1. c0092e8 Append more info to chunk data parse error exception message by Shevchik · 8 years ago
  2. ff9a8f9 Some changes to exception messages. TODO: custom exception for chunk decoder. by Shevchik · 8 years ago
  3. 269314f Get remote address from network manager here too by Shevchik · 8 years ago
  4. 2c94f16 Add missing entity metadata remaps by Shevchik · 8 years ago
  5. e789044 Remove meta validation, not needed at this step anyway by Shevchik · 8 years ago
  6. 29dfa65 Support for java 7 by Shevchik · 8 years ago
  7. 51179d3 Don't allow client to keep requesting server info by Shevchik · 8 years ago
  8. 0e98d5d Send world sound as custom world sound to 1.9, works better that mnually by Shevchik · 8 years ago
  9. 84b6e8a Ignore some exceptions properly by Shevchik · 8 years ago
  10. 1f7c187 Ignore more useless exceptions by Shevchik · 8 years ago
  11. 74dbf78 Add error log that records all exceptions occured on network by Shevchik · 8 years ago
  12. e68b8b5 Fix some checks in inventory packets by Shevchik · 8 years ago
  13. b1db610 Just use mojang databits implementation. TODO: Create own one to reduce by Shevchik · 8 years ago
  14. 8f26368 Update README by Shevchik · 8 years ago
  15. 749e83f Use mojang databits for now to decode chunk data. by Shevchik · 8 years ago
  16. 6d1ef13 Remapping block to air is bad idea by Shevchik · 8 years ago
  17. 3e2436e Rewrite entity metadata remapper. Now values are always type validated, by Shevchik · 8 years ago
  18. 1037736 Register custom sound packet. Remove test commands from command handler. by Shevchik · 8 years ago
  19. 3485f0c Register entity destroy to fix mem leak by Shevchik · 8 years ago
  20. db7f41a Register respawn packet by Shevchik · 8 years ago
  21. 3cce9d5 Implement custom world sound packet, but don't use it yet. by Shevchik · 8 years ago
  22. ddd25f0 Register inventory middle packets so items get remapped by Shevchik · 8 years ago
  23. 75bce6e Use proper metadata serializer for spawn player by Shevchik · 8 years ago
  24. 76a9642 Create libs dir if not present by Shevchik · 8 years ago
  25. c3f87f4 Remap block change packets by Shevchik · 8 years ago
  26. 9388e13 Remap chunk data by Shevchik · 8 years ago
  27. c968f2a Remap blocks, items, entities. by Shevchik · 8 years ago
  28. 9c38df3 Fix order id by Shevchik · 8 years ago
  29. 04cea56 Basic support for 1.9.4 by Shevchik · 8 years ago
  30. b170326 Remap entity metadata by Shevchik · 8 years ago
  31. 299c7f1 Basic support for 1.9.0-1.9.2 by Shevchik · 8 years ago
  32. 107ef0d Two underscores for version separator in middle packet impls by Shevchik · 8 years ago
  33. 596aaca Add 1.10 decoder/encoder also use for 1.9 so it will kick player with a message by Shevchik · 8 years ago
  34. 98f84ae Unify login and handshake listeners by Shevchik · 8 years ago
  35. a34e18b Fix field names by Shevchik · 8 years ago
  36. 1d2b0bc Update entity metadata remapper by Shevchik · 8 years ago
  37. 4dc3d05 Update packet format, remove 1.9 support for now. by Shevchik · 8 years ago
  38. ceaaba0 Update nms import (not checked). by Shevchik · 8 years ago
  39. 998a06e Raise processing threads amount to integer max value. (Many plugins can by Shevchik · 8 years ago
  40. c5e703c Move effect id remapper to legacy pacakge, add new id remapper that by Shevchik · 8 years ago
  41. 1841e30 Better remaps for some blocks by Shevchik · 8 years ago
  42. 851522d Fix remap registry by Shevchik · 8 years ago
  43. 3d57bb8 Update block remapper api by Shevchik · 9 years ago
  44. 81151e7 Fix mob leash by Shevchik · 9 years ago
  45. d271539 equals for some types by Shevchik · 9 years ago
  46. 3e048c7 Use guava cache for throttle tracker by Shevchik · 9 years ago
  47. 5087852 Rename method by Shevchik · 9 years ago
  48. 9eb7446 Start new development build. Calling .class.getName() doesn't alwyas by Shevchik · 9 years ago
  49. b6b1d03 Set release version by Shevchik · 9 years ago
  50. d8eb080 Enable compression for 1.8. All this time it was disabled, which caused by Shevchik · 9 years ago
  51. 928f248 Update README by Shevchik · 9 years ago
  52. fc1c602 Potion type name can also be without namespace. Also use arrays to hold by Shevchik · 9 years ago
  53. 0d85963 Hook into paperspigot pending network manager list if present by Shevchik · 9 years ago
  54. 812484b Call getTypeId and catch all exceptions on metadata transformation to by Shevchik · 9 years ago
  55. b4bee56 Change some exceptions to more fittings ones. Rewrite varint frame by Shevchik · 9 years ago
  56. 3b1b467 ByteBufInputStream is stupid by Shevchik · 9 years ago
  57. 7d1db9f Write all positions using serializer methods by Shevchik · 9 years ago
  58. 27bc490 Limit nbt read buffer by Shevchik · 9 years ago
  59. 6241313 Some changes to varint reading/writing by Shevchik · 9 years ago
  60. db7c148 Use readByteArray(Short.MAX_VALUE) to remove read limit for < 1.7, by Shevchik · 9 years ago
  61. ad7edf2 readString(Short.MAX_VALUE) -> readString() by Shevchik · 9 years ago
  62. 2c212d6 Update README by Shevchik · 9 years ago
  63. eddc64f Throw exception on missing packet decoder for 1.4.7 too by Shevchik · 9 years ago
  64. 25fd594 Added named world sound middle packet by Shevchik · 9 years ago
  65. 0c651a0 Send block place sound for player who placed the block < 1.9 by Shevchik · 9 years ago
  66. 75aed85 Remap chest open and chest close sounds by Shevchik · 9 years ago
  67. 9c82736 Use writeLegacyPosition*() where possible by Shevchik · 9 years ago
  68. 68dafac Better Position to long convert by Shevchik · 9 years ago
  69. cee1bf4 Pass serializer directly to metadata decoder. Restrict changing buffers by Shevchik · 9 years ago
  70. 492fe89 Remove old PacketDataSerializer completely by Shevchik · 9 years ago
  71. 4fc003b Reuse code by Shevchik · 9 years ago
  72. b5c2154 Rewrite packet recoders to not use nms directly part1 by Shevchik · 9 years ago
  73. be5e5e0 Don't compress if there isn't anything to compress. by Shevchik · 9 years ago
  74. 122f71a Remove no longer needed constructor override, preferDirect is now try by by Shevchik · 9 years ago
  75. fd2abfe Use constants. by Shevchik · 9 years ago
  76. 40b970e Override handle() so local storage is not used by Shevchik · 9 years ago
  77. 0ee3a75 Support for 1.9.0 by Shevchik · 9 years ago
  78. 9cc45cd Fix dimension id read from login packet. This was working only because by Shevchik · 9 years ago
  79. dc3bd1c Fix sounds for 1.9.0 by Shevchik · 9 years ago
  80. 2537da1 Initial support for 1.9.0-1.9.2 by Shevchik · 9 years ago
  81. 182486a getValue()for Translatable component should return the result of by Shevchik · 9 years ago
  82. 25a3e99 Use toLegacyText from chat component by Shevchik · 9 years ago
  83. bac65d2 Rename by Shevchik · 9 years ago
  84. f0e56c6 Move constants by Shevchik · 9 years ago
  85. 7281bcd Set pipeline builder for 1.9.4 by Shevchik · 9 years ago
  86. c777cec Move serializers to separate package by Shevchik · 9 years ago
  87. 1aeefb4 Update readme by Shevchik · 9 years ago
  88. 2522895 Transform flower pot nbt too for 1.7.* by Shevchik · 9 years ago
  89. ed851bc Do chunk tiles transformation for < 1.8 too. by Shevchik · 9 years ago
  90. 85e4bf9 Transform chunk tiles data to block tile update packets by Shevchik · 9 years ago
  91. c765e1a Update to 1.9.4. No tile data update and 1.9.0-1.9.2 versions support for now. by Shevchik · 9 years ago
  92. 2e5a611 Apply animate packet reorderer to all < 1.9 versions. by Shevchik · 9 years ago
  93. f689522 Use signle field to reduce memory allocation by Shevchik · 9 years ago
  94. 8193a9a Remove that no longer needed check by Shevchik · 9 years ago
  95. 67ac764 Another attempt at fixing attack cooldown, reorder animate packet to be by Shevchik · 9 years ago
  96. e724afd Do not send particles with type > 41 for 1.8 versions by Shevchik · 9 years ago
  97. 02c9664 Fix < 1.9 always getting attack cooldown. by Shevchik · 9 years ago
  98. 1f08bb6 More packages names changes. by Shevchik · 9 years ago
  99. e365553 Change packages names to more fittings ones. by Shevchik · 9 years ago
  100. 70545b3 Cache dimension Id on login and respawn, and use it to determine if by Shevchik · 9 years ago