| package li.cil.oc.client.gui |
| |
| import java.util |
| |
| import li.cil.oc.Localization |
| import li.cil.oc.Settings |
| import li.cil.oc.api |
| import li.cil.oc.client.Textures |
| import li.cil.oc.client.gui.widget.ProgressBar |
| import li.cil.oc.client.renderer.TextBufferRenderCache |
| import li.cil.oc.client.renderer.gui.BufferRenderer |
| import li.cil.oc.client.{PacketSender => ClientPacketSender} |
| import li.cil.oc.common.container |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.integration.opencomputers |
| import li.cil.oc.util.RenderState |
| import net.minecraft.client.Minecraft |
| import net.minecraft.client.gui.GuiButton |
| import net.minecraft.client.renderer.Tessellator |
| import net.minecraft.entity.player.InventoryPlayer |
| import net.minecraft.inventory.Slot |
| import org.lwjgl.input.Keyboard |
| import org.lwjgl.input.Mouse |
| import org.lwjgl.opengl.GL11 |
| |
| class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) extends DynamicGuiContainer(new container.Robot(playerInventory, robot)) with traits.InputBuffer { |
| override protected val buffer = robot.components.collect { |
| case Some(buffer: api.component.TextBuffer) => buffer |
| }.headOption.orNull |
| |
| override protected val hasKeyboard = robot.info.components.map(api.Driver.driverFor(_, robot.getClass)).contains(opencomputers.DriverKeyboard) |
| |
| private val withScreenHeight = 256 |
| private val noScreenHeight = 108 |
| |
| private val deltaY = if (buffer != null) 0 else withScreenHeight - noScreenHeight |
| |
| xSize = 256 |
| ySize = 256 - deltaY |
| |
| protected var powerButton: ImageButton = _ |
| |
| protected var scrollButton: ImageButton = _ |
| |
| // Scroll offset for robot inventory. |
| private var inventoryOffset = 0 |
| private var isDragging = false |
| |
| private def canScroll = robot.inventorySize > 16 |
| |
| private def maxOffset = robot.inventorySize / 4 - 4 |
| |
| private val slotSize = 18 |
| |
| private val maxBufferWidth = 240.0 |
| private val maxBufferHeight = 140.0 |
| |
| private def bufferRenderWidth = math.min(maxBufferWidth, TextBufferRenderCache.renderer.charRenderWidth * Settings.screenResolutionsByTier(0)._1) |
| |
| private def bufferRenderHeight = math.min(maxBufferHeight, TextBufferRenderCache.renderer.charRenderHeight * Settings.screenResolutionsByTier(0)._2) |
| |
| override protected def bufferX = (8 + (maxBufferWidth - bufferRenderWidth) / 2).toInt |
| |
| override protected def bufferY = (8 + (maxBufferHeight - bufferRenderHeight) / 2).toInt |
| |
| private val inventoryX = 169 |
| private val inventoryY = 155 - deltaY |
| |
| private val scrollX = inventoryX + slotSize * 4 + 2 |
| private val scrollY = inventoryY |
| private val scrollWidth = 8 |
| private val scrollHeight = 94 |
| |
| private val power = addWidget(new ProgressBar(26, 156 - deltaY)) |
| |
| private val selectionSize = 20 |
| private val selectionsStates = 17 |
| private val selectionStepV = 1 / selectionsStates.toDouble |
| |
| def add[T](list: util.List[T], value: Any) = list.add(value.asInstanceOf[T]) |
| |
| protected override def actionPerformed(button: GuiButton) { |
| if (button.id == 0) { |
| ClientPacketSender.sendComputerPower(robot, !robot.isRunning) |
| } |
| } |
| |
| override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) { |
| powerButton.toggled = robot.isRunning |
| scrollButton.enabled = canScroll |
| scrollButton.hoverOverride = isDragging |
| if (robot.inventorySize < 16 + inventoryOffset * 4) { |
| scrollTo(0) |
| } |
| super.drawScreen(mouseX, mouseY, dt) |
| } |
| |
| override def initGui() { |
| super.initGui() |
| powerButton = new ImageButton(0, guiLeft + 5, guiTop + 153 - deltaY, 18, 18, Textures.guiButtonPower, canToggle = true) |
| scrollButton = new ImageButton(1, guiLeft + scrollX + 1, guiTop + scrollY + 1, 6, 13, Textures.guiButtonScroll) |
| add(buttonList, powerButton) |
| add(buttonList, scrollButton) |
| } |
| |
| override def drawBuffer() { |
| if (buffer != null) { |
| GL11.glTranslatef(bufferX, bufferY, 0) |
| RenderState.disableLighting() |
| GL11.glPushMatrix() |
| GL11.glTranslatef(-3, -3, 0) |
| GL11.glColor4f(1, 1, 1, 1) |
| BufferRenderer.drawBackground() |
| GL11.glPopMatrix() |
| RenderState.makeItBlend() |
| val scaleX = bufferRenderWidth / buffer.renderWidth |
| val scaleY = bufferRenderHeight / buffer.renderHeight |
| val scale = math.min(scaleX, scaleY) |
| if (scaleX > scale) { |
| GL11.glTranslated(buffer.renderWidth * (scaleX - scale) / 2, 0, 0) |
| } |
| else if (scaleY > scale) { |
| GL11.glTranslated(0, buffer.renderHeight * (scaleY - scale) / 2, 0) |
| } |
| GL11.glScaled(scale, scale, scale) |
| GL11.glScaled(this.scale, this.scale, 1) |
| BufferRenderer.drawText(buffer) |
| } |
| } |
| |
| override protected def drawSecondaryForegroundLayer(mouseX: Int, mouseY: Int) { |
| drawBufferLayer() |
| GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS) // Me lazy... prevents NEI render glitch. |
| if (func_146978_c(power.x, power.y, power.width, power.height, mouseX, mouseY)) { |
| val tooltip = new java.util.ArrayList[String] |
| val format = Localization.Computer.Power + ": %d%% (%d/%d)" |
| tooltip.add(format.format( |
| ((robot.globalBuffer / robot.globalBufferSize) * 100).toInt, |
| robot.globalBuffer.toInt, |
| robot.globalBufferSize.toInt)) |
| copiedDrawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj) |
| } |
| if (powerButton.func_146115_a) { |
| val tooltip = new java.util.ArrayList[String] |
| tooltip.add(if (robot.isRunning) Localization.Computer.TurnOff else Localization.Computer.TurnOn) |
| copiedDrawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj) |
| } |
| GL11.glPopAttrib() |
| } |
| |
| override protected def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) { |
| GL11.glColor3f(1, 1, 1) // Required under Linux. |
| if (buffer != null) mc.renderEngine.bindTexture(Textures.guiRobot) |
| else mc.renderEngine.bindTexture(Textures.guiRobotNoScreen) |
| drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize) |
| power.level = robot.globalBuffer / robot.globalBufferSize |
| drawWidgets() |
| if (robot.inventorySize > 0) { |
| drawSelection() |
| } |
| |
| GL11.glPushMatrix() |
| GL11.glTranslatef(guiLeft, guiTop, 0) |
| for (slot <- 0 until inventorySlots.inventorySlots.size()) { |
| drawSlotInventory(inventorySlots.inventorySlots.get(slot).asInstanceOf[Slot]) |
| } |
| GL11.glPopMatrix() |
| |
| RenderState.makeItBlend() |
| } |
| |
| protected override def drawGradientRect(par1: Int, par2: Int, par3: Int, par4: Int, par5: Int, par6: Int) { |
| super.drawGradientRect(par1, par2, par3, par4, par5, par6) |
| RenderState.makeItBlend() |
| } |
| |
| // No custom slots, we just extend DynamicGuiContainer for the highlighting. |
| override protected def drawSlotBackground(x: Int, y: Int) {} |
| |
| override protected def keyTyped(char: Char, code: Int) { |
| if (code == Keyboard.KEY_ESCAPE) { |
| super.keyTyped(char, code) |
| } |
| } |
| |
| override protected def mouseClicked(mouseX: Int, mouseY: Int, button: Int) { |
| super.mouseClicked(mouseX, mouseY, button) |
| if (canScroll && button == 0 && isCoordinateOverScrollBar(mouseX - guiLeft, mouseY - guiTop)) { |
| isDragging = true |
| scrollMouse(mouseY) |
| } |
| } |
| |
| override protected def mouseMovedOrUp(mouseX: Int, mouseY: Int, button: Int) { |
| super.mouseMovedOrUp(mouseX, mouseY, button) |
| if (button == 0) { |
| isDragging = false |
| } |
| } |
| |
| override protected def mouseClickMove(mouseX: Int, mouseY: Int, lastButtonClicked: Int, timeSinceMouseClick: Long) { |
| super.mouseClickMove(mouseX, mouseY, lastButtonClicked, timeSinceMouseClick) |
| if (isDragging) { |
| scrollMouse(mouseY) |
| } |
| } |
| |
| private def scrollMouse(mouseY: Int) { |
| scrollTo(math.round((mouseY - guiTop - scrollY + 1 - 6.5) * maxOffset / (scrollHeight - 13.0)).toInt) |
| } |
| |
| override def handleMouseInput() { |
| super.handleMouseInput() |
| if (Mouse.hasWheel && Mouse.getEventDWheel != 0) { |
| val mouseX = Mouse.getEventX * width / mc.displayWidth - guiLeft |
| val mouseY = height - Mouse.getEventY * height / mc.displayHeight - 1 - guiTop |
| if (isCoordinateOverInventory(mouseX, mouseY) || isCoordinateOverScrollBar(mouseX, mouseY)) { |
| if (math.signum(Mouse.getEventDWheel) < 0) scrollDown() |
| else scrollUp() |
| } |
| } |
| } |
| |
| private def isCoordinateOverInventory(x: Int, y: Int) = |
| x >= inventoryX && x < inventoryX + slotSize * 4 && |
| y >= inventoryY && y < inventoryY + slotSize * 4 |
| |
| private def isCoordinateOverScrollBar(x: Int, y: Int) = |
| x > scrollX && x < scrollX + scrollWidth && |
| y >= scrollY && y < scrollY + scrollHeight |
| |
| private def scrollUp() = scrollTo(inventoryOffset - 1) |
| |
| private def scrollDown() = scrollTo(inventoryOffset + 1) |
| |
| private def scrollTo(row: Int) { |
| inventoryOffset = math.max(0, math.min(maxOffset, row)) |
| for (index <- 4 until 68) { |
| val slot = inventorySlots.getSlot(index) |
| val displayIndex = index - inventoryOffset * 4 - 4 |
| if (displayIndex >= 0 && displayIndex < 16) { |
| slot.xDisplayPosition = 1 + inventoryX + (displayIndex % 4) * slotSize |
| slot.yDisplayPosition = 1 + inventoryY + (displayIndex / 4) * slotSize |
| } |
| else { |
| // Hide the rest! |
| slot.xDisplayPosition = -10000 |
| slot.yDisplayPosition = -10000 |
| } |
| } |
| val yMin = guiTop + scrollY + 1 |
| if (maxOffset > 0) { |
| scrollButton.yPosition = yMin + (scrollHeight - 15) * inventoryOffset / maxOffset |
| } |
| else { |
| scrollButton.yPosition = yMin |
| } |
| } |
| |
| override protected def changeSize(w: Double, h: Double, recompile: Boolean) = { |
| val bw = w * TextBufferRenderCache.renderer.charRenderWidth |
| val bh = h * TextBufferRenderCache.renderer.charRenderHeight |
| val scaleX = math.min(bufferRenderWidth / bw, 1) |
| val scaleY = math.min(bufferRenderHeight / bh, 1) |
| if (recompile) { |
| BufferRenderer.compileBackground(bufferRenderWidth.toInt, bufferRenderHeight.toInt, forRobot = true) |
| } |
| math.min(scaleX, scaleY) |
| } |
| |
| private def drawSelection() { |
| val slot = robot.selectedSlot - robot.actualSlot(0) - inventoryOffset * 4 |
| if (slot >= 0 && slot < 16) { |
| RenderState.makeItBlend() |
| Minecraft.getMinecraft.renderEngine.bindTexture(Textures.guiRobotSelection) |
| val now = System.currentTimeMillis() / 1000.0 |
| val offsetV = ((now - now.toInt) * selectionsStates).toInt * selectionStepV |
| val x = guiLeft + inventoryX - 1 + (slot % 4) * (selectionSize - 2) |
| val y = guiTop + inventoryY - 1 + (slot / 4) * (selectionSize - 2) |
| |
| val t = Tessellator.instance |
| t.startDrawingQuads() |
| t.addVertexWithUV(x, y, zLevel, 0, offsetV) |
| t.addVertexWithUV(x, y + selectionSize, zLevel, 0, offsetV + selectionStepV) |
| t.addVertexWithUV(x + selectionSize, y + selectionSize, zLevel, 1, offsetV + selectionStepV) |
| t.addVertexWithUV(x + selectionSize, y, zLevel, 1, offsetV) |
| t.draw() |
| } |
| } |
| } |