1. cb7d54c client packet handler is client anyway, so getting the world instance directly from the player object should work by Florian Nücke · 11 years ago
  2. 92d58f7 component ids and installation/uninstallation of block components by Florian Nücke · 11 years ago
  3. a059183 some groundwork for networking (e.g. for updating monitors on client when graphics card on server does something) by Florian Nücke · 11 years ago
  4. f9cd7fd working on drivers by Florian Nücke · 11 years ago
  5. baad2eb another eris update by Florian Nücke · 11 years ago
  6. dca40c9 updated libs to new eris version by Florian Nücke · 11 years ago
  7. 28a54ae updated libs based on new eris version by Florian Nücke · 11 years ago
  8. c9136a6 updated libs based on newer eris version (has some more checks) by Florian Nücke · 11 years ago
  9. a5fdb98 less deadlocks, more locks! isn't multi-threading fun? by Florian Nücke · 11 years ago
  10. 87a420b trying to write libraries every start, to force updates if possible by Florian Nücke · 11 years ago
  11. 0327cec resumable computers; signals appear to work; fixed bug in allocator in jnlua by Florian Nücke · 11 years ago
  12. 4e820da switched to Lua 5.2 and JNLua 1.0.5; x64 libs (hopefully) by Florian Nücke · 11 years ago
  13. 61f53b9 init by Florian Nücke · 11 years ago