blob: d6a2298e87286d00fbae2deb39117a324efe35c1 [file] [log] [blame] [raw]
package li.cil.oc.client.gui
import li.cil.oc.client.Textures
import li.cil.oc.common
import li.cil.oc.common.container.{ComponentSlot, Player}
import li.cil.oc.util.RenderState
import li.cil.oc.util.mods.NEI
import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.inventory.{Container, Slot}
import net.minecraft.item.ItemStack
import net.minecraft.util.StatCollector
import org.lwjgl.opengl.GL11
import scala.collection.convert.WrapAsScala._
abstract class DynamicGuiContainer(container: Container) extends CustomGuiContainer(container) {
protected var hoveredSlot: Option[Slot] = None
protected var hoveredStackNEI: Option[ItemStack] = None
override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) {
fontRenderer.drawString(
StatCollector.translateToLocal("container.inventory"),
8, ySize - 96 + 2, 0x404040)
}
override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) {
GL11.glColor4f(1, 1, 1, 1)
mc.renderEngine.bindTexture(Textures.guiBackground)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
}
override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) {
hoveredSlot = (inventorySlots.inventorySlots collect {
case slot: Slot if isPointInRegion(slot.xDisplayPosition, slot.yDisplayPosition, 16, 16, mouseX, mouseY) => slot
}).headOption
hoveredStackNEI = NEI.hoveredStack(this, mouseX, mouseY)
super.drawScreen(mouseX, mouseY, dt)
}
override def drawSlotInventory(slot: Slot) {
slot match {
case component: ComponentSlot if component.tier == common.Tier.None || component.slot == common.Slot.None => // Ignore.
case _ =>
if (!isInPlayerInventory(slot)) {
GL11.glDisable(GL11.GL_DEPTH_TEST)
GL11.glDisable(GL11.GL_LIGHTING)
drawSlotBackground(slot.xDisplayPosition - 1, slot.yDisplayPosition - 1)
GL11.glEnable(GL11.GL_LIGHTING)
GL11.glEnable(GL11.GL_DEPTH_TEST)
}
RenderState.makeItBlend()
super.drawSlotInventory(slot)
GL11.glDisable(GL11.GL_BLEND)
if (!slot.getHasStack) slot match {
case component: ComponentSlot if component.tierIcon != null =>
mc.getTextureManager.bindTexture(TextureMap.locationItemsTexture)
GL11.glDisable(GL11.GL_DEPTH_TEST)
GL11.glDisable(GL11.GL_LIGHTING)
drawTexturedModelRectFromIcon(slot.xDisplayPosition, slot.yDisplayPosition, component.tierIcon, 16, 16)
GL11.glEnable(GL11.GL_LIGHTING)
GL11.glEnable(GL11.GL_DEPTH_TEST)
case _ =>
}
if (mc.thePlayer.inventory.getItemStack == null) {
val currentIsInPlayerInventory = isInPlayerInventory(slot)
val drawHighlight = hoveredSlot match {
case Some(hovered) =>
val hoveredIsInPlayerInventory = isInPlayerInventory(hovered)
(currentIsInPlayerInventory != hoveredIsInPlayerInventory) &&
((currentIsInPlayerInventory && slot.getHasStack && hovered.isItemValid(slot.getStack)) ||
(hoveredIsInPlayerInventory && hovered.getHasStack && slot.isItemValid(hovered.getStack)))
case _ => hoveredStackNEI match {
case Some(stack) => !currentIsInPlayerInventory && slot.isItemValid(stack)
case _ => false
}
}
if (drawHighlight) {
GL11.glDisable(GL11.GL_DEPTH_TEST)
GL11.glDisable(GL11.GL_LIGHTING)
drawGradientRect(slot.xDisplayPosition, slot.yDisplayPosition, slot.xDisplayPosition + 16, slot.yDisplayPosition + 16, 0x80FFFFFF, 0x80FFFFFF)
GL11.glEnable(GL11.GL_LIGHTING)
GL11.glEnable(GL11.GL_DEPTH_TEST)
}
}
}
}
private def drawSlotBackground(x: Int, y: Int) {
GL11.glColor4f(1, 1, 1, 1)
mc.renderEngine.bindTexture(Textures.guiSlot)
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(x, y + 18, zLevel, 0, 1)
t.addVertexWithUV(x + 18, y + 18, zLevel, 1, 1)
t.addVertexWithUV(x + 18, y, zLevel, 1, 0)
t.addVertexWithUV(x, y, zLevel, 0, 0)
t.draw()
}
private def isInPlayerInventory(slot: Slot) = container match {
case player: Player => slot.inventory == player.playerInventory
case _ => false
}
}