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package li.cil.oc.common
import cpw.mods.fml.common.event._
import cpw.mods.fml.common.network.NetworkRegistry
import cpw.mods.fml.common.registry.GameRegistry
import li.cil.oc._
import li.cil.oc.common.init.Blocks
import li.cil.oc.common.init.Items
import li.cil.oc.common.recipe.Recipes
import li.cil.oc.integration.Mods
import li.cil.oc.server._
import li.cil.oc.server.machine.luac.NativeLuaArchitecture
import li.cil.oc.server.machine.luaj.LuaJLuaArchitecture
import li.cil.oc.util.LuaStateFactory
import net.minecraft.item.ItemStack
import net.minecraftforge.oredict.OreDictionary
import scala.collection.convert.WrapAsScala._
class Proxy {
def preInit(e: FMLPreInitializationEvent) {
Settings.load(e.getSuggestedConfigurationFile)
OpenComputers.log.info("Initializing blocks and items.")
Blocks.init()
Items.init()
OpenComputers.log.info("Initializing additional OreDict entries.")
registerExclusive("craftingPiston", new ItemStack(net.minecraft.init.Blocks.piston), new ItemStack(net.minecraft.init.Blocks.sticky_piston))
registerExclusive("torchRedstoneActive", new ItemStack(net.minecraft.init.Blocks.redstone_torch))
registerExclusive("nuggetGold", new ItemStack(net.minecraft.init.Items.gold_nugget))
registerExclusive("nuggetIron", Items.ironNugget.createItemStack())
if (OreDictionary.getOres("nuggetIron").exists(Items.ironNugget.createItemStack().isItemEqual)) {
Recipes.addItem(Items.ironNugget, "nuggetIron")
Recipes.addItem(net.minecraft.init.Items.iron_ingot, "ingotIron")
}
OpenComputers.log.info("Initializing OpenComputers API.")
api.CreativeTab.instance = CreativeTab
api.API.driver = driver.Registry
api.API.fileSystem = fs.FileSystem
api.API.items = Items
api.API.machine = machine.Machine
api.API.network = network.Network
api.Machine.LuaArchitecture =
if (LuaStateFactory.isAvailable && !Settings.get.forceLuaJ) classOf[NativeLuaArchitecture]
else classOf[LuaJLuaArchitecture]
api.Machine.add(api.Machine.LuaArchitecture)
if (Settings.get.registerLuaJArchitecture)
api.Machine.add(classOf[LuaJLuaArchitecture])
}
def init(e: FMLInitializationEvent) {
OpenComputers.channel = NetworkRegistry.INSTANCE.newEventDrivenChannel("OpenComputers")
OpenComputers.channel.register(server.PacketHandler)
OpenComputers.log.info("Initializing mod integration.")
Mods.init()
}
def postInit(e: FMLPostInitializationEvent) {
// Don't allow driver registration after this point, to avoid issues.
driver.Registry.locked = true
}
private def registerExclusive(name: String, items: ItemStack*) {
if (OreDictionary.getOres(name).isEmpty) {
for (item <- items) {
OreDictionary.registerOre(name, item)
}
}
}
// Yes, this could be boiled down even further, but I like to keep it
// explicit like this, because it makes it a) clearer, b) easier to
// extend, in case that should ever be needed.
private val blockRenames = Map(
OpenComputers.ID + ":" + Settings.namespace + "simple" -> "simple",
OpenComputers.ID + ":" + Settings.namespace + "simple_redstone" -> "simple_redstone",
OpenComputers.ID + ":" + Settings.namespace + "special" -> "special",
OpenComputers.ID + ":" + Settings.namespace + "special_redstone" -> "special_redstone",
OpenComputers.ID + ":" + Settings.namespace + "keyboard" -> "keyboard",
OpenComputers.ID + ":rack" -> "serverRack"
)
private val itemRenames = Map(
OpenComputers.ID + ":" + Settings.namespace + "item" -> "item",
OpenComputers.ID + ":" + Settings.namespace + "simple" -> "simple",
OpenComputers.ID + ":" + Settings.namespace + "simple_redstone" -> "simple_redstone",
OpenComputers.ID + ":" + Settings.namespace + "special" -> "special",
OpenComputers.ID + ":" + Settings.namespace + "special_redstone" -> "special_redstone",
OpenComputers.ID + ":" + Settings.namespace + "keyboard" -> "keyboard",
OpenComputers.ID + ":rack" -> "serverRack"
)
def missingMappings(e: FMLMissingMappingsEvent) {
for (missing <- e.get()) {
if (missing.`type` == GameRegistry.Type.BLOCK) {
blockRenames.get(missing.name) match {
case Some(name) => missing.remap(GameRegistry.findBlock(OpenComputers.ID, name))
case _ => missing.fail()
}
}
else if (missing.`type` == GameRegistry.Type.ITEM) {
itemRenames.get(missing.name) match {
case Some(name) => missing.remap(GameRegistry.findItem(OpenComputers.ID, name))
case _ => missing.fail()
}
}
else missing.fail()
}
}
}