| package li.cil.oc.api |
| |
| /** |
| * A single node in a `INetwork`. |
| * <p/> |
| * All nodes in a network <em>should</em> have a unique address; the network |
| * will try to generate a unique address and assign it to new nodes. A node must |
| * never ever change its address while in a network (because the lookup-table in |
| * the network manager would not be notified of this change). If you must change |
| * the address, remove the node first, change the address and then add it again. |
| * <p/> |
| * Per default there are two kinds of nodes: tile entities and item components. |
| * If a `TileEntity` implements this interface adding/removal from its |
| * network on load/unload will automatically be handled and you will only have |
| * to ensure it is added/removed to/from a network when the corresponding block |
| * is added/removed. Item components in containers have to be handled manually. |
| * All other kinds of nodes you may come up with will also have to be handled |
| * manually. |
| * <p/> |
| * Items have to be handled by a corresponding `IItemDriver`. Existing |
| * blocks may be interfaced with a proxy block if a `IBlockDriver` exists |
| * that supports the block. |
| */ |
| trait INetworkNode { |
| /** |
| * The address of the node, so that it can be found in the network. |
| * <p/> |
| * This is used by the network manager when a node is added to a network to |
| * assign it a unique address in that network. Nodes should avoid using custom |
| * addresses since that could lead to multiple nodes with the same address in |
| * a network. Note that that in and by itself is supported however, it is just |
| * harder to work with. |
| * <p/> |
| * Some nodes may however wish to simply ignore this and always provide the |
| * same address (e.g. zero), when they are never expected to be used by other |
| * nodes (cables, for example). |
| * |
| * @return the id of this node. |
| */ |
| def address = address_ |
| |
| def address_=(value: Int) = if (value != address_) { |
| address_ = value |
| onAddressChange() |
| this |
| } |
| |
| /** |
| * The network this node is currently in. |
| * <p/> |
| * Note that valid nodes should never return `null` here. When created a node |
| * should immediately be added to a network, after being removed from its |
| * network it should be considered invalid. |
| * <p/> |
| * This is used by the `NetworkAPI` and the network itself when merging with |
| * another network. You should never have to set this yourself. |
| * |
| * @return the network the node is in. |
| */ |
| def network = network_.orNull |
| |
| def network_=(n: INetwork) = { |
| if (network_.isDefined) { |
| network_ = None |
| onDisconnect() |
| } |
| network_ = Option(n) |
| if (network_.isDefined) { |
| onConnect() |
| } |
| this |
| } |
| |
| /** |
| * Makes the node handle a message. |
| * |
| * Some messages may expect a result. In this case the handler function may |
| * return that result. If multiple handlers are executed, the last result |
| * that was not `None` will be used, if any. Otherwise the overall result |
| * will also be `None`. |
| * |
| * @param message the message to handle. |
| * @return the result of the message being handled, if any. |
| */ |
| def receive(message: INetworkMessage): Option[Array[Any]] = None |
| |
| def onConnect() {} |
| |
| def onDisconnect() {} |
| |
| def onAddressChange() {} |
| |
| private var network_ = None: Option[INetwork] |
| |
| private var address_ = 0 |
| } |