| package li.cil.oc.common.tileentity |
| |
| import java.util |
| |
| import cpw.mods.fml.relauncher.Side |
| import cpw.mods.fml.relauncher.SideOnly |
| import li.cil.oc.Settings |
| import li.cil.oc.api |
| import li.cil.oc.api.network.Visibility |
| import li.cil.oc.common.template.DisassemblerTemplates |
| import li.cil.oc.server.{PacketSender => ServerPacketSender} |
| import li.cil.oc.util.BlockPosition |
| import li.cil.oc.util.ExtendedNBT._ |
| import li.cil.oc.util.InventoryUtils |
| import li.cil.oc.util.ItemUtils |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemStack |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraftforge.common.util.Constants.NBT |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| import scala.collection.mutable |
| |
| class Disassembler extends traits.Environment with traits.PowerAcceptor with traits.Inventory with traits.StateAware with traits.PlayerInputAware { |
| val node = api.Network.newNode(this, Visibility.None). |
| withConnector(Settings.get.bufferConverter). |
| create() |
| |
| var isActive = false |
| |
| val queue = mutable.ArrayBuffer.empty[ItemStack] |
| |
| var totalRequiredEnergy = 0.0 |
| |
| var buffer = 0.0 |
| |
| var disassembleNextInstantly = false |
| |
| def progress = if (queue.isEmpty) 0.0 else (1 - (queue.size * Settings.get.disassemblerItemCost - buffer) / totalRequiredEnergy) * 100 |
| |
| private def setActive(value: Boolean) = if (value != isActive) { |
| isActive = value |
| ServerPacketSender.sendDisassemblerActive(this, isActive) |
| world.notifyBlocksOfNeighborChange(x, y, z, block) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| @SideOnly(Side.CLIENT) |
| override protected def hasConnector(side: ForgeDirection) = side != ForgeDirection.UP |
| |
| override protected def connector(side: ForgeDirection) = Option(if (side != ForgeDirection.UP) node else null) |
| |
| override def energyThroughput = Settings.get.disassemblerRate |
| |
| override def currentState = { |
| if (isActive) util.EnumSet.of(traits.State.IsWorking) |
| else if (queue.nonEmpty) util.EnumSet.of(traits.State.CanWork) |
| else util.EnumSet.noneOf(classOf[traits.State]) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def canUpdate = isServer |
| |
| override def updateEntity() { |
| super.updateEntity() |
| if (world.getTotalWorldTime % Settings.get.tickFrequency == 0) { |
| if (queue.isEmpty) { |
| val instant = disassembleNextInstantly // Is reset via decrStackSize |
| disassemble(decrStackSize(0, 1), instant) |
| setActive(queue.nonEmpty) |
| } |
| else { |
| if (buffer < Settings.get.disassemblerItemCost) { |
| val want = Settings.get.disassemblerTickAmount |
| val success = node.tryChangeBuffer(-want) |
| setActive(success) // If energy is insufficient indicate it visually. |
| if (success) { |
| buffer += want |
| } |
| } |
| while (buffer >= Settings.get.disassemblerItemCost && queue.nonEmpty) { |
| buffer -= Settings.get.disassemblerItemCost |
| val stack = queue.remove(0) |
| if (world.rand.nextDouble >= Settings.get.disassemblerBreakChance) { |
| drop(stack) |
| } |
| } |
| } |
| } |
| } |
| |
| def disassemble(stack: ItemStack, instant: Boolean = false) { |
| // Validate the item, never trust Minecraft / other Mods on anything! |
| if (isItemValidForSlot(0, stack)) { |
| val ingredients = ItemUtils.getIngredients(stack) |
| DisassemblerTemplates.select(stack) match { |
| case Some(template) => |
| val (stacks, drops) = template.disassemble(stack, ingredients) |
| stacks.foreach(queue ++= _) |
| drops.foreach(_.foreach(drop)) |
| case _ => queue ++= ingredients |
| } |
| totalRequiredEnergy = queue.size * Settings.get.disassemblerItemCost |
| if (instant) { |
| buffer = totalRequiredEnergy |
| disassembleNextInstantly = false // Just to be sure... |
| } |
| } |
| } |
| |
| private def drop(stack: ItemStack) { |
| if (stack != null) { |
| for (side <- ForgeDirection.VALID_DIRECTIONS if stack.stackSize > 0) { |
| InventoryUtils.insertIntoInventoryAt(stack, BlockPosition(this).offset(side), Some(side.getOpposite)) |
| } |
| if (stack.stackSize > 0) { |
| spawnStackInWorld(stack, Option(ForgeDirection.UP)) |
| } |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def readFromNBTForServer(nbt: NBTTagCompound) { |
| super.readFromNBTForServer(nbt) |
| queue.clear() |
| queue ++= nbt.getTagList(Settings.namespace + "queue", NBT.TAG_COMPOUND). |
| map((tag: NBTTagCompound) => ItemStack.loadItemStackFromNBT(tag)) |
| buffer = nbt.getDouble(Settings.namespace + "buffer") |
| totalRequiredEnergy = nbt.getDouble(Settings.namespace + "total") |
| isActive = queue.nonEmpty |
| } |
| |
| override def writeToNBTForServer(nbt: NBTTagCompound) { |
| super.writeToNBTForServer(nbt) |
| nbt.setNewTagList(Settings.namespace + "queue", queue) |
| nbt.setDouble(Settings.namespace + "buffer", buffer) |
| nbt.setDouble(Settings.namespace + "total", totalRequiredEnergy) |
| } |
| |
| @SideOnly(Side.CLIENT) |
| override def readFromNBTForClient(nbt: NBTTagCompound) { |
| super.readFromNBTForClient(nbt) |
| isActive = nbt.getBoolean("isActive") |
| } |
| |
| override def writeToNBTForClient(nbt: NBTTagCompound) { |
| super.writeToNBTForClient(nbt) |
| nbt.setBoolean("isActive", isActive) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def getSizeInventory = 1 |
| |
| override def getInventoryStackLimit = 64 |
| |
| override def isItemValidForSlot(i: Int, stack: ItemStack) = |
| allowDisassembling(stack) && |
| (((Settings.get.disassembleAllTheThings || api.Items.get(stack) != null) && ItemUtils.getIngredients(stack).nonEmpty) || |
| DisassemblerTemplates.select(stack).isDefined) |
| |
| private def allowDisassembling(stack: ItemStack) = stack != null && (!stack.hasTagCompound || !stack.getTagCompound.getBoolean(Settings.namespace + "undisassemblable")) |
| |
| override def setInventorySlotContents(slot: Int, stack: ItemStack): Unit = { |
| super.setInventorySlotContents(slot, stack) |
| if (!world.isRemote) { |
| disassembleNextInstantly = false |
| } |
| } |
| |
| override def onSetInventorySlotContents(player: EntityPlayer, slot: Int, stack: ItemStack): Unit = { |
| if (!world.isRemote) { |
| disassembleNextInstantly = stack != null && slot == 0 && player.capabilities.isCreativeMode |
| } |
| } |
| } |