blob: c4fffc37f096b7242237f626133fd7d93def1b2f [file] [log] [blame] [raw]
package li.cil.oc.server.component
import cpw.mods.fml.common.registry.GameRegistry
import li.cil.oc.api
import li.cil.oc.api.network._
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.inventory.{Container, InventoryCrafting}
import net.minecraft.item.ItemStack
import net.minecraft.item.crafting.CraftingManager
import net.minecraft.tileentity.{TileEntity => MCTileEntity}
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent
import scala.collection.mutable
class Crafting(val owner: MCTileEntity) extends ManagedComponent {
val node = api.Network.newNode(this, Visibility.Network).
withComponent("crafting").
create()
@LuaCallback("craft")
def craft(context: RobotContext, args: Arguments): Array[AnyRef] = {
val count = if (args.count > 0) args.checkInteger(0) else Int.MaxValue
result(CraftingInventory.craft(context, count))
}
private object CraftingInventory extends InventoryCrafting(new Container {
def canInteractWith(player: EntityPlayer) = true
}, 3, 3) {
var amountPossible = 0
def craft(context: RobotContext, wantedCount: Int): Boolean = {
load(context)
val manager = CraftingManager.getInstance
val result = manager.findMatchingRecipe(CraftingInventory, owner.getWorldObj)
if (result == null) return false
val targetStackSize = if (result.isStackable) wantedCount min result.getMaxStackSize else result.stackSize
val timesCrafted = (targetStackSize / result.stackSize) min amountPossible
if (timesCrafted <= 0) return true
GameRegistry.onItemCrafted(context.player, result, this)
val surplus = mutable.ArrayBuffer.empty[ItemStack]
for (slot <- 0 until getSizeInventory) {
val stack = getStackInSlot(slot)
if (stack != null) {
decrStackSize(slot, timesCrafted)
val item = stack.getItem
if (item.hasContainerItem) {
val container = item.getContainerItemStack(stack)
if (container.isItemStackDamageable && container.getItemDamage > container.getMaxDamage) {
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(context.player, container))
}
else if (container.getItem.doesContainerItemLeaveCraftingGrid(container) || getStackInSlot(slot) != null) {
surplus += container
}
else {
container.stackSize *= timesCrafted
setInventorySlotContents(slot, container)
}
}
}
}
save(context)
result.stackSize *= timesCrafted
val inventory = context.player.inventory
inventory.addItemStackToInventory(result)
for (stack <- surplus) {
inventory.addItemStackToInventory(stack)
}
true
}
def load(context: RobotContext) {
val inventory = context.player.inventory
amountPossible = Int.MaxValue
for (slot <- 0 until getSizeInventory) {
val stack = inventory.getStackInSlot(toParentSlot(slot))
setInventorySlotContents(slot, stack)
if (stack != null) {
amountPossible = amountPossible min stack.stackSize
}
}
}
def save(context: RobotContext) {
val inventory = context.player.inventory
for (slot <- 0 until getSizeInventory) {
inventory.setInventorySlotContents(toParentSlot(slot), getStackInSlot(slot))
}
}
private def toParentSlot(slot: Int) = {
val col = slot % 3
val row = slot / 3
row * 4 + col + 4 // first four are always: tool, card, disk, upgrade
}
}
}