- e803b3f Cleanup DataStorage properly by Shevchik · 10 years ago
- 0e00277 Use enummap by Shevchik · 10 years ago
- 20e1761 Use watched entities to check if teleported entity is tnt or falling by Shevchik · 10 years ago
- efc1123 Comment out map packet, it shouldn't be here yet by Shevchik · 10 years ago
- ecdbff4 Read data to separate buffer and release original one by Shevchik · 10 years ago
- 585b9bb A little better channel pipeline rebuild by Shevchik · 10 years ago
- 6254ca6 Throw exception, not the cause by Shevchik · 10 years ago
- 8bbd686 Format and clenup by Shevchik · 10 years ago
- fbaa5fb Add interafces for decoders and encoders to remove reflection overhead by Shevchik · 10 years ago
- 519cca1 Use our own packet decoders and encoders for 1.8 to simplify protocollib by Shevchik · 10 years ago
- 65f1d9c Rewrite initial decoder a bit by Shevchik · 10 years ago
- ae2626b Remap packet ice to snow for 1.5.2 because packed ice is not transparent by Shevchik · 10 years ago
- 2d1beb1 Catch ioobe on login too. Print connected protocol version. by Shevchik · 10 years ago
- 137e1b3 Remove staticstics handler, i'm not going to write a function that by Shevchik · 10 years ago
- ce99489 Transform disconnect packet for 1.5.2 and 1.6 by Shevchik · 10 years ago
- f7b695e Add watched entity to map even if we skip it by Shevchik · 10 years ago
- b29131e Add command to get entity by id for better debug by Shevchik · 10 years ago
- 1a747ee Inject new enchant table block, makes enchant tables work right after by Shevchik · 10 years ago
- 7659d4e Just skip spawning armor stand, too much people are using it for holograms. by Shevchik · 10 years ago
- 9af49a7 Fix heads skull owner nbt tag by Shevchik · 10 years ago
- 5b361e5 Check type, not id by Shevchik · 10 years ago
- 0b6337b Skip armor stands spawned by entity living packet by Shevchik · 10 years ago
- 46e669e Bump version by Shevchik · 10 years ago
- eeb05c5 Remap boat too by Shevchik · 10 years ago
- 0bc87fa Fix nametags remap for 1.5.2. Mojang changed almost everything >_<. by Shevchik · 10 years ago
- a3af7cf Use 31 as the key for datawacher object when datawatcher cannot send any data by Shevchik · 10 years ago
- e9ced7a Fix datawatcher filter for 1.5.2 by Shevchik · 10 years ago
- 215105e Faster way to split some packets by Shevchik · 10 years ago
- 9ad66df Catch throwable by Shevchik · 10 years ago
- f1e3136 Fix ender chest open by Shevchik · 10 years ago
- 8dc60d8 Reset reader index after scheduling task by Shevchik · 10 years ago
- 1a35bd0 Set version 4.4 by Shevchik · 10 years ago
- e3b69df Wait a bit before responding as 1.5.2 protocol. by Shevchik · 10 years ago
- cfa8c74 Fix invalid hardened clay remap for 1.5.2 by Shevchik · 10 years ago
- cc5a547 Remap potion and arrows effect data for 1.5.2 properly by Shevchik · 10 years ago
- 376b9ee Filter unknown potion effects for 1.5.2 by Shevchik · 10 years ago
- 74f43f7 Fix NPE by Shevchik · 10 years ago
- 0589877 Add command to view connected players protocols by Shevchik · 10 years ago
- 998ff06 Flush channel for non netty protocols. by Shevchik · 10 years ago
- 6d08a0e Move watched entities maps to transformers because they are only used by Shevchik · 10 years ago
- 1110723 Fix negative tablist size by Shevchik · 10 years ago
- e4ebb65 Remap stained clay for 1.5.2 by Shevchik · 10 years ago
- 87ba642 Remap wolf health for 1.5.2 by Shevchik · 10 years ago
- 680eb91 Forgot about other players by Shevchik · 10 years ago
- 21ed061 This should use watched entity too by Shevchik · 10 years ago
- 8911642 Better datawatcher filter system by Shevchik · 10 years ago
- 0f57396 It doesn't work :( by Shevchik · 10 years ago
- 4250241 [Experimental] Inject our own entity list that allows fast entity by id lookup by Shevchik · 10 years ago
- ede59ac Add missing remap by Shevchik · 10 years ago
- 68ad762 Fix splitArray function by Shevchik · 10 years ago
- d72bb35 Add some collections for future use by Shevchik · 10 years ago
- a4a7560 Clamp tablist size by Shevchik · 10 years ago
- f454e38 Forgot return by Shevchik · 10 years ago
- 15ab9ed Fix playerInfo for 1.5.2 and 1.6 by Shevchik · 10 years ago
- 169ac8d Split entity destroy packet for 1.5.2 and 1.6 too by Shevchik · 10 years ago
- 603b21d A little bit better way to split packets by Shevchik · 10 years ago
- 92e5fe3 Probably fixed too large entity destory packet at least for 1.7 by Shevchik · 10 years ago
- 69837d6 Get entity from entitylist. Very slow, currently just used for testing by Shevchik · 10 years ago
- 3a31f73 Catch indexoutofbounds exception in initial decoder on 1.5.2/1.6 ping. by Shevchik · 10 years ago
- bc2dbbe Change version by Shevchik · 10 years ago
- c14e313 Fix scoreboards, remove debug by Shevchik · 10 years ago
- 9089ab3 Add debug by Shevchik · 10 years ago
- ef5a258 And again by Shevchik · 10 years ago
- 28398ce Update readme again by Shevchik · 10 years ago
- 8912b91 Update README and gitignore by Shevchik · 10 years ago
- 50cf3ae Add ant buildfile by Shevchik · 10 years ago
- 55615d8 Get entity from EntityTracker if getting entity from world failed. by Shevchik · 10 years ago
- 9f749c8 Change version by Shevchik · 10 years ago
- 2876b1d Add fake packet listener to network manager on create to prevent some crashes by Shevchik · 10 years ago
- 1f7ad28 Add enchanting support for 1.5.2 by Shevchik · 10 years ago
- 51dcb40 Add enchanting support for 1.6.4 by Shevchik · 10 years ago
- 0df62af Add missing remaps by Shevchik · 10 years ago
- eb18d57 Add enchant table support for 1.7 by Shevchik · 10 years ago
- e07c724 Update README by Shevchik · 10 years ago
- 7db7c12 Fix client command packet by Shevchik · 10 years ago
- bbe6429 Fix tileEntityData packet by Shevchik · 10 years ago
- 26be4cf Change version by Shevchik · 10 years ago
- 7f81321 Update README by Shevchik · 10 years ago
- fc475e8 Add experimental 1.5.2 support by Shevchik · 10 years ago
- 04c00e7 Change version by Shevchik · 10 years ago
- beb8813 Add client data decryption. That adds almost full support for 1.6. by Shevchik · 10 years ago
- 048687b Remap login packets too. Just need to add the client data decryption. by Shevchik · 10 years ago
- cf43b52 Forgot that file by Shevchik · 10 years ago
- 82eb6a7 Fix outbound chat by Shevchik · 10 years ago
- a76c85c Fix chatflags parsing by Shevchik · 10 years ago
- 73d88ed Finish 1.6.4 play packets implementation. Just need to fix login now. by Shevchik · 10 years ago
- a62dee6 Format code by Shevchik · 10 years ago
- 62bd6df Remove some TODOs by Shevchik · 10 years ago
- f85f214 Finish remap list and fix player position by Shevchik · 10 years ago
- 3d66395 EntityLiving packet finished. All clientbound packets are finished. by Shevchik · 10 years ago
- 21a9e6e Spawn object by Shevchik · 10 years ago
- a8fed1b Copy remappers and datawatcher filter from 1.7 transformer by Shevchik · 10 years ago
- d8e3c3f That was a simple mistake by Shevchik · 10 years ago
- 06ab1f0 More packets. Now just need to finish mob and vehicle packets, and find by Shevchik · 10 years ago
- ced204c Move some methods to utils by Shevchik · 10 years ago
- 8ee1e76 A bit more packets by Shevchik · 10 years ago
- 808fdb5 Fix block break animation packet. Some more packets for 1.6 by Shevchik · 10 years ago
- db3a6ae A bit more packets before i go to sleep by Shevchik · 10 years ago
- 8202a99 Catch exceptions in initial decoder by Shevchik · 10 years ago
- 4a83988 Packet ids are written as byte, not as int by Shevchik · 10 years ago