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package li.cil.oc.client.gui
import java.text.DecimalFormat
import li.cil.oc.Localization
import li.cil.oc.common.container
import li.cil.oc.common.tileentity
import net.minecraft.entity.player.InventoryPlayer
class Switch(playerInventory: InventoryPlayer, val switch: tileentity.Switch) extends DynamicGuiContainer(new container.Switch(playerInventory, switch)) {
private val switchContainer = inventorySlots.asInstanceOf[container.Switch]
private val format = new DecimalFormat("#.##hz")
override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) = {
super.drawGuiContainerForegroundLayer(mouseX, mouseY)
fontRendererObj.drawString(
Localization.localizeImmediately(switch.getInventoryName),
8, 6, 0x404040)
fontRendererObj.drawString(
Localization.Switch.TransferRate,
14, 20, 0x404040)
fontRendererObj.drawString(
Localization.Switch.PacketsPerCycle,
14, 39, 0x404040)
fontRendererObj.drawString(
Localization.Switch.QueueSize,
14, 58, 0x404040)
fontRendererObj.drawString(
format.format(20f / switchContainer.relayDelay),
108, 20, 0x404040)
fontRendererObj.drawString(
switchContainer.packetsPerCycleAvg + " / " + switchContainer.relayAmount,
108, 39, thresholdBasedColor(switchContainer.packetsPerCycleAvg, math.ceil(switchContainer.relayAmount / 2f).toInt, switchContainer.relayAmount))
fontRendererObj.drawString(
switchContainer.queueSize + " / " + switchContainer.maxQueueSize,
108, 58, thresholdBasedColor(switchContainer.queueSize, switchContainer.maxQueueSize / 2, switchContainer.maxQueueSize))
}
private def thresholdBasedColor(value: Int, yellow: Int, red: Int) = {
if (value < yellow) 0x009900
else if (value < red) 0x999900
else 0x990000
}
}