaa5fb Add interafces for decoders and encoders to remove reflection overhead by Shevchik · 10 years ago
  11. 519cca1 Use our own packet decoders and encoders for 1.8 to simplify protocollib by Shevchik · 10 years ago
  12. 65f1d9c Rewrite initial decoder a bit by Shevchik · 10 years ago
  13. ae2626b Remap packet ice to snow for 1.5.2 because packed ice is not transparent by Shevchik · 10 years ago
  14. 2d1beb1 Catch ioobe on login too. Print connected protocol version. by Shevchik · 10 years ago
  15. 137e1b3 Remove staticstics handler, i'm not going to write a function that by Shevchik · 10 years ago
  16. ce99489 Transform disconnect packet for 1.5.2 and 1.6 by Shevchik · 10 years ago
  17. f7b695e Add watched entity to map even if we skip it by Shevchik · 10 years ago
  18. b29131e Add command to get entity by id for better debug by Shevchik · 10 years ago
  19. 1a747ee Inject new enchant table block, makes enchant tables work right after by Shevchik · 10 years ago
  20. 7659d4e Just skip spawning armor stand, too much people are using it for holograms. by Shevchik · 10 years ago
  21. 9af49a7 Fix heads skull owner nbt tag by Shevchik · 10 years ago
  22. 5b361e5 Check type, not id by Shevchik · 10 years ago
  23. 0b6337b Skip armor stands spawned by entity living packet by Shevchik · 10 years ago
  24. 46e669e Bump version by Shevchik · 10 years ago
  25. eeb05c5 Remap boat too by Shevchik · 10 years ago
  26. 0bc87fa Fix nametags remap for 1.5.2. Mojang changed almost everything >_<. by Shevchik · 10 years ago
  27. a3af7cf Use 31 as the key for datawacher object when datawatcher cannot send any data by Shevchik · 10 years ago
  28. e9ced7a Fix datawatcher filter for 1.5.2 by Shevchik · 10 years ago
  29. 215105e Faster way to split some packets by Shevchik · 10 years ago
  30. 9ad66df Catch throwable by Shevchik · 10 years ago
  31. f1e3136 Fix ender chest open by Shevchik · 10 years ago
  32. 8dc60d8 Reset reader index after scheduling task by Shevchik · 10 years ago
  33. 1a35bd0 Set version 4.4 by Shevchik · 10 years ago
  34. e3b69df Wait a bit before responding as 1.5.2 protocol. by Shevchik · 10 years ago
  35. cfa8c74 Fix invalid hardened clay remap for 1.5.2 by Shevchik · 10 years ago
  36. cc5a547 Remap potion and arrows effect data for 1.5.2 properly by Shevchik · 10 years ago
  37. 376b9ee Filter unknown potion effects for 1.5.2 by Shevchik · 10 years ago
  38. 74f43f7 Fix NPE by Shevchik · 10 years ago
  39. 0589877 Add command to view connected players protocols by Shevchik · 10 years ago
  40. 998ff06 Flush channel for non netty protocols. by Shevchik · 10 years ago
  41. 6d08a0e Move watched entities maps to transformers because they are only used by Shevchik · 10 years ago
  42. 1110723 Fix negative tablist size by Shevchik · 10 years ago
  43. e4ebb65 Remap stained clay for 1.5.2 by Shevchik · 10 years ago
  44. 87ba642 Remap wolf health for 1.5.2 by Shevchik · 10 years ago
  45. 680eb91 Forgot about other players by Shevchik · 10 years ago
  46. 21ed061 This should use watched entity too by Shevchik · 10 years ago
  47. 8911642 Better datawatcher filter system by Shevchik · 10 years ago
  48. 0f57396 It doesn't work :( by Shevchik · 10 years ago
  49. 4250241 [Experimental] Inject our own entity list that allows fast entity by id lookup by Shevchik · 10 years ago
  50. ede59ac Add missing remap by Shevchik · 10 years ago
  51. 68ad762 Fix splitArray function by Shevchik · 10 years ago
  52. d72bb35 Add some collections for future use by Shevchik · 10 years ago
  53. a4a7560 Clamp tablist size by Shevchik · 10 years ago
  54. f454e38 Forgot return by Shevchik · 10 years ago
  55. 15ab9ed Fix playerInfo for 1.5.2 and 1.6 by Shevchik · 10 years ago
  56. 169ac8d Split entity destroy packet for 1.5.2 and 1.6 too by Shevchik · 10 years ago
  57. 603b21d A little bit better way to split packets by Shevchik · 10 years ago
  58. 92e5fe3 Probably fixed too large entity destory packet at least for 1.7 by Shevchik · 10 years ago
  59. 69837d6 Get entity from entitylist. Very slow, currently just used for testing by Shevchik · 10 years ago
  60. 3a31f73 Catch indexoutofbounds exception in initial decoder on 1.5.2/1.6 ping. by Shevchik · 10 years ago
  61. bc2dbbe Change version by Shevchik · 10 years ago
  62. c14e313 Fix scoreboards, remove debug by Shevchik · 10 years ago
  63. 9089ab3 Add debug by Shevchik · 10 years ago
  64. ef5a258 And again by Shevchik · 10 years ago
  65. 28398ce Update readme again by Shevchik · 10 years ago
  66. 8912b91 Update README and gitignore by Shevchik · 10 years ago
  67. 50cf3ae Add ant buildfile by Shevchik · 10 years ago
  68. 55615d8 Get entity from EntityTracker if getting entity from world failed. by Shevchik · 10 years ago
  69. 9f749c8 Change version by Shevchik · 10 years ago
  70. 2876b1d Add fake packet listener to network manager on create to prevent some crashes by Shevchik · 10 years ago
  71. 1f7ad28 Add enchanting support for 1.5.2 by Shevchik · 10 years ago
  72. 51dcb40 Add enchanting support for 1.6.4 by Shevchik · 10 years ago
  73. 0df62af Add missing remaps by Shevchik · 10 years ago
  74. eb18d57 Add enchant table support for 1.7 by Shevchik · 10 years ago
  75. e07c724 Update README by Shevchik · 10 years ago
  76. 7db7c12 Fix client command packet by Shevchik · 10 years ago
  77. bbe6429 Fix tileEntityData packet by Shevchik · 10 years ago
  78. 26be4cf Change version by Shevchik · 10 years ago
  79. 7f81321 Update README by Shevchik · 10 years ago
  80. fc475e8 Add experimental 1.5.2 support by Shevchik · 10 years ago
  81. 04c00e7 Change version by Shevchik · 10 years ago
  82. beb8813 Add client data decryption. That adds almost full support for 1.6. by Shevchik · 10 years ago
  83. 048687b Remap login packets too. Just need to add the client data decryption. by Shevchik · 10 years ago
  84. cf43b52 Forgot that file by Shevchik · 10 years ago
  85. 82eb6a7 Fix outbound chat by Shevchik · 10 years ago
  86. a76c85c Fix chatflags parsing by Shevchik · 10 years ago
  87. 73d88ed Finish 1.6.4 play packets implementation. Just need to fix login now. by Shevchik · 10 years ago
  88. a62dee6 Format code by Shevchik · 10 years ago
  89. 62bd6df Remove some TODOs by Shevchik · 10 years ago
  90. f85f214 Finish remap list and fix player position by Shevchik · 10 years ago
  91. 3d66395 EntityLiving packet finished. All clientbound packets are finished. by Shevchik · 10 years ago
  92. 21a9e6e Spawn object by Shevchik · 10 years ago
  93. a8fed1b Copy remappers and datawatcher filter from 1.7 transformer by Shevchik · 10 years ago
  94. d8e3c3f That was a simple mistake by Shevchik · 10 years ago
  95. 06ab1f0 More packets. Now just need to finish mob and vehicle packets, and find by Shevchik · 10 years ago
  96. ced204c Move some methods to utils by Shevchik · 10 years ago
  97. 8ee1e76 A bit more packets by Shevchik · 10 years ago
  98. 808fdb5 Fix block break animation packet. Some more packets for 1.6 by Shevchik · 10 years ago
  99. db3a6ae A bit more packets before i go to sleep by Shevchik · 10 years ago
  100. 8202a99 Catch exceptions in initial decoder by Shevchik · 10 years ago