| package li.cil.oc.api.detail; |
| |
| import cpw.mods.fml.common.Optional; |
| import li.cil.oc.api.fs.FileSystem; |
| import li.cil.oc.api.fs.Label; |
| import li.cil.oc.api.network.ManagedEnvironment; |
| import net.minecraft.tileentity.TileEntity; |
| |
| public interface FileSystemAPI { |
| /** |
| * Creates a new file system based on the location of a class. |
| * <p/> |
| * This can be used to wrap a folder in the assets folder of your mod's JAR. |
| * The actual path is built like this: |
| * <pre>"/assets/" + domain + "/" + root</pre> |
| * <p/> |
| * If the class is located in a JAR file, this will create a read-only file |
| * system based on that JAR file. If the class file is located in the native |
| * file system, this will create a read-only file system first trying from |
| * the actual location of the class file, and failing that by searching the |
| * class path (i.e. it'll look for a path constructed as described above). |
| * <p/> |
| * If the specified path cannot be located, the creation fails and this |
| * returns <tt>null</tt>. |
| * |
| * @param clazz the class whose containing JAR to wrap. |
| * @param domain the domain, usually your mod's ID. |
| * @param root an optional subdirectory. |
| * @return a file system wrapping the specified folder. |
| */ |
| FileSystem fromClass(Class<?> clazz, String domain, String root); |
| |
| /** |
| * Creates a new <em>writable</em> file system in the save folder. |
| * <p/> |
| * This will create a folder, if necessary, and create a writable virtual |
| * file system based in that folder. The actual path is based in a sub- |
| * folder of the save folder. The actual path is built like this: |
| * <pre>"saves/" + WORLD_NAME + "/opencomputers/" + root</pre> |
| * The first part may differ, in particular for servers. |
| * <p/> |
| * Usually the name will be the address of the node used to represent the |
| * file system. |
| * <p/> |
| * Note that by default file systems are "buffered", meaning that any |
| * changes made to them are only saved to disk when the world is saved. This |
| * ensured that the file system contents do not go "out of sync" when the |
| * game crashes, but introduces additional memory overhead, since all files |
| * in the file system have to be kept in memory. |
| * |
| * @param root the name of the file system. |
| * @param capacity the amount of space in bytes to allow being used. |
| * @param buffered whether data should only be written to disk when saving. |
| * @return a file system wrapping the specified folder. |
| */ |
| FileSystem fromSaveDirectory(String root, long capacity, boolean buffered); |
| |
| /** |
| * Creates a new <em>writable</em> file system that resides in memory. |
| * <p/> |
| * Any contents created and written on this file system will be lost when |
| * the node is removed from the network. |
| * <p/> |
| * This is used for computers' <tt>/tmp</tt> mount, for example. |
| * |
| * @param capacity the capacity of the file system. |
| * @return a file system residing in memory. |
| */ |
| FileSystem fromMemory(long capacity); |
| |
| /** |
| * Creates a new file system based on a read-only ComputerCraft mount. |
| * |
| * @param mount the mount to wrap with a file system. |
| * @return a file system wrapping the specified mount. |
| */ |
| @Optional.Method(modid = "ComputerCraft") |
| FileSystem fromComputerCraft(dan200.computer.api.IMount mount); |
| |
| /** |
| * Creates a new file system based on a read-write ComputerCraft mount. |
| * |
| * @param mount the mount to wrap with a file system. |
| * @return a file system wrapping the specified mount. |
| */ |
| @Optional.Method(modid = "ComputerCraft") |
| FileSystem fromComputerCraft(dan200.computer.api.IWritableMount mount); |
| |
| /** |
| * Creates a new file system based on a read-only ComputerCraft mount. |
| * |
| * @param mount the mount to wrap with a file system. |
| * @return a file system wrapping the specified mount. |
| */ |
| @Optional.Method(modid = "ComputerCraft") |
| FileSystem fromComputerCraft(dan200.computercraft.api.filesystem.IMount mount); |
| |
| /** |
| * Creates a new file system based on a read-write ComputerCraft mount. |
| * |
| * @param mount the mount to wrap with a file system. |
| * @return a file system wrapping the specified mount. |
| */ |
| @Optional.Method(modid = "ComputerCraft") |
| FileSystem fromComputerCraft(dan200.computercraft.api.filesystem.IWritableMount mount); |
| |
| /** |
| * Creates a network node that makes the specified file system available via |
| * the common file system driver. |
| * <p/> |
| * This can be useful for providing some data if you don't wish to implement |
| * your own driver. Which will probably be most of the time. If you need |
| * more control over the node, implement your own, and connect this one to |
| * it. In that case you will have to forward any disk driver messages to the |
| * node, though. |
| * <p/> |
| * The container parameter is used to give the file system some physical |
| * relation to the world, for example this is used by hard drives to send |
| * the disk event notifications to the client that are used to play disk |
| * access sounds. |
| * <p/> |
| * The container may be <tt>null</tt>, if no such context can be provided. |
| * |
| * @param fileSystem the file system to wrap. |
| * @param label the label of the file system. |
| * @param container the tile entity containing the file system. |
| * @return the network node wrapping the file system. |
| */ |
| ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, Label label, TileEntity container); |
| |
| /** |
| * Like {@link #asManagedEnvironment(li.cil.oc.api.fs.FileSystem, Label, TileEntity)}, |
| * but creates a read-only label initialized to the specified value. |
| * |
| * @param fileSystem the file system to wrap. |
| * @param label the read-only label of the file system. |
| * @return the network node wrapping the file system. |
| */ |
| ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, String label, TileEntity container); |
| |
| /** |
| * Like {@link #asManagedEnvironment(li.cil.oc.api.fs.FileSystem, Label, TileEntity)}, |
| * but does not provide a container. |
| * |
| * @param fileSystem the file system to wrap. |
| * @param label the label of the file system. |
| * @return the network node wrapping the file system. |
| */ |
| ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, Label label); |
| |
| /** |
| * Like {@link #asManagedEnvironment(li.cil.oc.api.fs.FileSystem, Label)}, |
| * but creates a read-only label initialized to the specified value. |
| * |
| * @param fileSystem the file system to wrap. |
| * @param label the read-only label of the file system. |
| * @return the network node wrapping the file system. |
| */ |
| ManagedEnvironment asManagedEnvironment(FileSystem fileSystem, String label); |
| |
| /** |
| * Like {@link #asManagedEnvironment(li.cil.oc.api.fs.FileSystem, Label)}, |
| * but creates an unlabeled file system (i.e. the label can neither be read |
| * nor written). |
| * |
| * @param fileSystem the file system to wrap. |
| * @return the network node wrapping the file system. |
| */ |
| ManagedEnvironment asManagedEnvironment(FileSystem fileSystem); |
| } |