| package powercrystals.minefactoryreloaded.api.rednet; |
| |
| import powercrystals.minefactoryreloaded.api.rednet.connectivity.IRedNetConnection; |
| |
| import net.minecraft.world.World; |
| import net.minecraftforge.common.util.ForgeDirection; |
| |
| /** |
| * Defines a Block that can connect to RedNet cables. This must be implemented on your Block class. |
| * <p> |
| * Note that when you implement this, the RedNet network makes several assumptions about your code - |
| * It will not clamp values to 0 <= x <= 15. This means you must be able to accept any possible integer |
| * without crashing, even negatives. It will also assume that calling the onInput(s)Changed() methods |
| * are sufficient, and will not issue block updates. In Single mode, it will call onInputChanged. |
| * <p> |
| * RedNet cables have their subnets indicated to the user by colored bands on the cable. |
| * The color of a given subnet is the same as the wool with metadata equal to the subnet number. |
| * <p> |
| * For reference:<br> |
| * 0:White, 1:Orange, 2:Magenta, 3:LightBlue, 4:Yellow, 5:Lime, 6:Pink, 7:Gray, |
| * 8:LightGray, 9:Cyan, 10:Purple, 11:Blue, 12:Brown, 13:Green, 14:Red, 15:Black |
| */ |
| public interface IRedNetInputNode extends IRedNetConnection |
| { |
| /** |
| * Called when the input values to this block change. Only called if your block is connected in "All" mode. |
| * Do not issue a network value update from inside this method call; it will be ignored. Issue your updates |
| * on the next tick. |
| * |
| * @param world The world this block is in. |
| * @param x This block's X coordinate. |
| * @param y This block's Y coordinate. |
| * @param z This block's Z coordinate. |
| * @param side The side the input values are being changed on. |
| * @param inputValues The new set of input values. This array will be 16 elements long. Do not alter or cache. |
| */ |
| public void onInputsChanged(World world, int x, int y, int z, ForgeDirection side, int[] inputValues); |
| |
| /** |
| * Called when the input value to this block changes. Only called if your block is connected in "Single" mode. |
| * Do not issue a network value update from inside this method call; it will be ignored. Issue your updates |
| * on the next tick. |
| * |
| * @param world The world this block is in. |
| * @param x This block's X coordinate. |
| * @param y This block's Y coordinate. |
| * @param z This block's Z coordinate. |
| * @param side The side the input values are being changed on. |
| * @param inputValue The new input value |
| */ |
| public void onInputChanged(World world, int x, int y, int z, ForgeDirection side, int inputValue); |
| } |