blob: e89ae1c4151766098310cb22ce22f72f6339702a [file] [log] [blame] [raw]
package li.cil.oc.client.gui
import java.util
import li.cil.oc.Settings
import li.cil.oc.client.renderer.MonospaceFontRenderer
import li.cil.oc.client.renderer.gui.BufferRenderer
import li.cil.oc.client.{PacketSender => ClientPacketSender}
import li.cil.oc.common.container
import li.cil.oc.common.container.ComponentSlot
import li.cil.oc.common.tileentity
import li.cil.oc.util.RenderState
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiButton
import net.minecraft.client.gui.inventory.GuiContainer
import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.inventory.Slot
import net.minecraft.util.{StatCollector, ResourceLocation}
import org.lwjgl.input.Keyboard
import org.lwjgl.opengl.GL11
class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) extends GuiContainer(new container.Robot(playerInventory, robot)) with Buffer {
xSize = 256
ySize = 242
private val robotBackground = new ResourceLocation(Settings.resourceDomain, "textures/gui/robot.png")
protected val powerIcon = new ResourceLocation(Settings.resourceDomain, "textures/gui/power.png")
private val selection = new ResourceLocation(Settings.resourceDomain, "textures/gui/robot_selection.png")
protected var powerButton: ImageButton = _
protected val buffer = robot.buffer
private val bufferWidth = 242.0
private val bufferHeight = 128.0
private val bufferMargin = BufferRenderer.innerMargin
private val inventoryX = 176
private val inventoryY = 140
private val powerX = 28
private val powerY = 142
private val powerWidth = 140
private val powerHeight = 12
private val selectionSize = 20
private val selectionsStates = 17
private val selectionStepV = 1 / selectionsStates.toDouble
def add[T](list: util.List[T], value: Any) = list.add(value.asInstanceOf[T])
protected override def actionPerformed(button: GuiButton) {
if (button.id == 0) {
ClientPacketSender.sendComputerPower(robot, !robot.isRunning)
}
}
override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) {
powerButton.toggled = robot.isRunning
super.drawScreen(mouseX, mouseY, dt)
}
override def initGui() {
super.initGui()
powerButton = new ImageButton(0, guiLeft + 7, guiTop + 139, 18, 18, powerIcon)
add(buttonList, powerButton)
}
override def drawSlotInventory(slot: Slot) {
RenderState.makeItBlend()
super.drawSlotInventory(slot)
GL11.glDisable(GL11.GL_BLEND)
if (!slot.getHasStack) slot match {
case component: ComponentSlot if component.tierIcon != null =>
mc.getTextureManager.bindTexture(TextureMap.locationItemsTexture)
GL11.glDisable(GL11.GL_DEPTH_TEST)
drawTexturedModelRectFromIcon(slot.xDisplayPosition, slot.yDisplayPosition, component.tierIcon, 16, 16)
GL11.glEnable(GL11.GL_DEPTH_TEST)
case _ =>
}
}
def drawBuffer() {
GL11.glTranslatef(8, 8, 0)
RenderState.disableLighting()
RenderState.makeItBlend()
val (w, h) = buffer.resolution
val scaleX = 48f / w
val scaleY = 14f / h
val scale = math.min(scaleX, scaleY)
if (scaleX > scale) {
GL11.glTranslated(MonospaceFontRenderer.fontWidth * w * (scaleX - scale) / 2, 0, 0)
}
else if (scaleY > scale) {
GL11.glTranslated(0, MonospaceFontRenderer.fontHeight * h * (scaleY - scale) / 2, 0)
}
GL11.glScalef(scale, scale, scale)
BufferRenderer.drawText()
}
protected override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) {
drawBufferLayer()
GL11.glPushAttrib(0xFFFFFFFF) // Me lazy... prevents NEI render glitch.
if (isPointInRegion(powerX, powerY, powerWidth, powerHeight, mouseX, mouseY)) {
val tooltip = new java.util.ArrayList[String]
val format = StatCollector.translateToLocal(Settings.namespace + "gui.Robot.Power") + ": %d%% (%d/%d)"
tooltip.add(format.format(
((robot.globalBuffer / robot.globalBufferSize) * 100).toInt,
robot.globalBuffer.toInt,
robot.globalBufferSize.toInt))
drawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRenderer)
}
if (powerButton.func_82252_a) {
val tooltip = new java.util.ArrayList[String]
val which = if (robot.isRunning) "gui.Robot.TurnOff" else "gui.Robot.TurnOn"
tooltip.add(StatCollector.translateToLocal(Settings.namespace + which))
drawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRenderer)
}
GL11.glPopAttrib()
}
override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) {
GL11.glColor3f(1, 1, 1) // Required under Linux.
mc.renderEngine.bindTexture(robotBackground)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
drawPowerLevel()
drawSelection()
}
protected override def keyTyped(char: Char, code: Int) {
if (code == Keyboard.KEY_ESCAPE) {
super.keyTyped(char, code)
}
}
protected def changeSize(w: Double, h: Double) = {
val bw = w * MonospaceFontRenderer.fontWidth
val bh = h * MonospaceFontRenderer.fontHeight
val scaleX = math.min(bufferWidth / (bw + bufferMargin * 2.0), 1)
val scaleY = math.min(bufferHeight / (bh + bufferMargin * 2.0), 1)
math.min(scaleX, scaleY)
}
private def drawSelection() {
RenderState.makeItBlend()
Minecraft.getMinecraft.renderEngine.bindTexture(selection)
val now = System.currentTimeMillis() / 1000.0
val offsetV = ((now - now.toInt) * selectionsStates).toInt * selectionStepV
val slot = robot.selectedSlot - robot.actualSlot(0)
val x = guiLeft + inventoryX + (slot % 4) * (selectionSize - 2)
val y = guiTop + inventoryY + (slot / 4) * (selectionSize - 2)
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(x, y, zLevel, 0, offsetV)
t.addVertexWithUV(x, y + selectionSize, zLevel, 0, offsetV + selectionStepV)
t.addVertexWithUV(x + selectionSize, y + selectionSize, zLevel, 1, offsetV + selectionStepV)
t.addVertexWithUV(x + selectionSize, y, zLevel, 1, offsetV)
t.draw()
}
private def drawPowerLevel() {
val level = robot.globalBuffer / robot.globalBufferSize
val u0 = 0
val u1 = powerWidth / 256.0 * level
val v0 = 1 - powerHeight / 256.0
val v1 = 1
val x = guiLeft + powerX
val y = guiTop + powerY
val w = powerWidth * level
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(x, y, zLevel, u0, v0)
t.addVertexWithUV(x, y + powerHeight, zLevel, u0, v1)
t.addVertexWithUV(x + w, y + powerHeight, zLevel, u1, v1)
t.addVertexWithUV(x + w, y, zLevel, u1, v0)
t.draw()
}
}