1. 2edb614 cleaned up inventory code a little and made it so that item components are installed / uninstalled when added / removed from a computer by Florian Nücke · 11 years ago
  2. 0360cc6 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
  3. c94488c Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
  4. 54dbabb hooked up client packet handler by Florian Nücke · 11 years ago
  5. b373d95 I dont know^^ to long ago most likely some tests for gui by Johannes Lohrer · 11 years ago
  6. 2c6259b gpu item in list and extracted component cache for item components to be reusable (e.g. for hdds) by Florian Nücke · 11 years ago
  7. cb7d54c client packet handler is client anyway, so getting the world instance directly from the player object should work by Florian Nücke · 11 years ago
  8. 92d58f7 component ids and installation/uninstallation of block components by Florian Nücke · 11 years ago
  9. a059183 some groundwork for networking (e.g. for updating monitors on client when graphics card on server does something) by Florian Nücke · 11 years ago
  10. f9cd7fd working on drivers by Florian Nücke · 11 years ago
  11. 95bf07f Added basic gui no texture yet by Johannes Lohrer · 11 years ago
  12. a5fdb98 less deadlocks, more locks! isn't multi-threading fun? by Florian Nücke · 11 years ago
  13. 87a420b trying to write libraries every start, to force updates if possible by Florian Nücke · 11 years ago
  14. 0327cec resumable computers; signals appear to work; fixed bug in allocator in jnlua by Florian Nücke · 11 years ago
  15. 4e820da switched to Lua 5.2 and JNLua 1.0.5; x64 libs (hopefully) by Florian Nücke · 11 years ago
  16. 61f53b9 init by Florian Nücke · 11 years ago