blob: b97004f743a1b32777bd944bcf28ecbefa321fd0 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import cpw.mods.fml.common.Optional
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.api
import li.cil.oc.api.internal
import li.cil.oc.api.machine.Arguments
import li.cil.oc.api.machine.Callback
import li.cil.oc.api.machine.Context
import li.cil.oc.api.network._
import li.cil.oc.integration.Mods
import mods.immibis.redlogic.api.wiring.IWire
import net.minecraft.entity.Entity
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.inventory.ISidedInventory
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.util.ForgeDirection
import net.minecraftforge.fluids.Fluid
import net.minecraftforge.fluids.FluidStack
import net.minecraftforge.fluids.IFluidHandler
class RobotProxy(val robot: Robot) extends traits.Computer with traits.PowerInformation with ISidedInventory with IFluidHandler with internal.Robot {
def this() = this(new Robot())
// ----------------------------------------------------------------------- //
override val node = api.Network.newNode(this, Visibility.Network).
withComponent("robot", Visibility.Neighbors).
create()
override def machine = robot.machine
override def tier = robot.tier
override def equipmentInventory = robot.equipmentInventory
override def mainInventory = robot.mainInventory
override def tank = robot.tank
override def selectedSlot = robot.selectedSlot
override def setSelectedSlot(index: Int) = robot.setSelectedSlot(index)
override def selectedTank = robot.selectedTank
override def setSelectedTank(index: Int) = robot.setSelectedTank(index)
override def player = robot.player()
override def name = robot.name
override def setName(name: String): Unit = robot.setName(name)
override def ownerName = robot.ownerName
override def ownerUUID = robot.ownerUUID
// ----------------------------------------------------------------------- //
override def connectComponents() {}
override def disconnectComponents() {}
override def isRunning = robot.isRunning
override def setRunning(value: Boolean) = robot.setRunning(value)
// ----------------------------------------------------------------------- //
override def componentCount = robot.componentCount
override def getComponentInSlot(index: Int) = robot.getComponentInSlot(index)
override def synchronizeSlot(slot: Int) = robot.synchronizeSlot(slot)
// ----------------------------------------------------------------------- //
@Callback(doc = """function():boolean -- Starts the robot. Returns true if the state changed.""")
def start(context: Context, args: Arguments): Array[AnyRef] =
result(!machine.isPaused && machine.start())
@Callback(doc = """function():boolean -- Stops the robot. Returns true if the state changed.""")
def stop(context: Context, args: Arguments): Array[AnyRef] =
result(machine.stop())
@Callback(direct = true, doc = """function():boolean -- Returns whether the robot is running.""")
def isRunning(context: Context, args: Arguments): Array[AnyRef] =
result(machine.isRunning)
override def onMessage(message: Message) {
super.onMessage(message)
if (message.name == "network.message" && message.source != this.node) message.data match {
case Array(packet: Packet) => robot.node.sendToReachable(message.name, packet)
case _ =>
}
}
// ----------------------------------------------------------------------- //
override def updateEntity() {
robot.updateEntity()
}
override def validate() {
super.validate()
val firstProxy = robot.proxy == null
robot.proxy = this
robot.setWorldObj(worldObj)
robot.xCoord = xCoord
robot.yCoord = yCoord
robot.zCoord = zCoord
if (firstProxy) {
robot.validate()
}
if (isServer) {
// Use the same address we use internally on the outside.
val nbt = new NBTTagCompound()
nbt.setString("address", robot.node.address)
node.load(nbt)
}
}
override def dispose() {
super.dispose()
if (robot.proxy == this) {
robot.dispose()
}
}
override def readFromNBTForServer(nbt: NBTTagCompound) {
robot.info.load(nbt)
super.readFromNBTForServer(nbt)
robot.readFromNBTForServer(nbt)
}
override def writeToNBTForServer(nbt: NBTTagCompound) {
super.writeToNBTForServer(nbt)
robot.writeToNBTForServer(nbt)
}
override def save(nbt: NBTTagCompound) = robot.save(nbt)
override def load(nbt: NBTTagCompound) = robot.load(nbt)
@SideOnly(Side.CLIENT)
override def readFromNBTForClient(nbt: NBTTagCompound) = robot.readFromNBTForClient(nbt)
override def writeToNBTForClient(nbt: NBTTagCompound) = robot.writeToNBTForClient(nbt)
override def getMaxRenderDistanceSquared = robot.getMaxRenderDistanceSquared
override def getRenderBoundingBox = robot.getRenderBoundingBox
override def shouldRenderInPass(pass: Int) = robot.shouldRenderInPass(pass)
override def markDirty() = robot.markDirty()
// ----------------------------------------------------------------------- //
override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = robot.onAnalyze(player, side, hitX, hitY, hitZ)
// ----------------------------------------------------------------------- //
override protected[tileentity] val _input = robot._input
override protected[tileentity] val _output = robot._output
override protected[tileentity] val _bundledInput = robot._bundledInput
override protected[tileentity] val _rednetInput = robot._rednetInput
override protected[tileentity] val _bundledOutput = robot._bundledOutput
override def isOutputEnabled = robot.isOutputEnabled
override def isOutputEnabled_=(value: Boolean) = robot.isOutputEnabled_=(value)
override def checkRedstoneInputChanged() = robot.checkRedstoneInputChanged()
@Optional.Method(modid = Mods.IDs.RedLogic)
override def connects(wire: IWire, blockFace: Int, fromDirection: Int) = robot.connects(wire, blockFace, fromDirection)
@Optional.Method(modid = Mods.IDs.RedLogic)
override def connectsAroundCorner(wire: IWire, blockFace: Int, fromDirection: Int) = robot.connectsAroundCorner(wire, blockFace, fromDirection)
@Optional.Method(modid = Mods.IDs.RedLogic)
override def getBundledCableStrength(blockFace: Int, toDirection: Int) = robot.getBundledCableStrength(blockFace, toDirection)
@Optional.Method(modid = Mods.IDs.RedLogic)
override def getEmittedSignalStrength(blockFace: Int, toDirection: Int) = robot.getEmittedSignalStrength(blockFace, toDirection)
@Optional.Method(modid = Mods.IDs.RedLogic)
override def onBundledInputChanged() = robot.onBundledInputChanged()
@Optional.Method(modid = Mods.IDs.RedLogic)
override def onRedstoneInputChanged() = robot.onRedstoneInputChanged()
// ----------------------------------------------------------------------- //
override def pitch = robot.pitch
override def pitch_=(value: ForgeDirection) = robot.pitch_=(value)
override def yaw = robot.yaw
override def yaw_=(value: ForgeDirection) = robot.yaw_=(value)
override def setFromEntityPitchAndYaw(entity: Entity) = robot.setFromEntityPitchAndYaw(entity)
override def setFromFacing(value: ForgeDirection) = robot.setFromFacing(value)
override def invertRotation() = robot.invertRotation()
override def facing = robot.facing
override def rotate(axis: ForgeDirection) = robot.rotate(axis)
override def toLocal(value: ForgeDirection) = robot.toLocal(value)
override def toGlobal(value: ForgeDirection) = robot.toGlobal(value)
// ----------------------------------------------------------------------- //
override def getStackInSlot(i: Int) = robot.getStackInSlot(i)
override def decrStackSize(slot: Int, amount: Int) = robot.decrStackSize(slot, amount)
override def setInventorySlotContents(slot: Int, stack: ItemStack) = robot.setInventorySlotContents(slot, stack)
override def getStackInSlotOnClosing(slot: Int) = robot.getStackInSlotOnClosing(slot)
override def openInventory() = robot.openInventory()
override def closeInventory() = robot.closeInventory()
override def hasCustomInventoryName = robot.hasCustomInventoryName
override def isUseableByPlayer(player: EntityPlayer) = robot.isUseableByPlayer(player)
override def dropSlot(slot: Int, count: Int, direction: Option[ForgeDirection]) = robot.dropSlot(slot, count, direction)
override def dropAllSlots() = robot.dropAllSlots()
override def getInventoryStackLimit = robot.getInventoryStackLimit
override def componentSlot(address: String) = robot.componentSlot(address)
override def getInventoryName = robot.getInventoryName
override def getSizeInventory = robot.getSizeInventory
override def isItemValidForSlot(slot: Int, stack: ItemStack) = robot.isItemValidForSlot(slot, stack)
// ----------------------------------------------------------------------- //
override def canExtractItem(slot: Int, stack: ItemStack, side: Int) = robot.canExtractItem(slot, stack, side)
override def canInsertItem(slot: Int, stack: ItemStack, side: Int) = robot.canInsertItem(slot, stack, side)
override def getAccessibleSlotsFromSide(side: Int) = robot.getAccessibleSlotsFromSide(side)
// ----------------------------------------------------------------------- //
override def hasRedstoneCard = robot.hasRedstoneCard
// ----------------------------------------------------------------------- //
override def globalBuffer = robot.globalBuffer
override def globalBuffer_=(value: Double) = robot.globalBuffer = value
override def globalBufferSize = robot.globalBufferSize
override def globalBufferSize_=(value: Double) = robot.globalBufferSize = value
// ----------------------------------------------------------------------- //
override def fill(from: ForgeDirection, resource: FluidStack, doFill: Boolean) = robot.fill(from, resource, doFill)
override def drain(from: ForgeDirection, resource: FluidStack, doDrain: Boolean) = robot.drain(from, resource, doDrain)
override def drain(from: ForgeDirection, maxDrain: Int, doDrain: Boolean) = robot.drain(from, maxDrain, doDrain)
override def canFill(from: ForgeDirection, fluid: Fluid) = robot.canFill(from, fluid)
override def canDrain(from: ForgeDirection, fluid: Fluid) = robot.canDrain(from, fluid)
override def getTankInfo(from: ForgeDirection) = robot.getTankInfo(from)
}