blob: b973c17af137089afb3224e1c6365e8a8dcb7b39 [file] [log] [blame] [raw]
package li.cil.oc.server.computer
import com.naef.jnlua.NativeSupport.Loader
import com.naef.jnlua.{JavaFunction, LuaState, NativeSupport}
import java.io.File
import java.io.FileOutputStream
import java.nio.channels.Channels
import scala.util.Random
case class ScalaFunction(f: (LuaState) => Int) extends JavaFunction {
override def invoke(state: LuaState) = f(state)
}
/**
* Factory singleton used to spawn new LuaState instances.
*
* This is realized as a singleton so that we only have to resolve shared
* library references once during initialization and can then re-use the
* already loaded ones.
*/
private[computer] object LuaStateFactory {
// ----------------------------------------------------------------------- //
// Initialization
// ----------------------------------------------------------------------- //
// Since we use native libraries we have to do some work. This includes
// figuring out what we're running on, so that we can load the proper shared
// libraries compiled for that system. It also means we have to unpack the
// shared libraries somewhere so that we can load them, because we cannot
// load them directly from a JAR.
{
val platform = System.getProperty("os.name").toLowerCase match {
case name if name.startsWith("linux") => "linux"
case name if name.startsWith("windows") => "windows"
case name if name.startsWith("mac") => "mac"
}
val libPath = "/assets/opencomputers/lib/" + System.getProperty("os.arch") + "/"
val libExt = platform match {
case "linux" => ".so"
case "windows" => ".dll"
case "mac" => ".dylib"
case _ => ""
}
val tmpPath = {
val path = System.getProperty("java.io.tmpdir")
if (path.endsWith("/") || path.endsWith("\\")) path
else path + "/"
}
val library = "native"
val libraryUrl = classOf[Computer].getResource(libPath + library + libExt)
if (libraryUrl == null) {
throw new NotImplementedError("Unsupported platform.")
}
// Found file with proper extension. Create a temporary file.
val file = new File(tmpPath + library + libExt)
// Try to delete an old instance of the library, in case we have an update
// and deleteOnExit fails (which it regularly does on Windows it seems).
try {
file.delete()
}
catch {
case t: Throwable => // Ignore.
}
// Copy the file contents to the temporary file.
try {
val in = Channels.newChannel(libraryUrl.openStream())
val out = new FileOutputStream(file).getChannel
out.transferFrom(in, 0, Long.MaxValue)
in.close()
out.close()
file.deleteOnExit()
}
catch {
// Java (or Windows?) locks the library file when opening it, so any
// further tries to update it while another instance is still running
// will fail. We still want to try each time, since the files may have
// been updated.
case t: Throwable => // Nothing.
}
// Remember the temporary file's location for the loader.
val libraryPath = file.getAbsolutePath
// Register a custom library loader with JNLua to actually load the ones we
// just extracted.
NativeSupport.getInstance().setLoader(new Loader {
def load() {
System.load(libraryPath)
}
})
}
// ----------------------------------------------------------------------- //
// Factory
// ----------------------------------------------------------------------- //
def createState(): Option[LuaState] = {
val state = new LuaState(Integer.MAX_VALUE)
try {
// Load all libraries.
state.openLib(LuaState.Library.BASE)
state.openLib(LuaState.Library.BIT32)
state.openLib(LuaState.Library.COROUTINE)
state.openLib(LuaState.Library.DEBUG)
state.openLib(LuaState.Library.ERIS)
state.openLib(LuaState.Library.MATH)
state.openLib(LuaState.Library.STRING)
state.openLib(LuaState.Library.TABLE)
state.pop(8)
// Prepare table for os stuff.
state.newTable()
state.setGlobal("os")
// Remove some other functions we don't need and are dangerous.
state.pushNil()
state.setGlobal("dofile")
state.pushNil()
state.setGlobal("loadfile")
state.pushNil()
state.setGlobal("module")
state.pushNil()
state.setGlobal("require")
// Push a couple of functions that override original Lua API functions or
// that add new functionality to it.
state.getGlobal("os")
// Allow getting the real world time via os.realTime() for timeouts.
state.pushJavaFunction(ScalaFunction(lua => {
lua.pushNumber(System.currentTimeMillis() / 1000.0)
1
}))
state.setField(-2, "realTime")
// Allow the system to read how much memory it uses and has available.
state.pushJavaFunction(ScalaFunction(lua => {
lua.pushInteger(lua.getTotalMemory)
1
}))
state.setField(-2, "totalMemory")
state.pushJavaFunction(ScalaFunction(lua => {
lua.pushInteger(lua.getFreeMemory)
1
}))
state.setField(-2, "freeMemory")
// Pop the os table.
state.pop(1)
state.getGlobal("math")
// We give each Lua state it's own randomizer, since otherwise they'd
// use the good old rand() from C. Which can be terrible, and isn't
// necessarily thread-safe.
val random = new Random
state.pushJavaFunction(ScalaFunction(lua => {
lua.getTop match {
case 0 => lua.pushNumber(random.nextDouble())
case 1 => {
val u = lua.checkInteger(1)
lua.checkArg(1, 1 < u, "interval is empty")
lua.pushInteger(1 + random.nextInt(u))
}
case 2 => {
val l = lua.checkInteger(1)
val u = lua.checkInteger(2)
lua.checkArg(1, l < u, "interval is empty")
lua.pushInteger(l + random.nextInt(u - l))
}
case _ => throw new IllegalArgumentException("wrong number of arguments")
}
1
}))
state.setField(-2, "random")
state.pushJavaFunction(ScalaFunction(lua => {
random.setSeed(lua.checkInteger(1))
0
}))
state.setField(-2, "randomseed")
// Pop the math table.
state.pop(1)
Some(state)
} catch {
case ex: Throwable => {
ex.printStackTrace()
state.close()
return None
}
}
}
}