| package li.cil.oc.common.tileentity |
| |
| import cpw.mods.fml.common.network.Player |
| import li.cil.oc.api.{INetworkNode, INetworkMessage} |
| |
| class TileEntityKeyboard extends TileEntityRotatable with INetworkNode { |
| override def receive(message: INetworkMessage) = message.data match { |
| case Array(name: String, p: Player, c: Character) if name == "keyboard.keyDown" => { |
| // TODO check if player is close enough and only consume message if so |
| network.sendToAll(this, "signal", "key_down", c) |
| message.cancel() |
| None |
| } |
| case Array(name: String, p: Player, c: Character) if name == "keyboard.keyUp" => { |
| // TODO check if player is close enough and only consume message if so |
| network.sendToAll(this, "signal", "key_up", c) |
| message.cancel() |
| None |
| } |
| case _ => None |
| } |
| } |