blob: eff1a33f214ca286ca8ff3e1f4bc7b77fe691a3c [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import li.cil.oc.api
import li.cil.oc.api.network._
import li.cil.oc.client.{PacketSender => ClientPacketSender}
import li.cil.oc.server.network.Connector
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.nbt.NBTTagCompound
import scala.collection.convert.WrapAsScala._
import scala.collection.mutable
class PowerDistributor extends Rotatable with Environment {
val node = api.Network.newNode(this, Visibility.Network).create()
val connectors = mutable.Set.empty[Connector]
var average = 0.0
private var lastSentAverage = 0.0
// ----------------------------------------------------------------------- //
override def updateEntity() {
if (!worldObj.isRemote && connectors.exists(_.dirty) && computeAverage()) {
// Adjust buffer fill ratio for all buffers to average.
connectors.foreach(c => c.buffer = c.bufferSize * average)
}
}
override def validate() {
super.validate()
if (worldObj.isRemote) ClientPacketSender.sendPowerStateRequest(this)
}
// ----------------------------------------------------------------------- //
override def onDisconnect(node: Node) {
super.onDisconnect(node)
if (node == this.node) {
connectors.clear()
average = -1
}
else node match {
case connector: Connector =>
connectors -= connector
computeAverage()
case _ =>
}
}
override def onConnect(node: Node) {
super.onConnect(node)
if (node == this.node) {
for (node <- node.network.nodes) node match {
case connector: Connector => connectors += connector
case _ =>
}
computeAverage()
}
else node match {
case connector: Connector => connectors += connector
case _ =>
}
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
super[Rotatable].readFromNBT(nbt)
node.load(nbt)
}
override def writeToNBT(nbt: NBTTagCompound) {
super[Rotatable].writeToNBT(nbt)
node.save(nbt)
}
// ----------------------------------------------------------------------- //
private def computeAverage() = {
// Computer average fill ratio of all buffers.
val (minRelativeBuffer, maxRelativeBuffer, sumBuffer, sumBufferSize) =
connectors.foldRight((1.0, 0.0, 0.0, 0.0))((c, acc) => {
c.dirty = false // clear dirty flag for all connectors
(acc._1 min (c.buffer / c.bufferSize), acc._2 max (c.buffer / c.bufferSize),
acc._3 + c.buffer, acc._4 + c.bufferSize)
})
average = if (sumBufferSize > 0) sumBuffer / sumBufferSize else 0
if ((lastSentAverage - average).abs > 0.05) {
lastSentAverage = average
ServerPacketSender.sendPowerState(this)
}
maxRelativeBuffer - minRelativeBuffer > 10e-4
}
}