- 16ec4f6 display lists for screen gui and general performance improvement in monospace font renderer (not rendering spaces, just translate) by Florian Nücke · 11 years ago
- 20028c9 fixes in monospace font renderer and gui for screen by Florian Nücke · 11 years ago
- 93a38a3 minor cleanup in driver wrapping code by Florian Nücke · 11 years ago
- acd00aa fixed driver callback persistence by Florian Nücke · 11 years ago
- 5b817e3 couple of fixes here and there; tile entity renderers for computer (environment light independent "on" light) and screen (text, for testing / preparation for multiblock screens). hardly efficient at this time, display lists will come later. by Florian Nücke · 11 years ago
- 8fed193 screen block textures by Florian Nücke · 11 years ago
- 551fd3b remembered that blocks' metadata is only four bit, so moved rotation logic to a tileentity base class and also made it more flexible (supporting all 6 facings via pitch/yaw); added block textures for for computer (different for on/off) by Florian Nücke · 11 years ago
- b98b029 localization in file; fixed ascii font texture (was missed one char, 223 i think); switched from multiple "real" blocks to one proxy block with many sub-blocks, so we only need one block ID (todo: same for items, if possible) by Florian Nücke · 11 years ago
- ae0a865 monospace font (mix of bitstream vera and andale mono) and renderer, renders at half scale for antialiased font by Florian Nücke · 11 years ago
- 978e413 gui refactoring by Florian Nücke · 11 years ago
- a88b4f5 merged renderer used for screen into screen gui class by Florian Nücke · 11 years ago
- c90d7d1 renamed proxies to be symmetric by Florian Nücke · 11 years ago
- 2b25bc2 happy shuffling... let's see. moved textbuffer from graphicscard to screen on the server side, because it a) makes sense b) makes it much less painful to synchronize server and client screens. expanded networking a bit, with a sender and handler class for server and client. centralized for now, until I can think of an elegant, symmetric way of decentralizing it. initializing screens on client side when created. dynamically retrieving component instances when needed (not storing them anywhere) which *should* work around any issues related to installed block components living in unloaded chunks. by Florian Nücke · 11 years ago
- c5e3b7e textbox tweaks by Florian Nücke · 11 years ago
- ae5a793 cleanup and some fixes by Florian Nücke · 11 years ago
- 75d8a52 Merge branch 'master' of cil.li:oc by Florian Nücke · 11 years ago
- 87892c3 basic 'write' implementation for lua (writing stuff to the screen); fixed/added array return value support (jnlua only supports tables -> java, not the other way around as it turns out) by Florian Nücke · 11 years ago
- 677f075 made display resolution dependent only display text if within the textfield by Johannes Lohrer · 11 years ago
- 95a15ed new ScreenGui.scala by Johannes Lohrer · 11 years ago
- e55dfe9 Automatic linebreaks by Johannes Lohrer · 11 years ago
- ca16ac2 resolved conflicts by Florian Nücke · 11 years ago
- 3754ee1 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 1fc8d00 own text field by Johannes Lohrer · 11 years ago
- 2cabc85 type constraint for tileentity reader in client packethandler by Florian Nücke · 11 years ago
- 9e2c19a fixed a lot of stuff regarding driver callbacks and wrapped exceptions to hide java part of them on the lua side; screen updates are properly sent to the client by Florian Nücke · 11 years ago
- 2edb614 cleaned up inventory code a little and made it so that item components are installed / uninstalled when added / removed from a computer by Florian Nücke · 11 years ago
- 0360cc6 Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- c94488c Merge branch 'master' of cil.li:oc by Johannes Lohrer · 11 years ago
- 54dbabb hooked up client packet handler by Florian Nücke · 11 years ago
- b373d95 I dont know^^ to long ago most likely some tests for gui by Johannes Lohrer · 11 years ago
- 2c6259b gpu item in list and extracted component cache for item components to be reusable (e.g. for hdds) by Florian Nücke · 11 years ago
- cb7d54c client packet handler is client anyway, so getting the world instance directly from the player object should work by Florian Nücke · 11 years ago
- 92d58f7 component ids and installation/uninstallation of block components by Florian Nücke · 11 years ago
- a059183 some groundwork for networking (e.g. for updating monitors on client when graphics card on server does something) by Florian Nücke · 11 years ago
- f9cd7fd working on drivers by Florian Nücke · 11 years ago
- baad2eb another eris update by Florian Nücke · 11 years ago
- dca40c9 updated libs to new eris version by Florian Nücke · 11 years ago
- 28a54ae updated libs based on new eris version by Florian Nücke · 11 years ago
- c9136a6 updated libs based on newer eris version (has some more checks) by Florian Nücke · 11 years ago
- 95bf07f Added basic gui no texture yet by Johannes Lohrer · 11 years ago
- a5fdb98 less deadlocks, more locks! isn't multi-threading fun? by Florian Nücke · 11 years ago
- 87a420b trying to write libraries every start, to force updates if possible by Florian Nücke · 11 years ago
- 0327cec resumable computers; signals appear to work; fixed bug in allocator in jnlua by Florian Nücke · 11 years ago
- 4e820da switched to Lua 5.2 and JNLua 1.0.5; x64 libs (hopefully) by Florian Nücke · 11 years ago
- 61f53b9 init by Florian Nücke · 11 years ago