| package li.cil.oc.api.detail; |
| |
| import li.cil.oc.api.driver.Block; |
| import li.cil.oc.api.driver.Converter; |
| import li.cil.oc.api.driver.EnvironmentProvider; |
| import li.cil.oc.api.driver.InventoryProvider; |
| import li.cil.oc.api.driver.Item; |
| import li.cil.oc.api.network.EnvironmentHost; |
| import net.minecraft.entity.player.EntityPlayer; |
| import net.minecraft.inventory.IInventory; |
| import net.minecraft.item.ItemStack; |
| import net.minecraft.world.World; |
| |
| import java.util.Collection; |
| |
| public interface DriverAPI { |
| /** |
| * Registers a new driver for a block component. |
| * <p/> |
| * Whenever the neighboring blocks of an Adapter block change, it checks if |
| * there exists a driver for the changed block, and if it is configured to |
| * interface that block type connects it to the component network. |
| * <p/> |
| * This must be called in the init phase, <em>not</em> the pre- or post-init |
| * phases. |
| * |
| * @param driver the driver for a block component. |
| */ |
| void add(Block driver); |
| |
| /** |
| * Registers a new driver for an item component. |
| * <p/> |
| * Item components can inserted into a computers component slots. They have |
| * to specify their type, to determine into which slots they can fit. |
| * <p/> |
| * This must be called in the init phase, <em>not</em> the pre- or post-init |
| * phases. |
| * |
| * @param driver the driver for an item component. |
| */ |
| void add(Item driver); |
| |
| /** |
| * Registers a new type converter. |
| * <p/> |
| * Type converters are used to automatically convert values returned from |
| * callbacks to a "simple" format that can be pushed to any architecture. |
| * <p/> |
| * This must be called in the init phase, <em>not</em> the pre- or post-init |
| * phases. |
| * |
| * @param converter the converter to register. |
| */ |
| void add(Converter converter); |
| |
| /** |
| * Register a new environment provider. |
| * <p/> |
| * Environment providers are used for mapping item stacks to the type of |
| * environment that will be created by the stack, either by it being |
| * placed in the world and acting as a block component, or by being |
| * placed in an component inventory and created by the item's driver. |
| * |
| * @param provider the provider to register. |
| */ |
| void add(EnvironmentProvider provider); |
| |
| /** |
| * Register a new inventory provider. |
| * <p/> |
| * Inventory providers are used for accessing item inventories using |
| * the inventory controller upgrade, for example. |
| * |
| * @param provider the provider to register. |
| */ |
| void add(InventoryProvider provider); |
| |
| /** |
| * Looks up a driver for the block at the specified position in the |
| * specified world. |
| * <p/> |
| * Note that several drivers for a single block can exist. Because of this |
| * block drivers are always encapsulated in a 'compound' driver, which is |
| * what will be returned here. In other words, you should will <em>not</em> |
| * get actual instances of drivers registered via {@link #add(li.cil.oc.api.driver.Block)}. |
| * |
| * @param world the world containing the block. |
| * @param x the X coordinate of the block. |
| * @param y the Y coordinate of the block. |
| * @param z the Z coordinate of the block. |
| * @return a driver for the block, or <tt>null</tt> if there is none. |
| */ |
| Block driverFor(World world, int x, int y, int z); |
| |
| /** |
| * Looks up a driver for the specified item stack. |
| * <p/> |
| * Note that unlike for blocks, there can always only be one item driver |
| * per item. If there are multiple ones, the first one that was registered |
| * will be used. |
| * |
| * @param stack the item stack to get a driver for. |
| * @param host the type that will host the environment created by returned driver. |
| * @return a driver for the item, or <tt>null</tt> if there is none. |
| */ |
| Item driverFor(ItemStack stack, Class<? extends EnvironmentHost> host); |
| |
| /** |
| * Looks up a driver for the specified item stack. |
| * <p/> |
| * Note that unlike for blocks, there can always only be one item driver |
| * per item. If there are multiple ones, the first one that was registered |
| * will be used. |
| * <p/> |
| * This is a context-agnostic variant used mostly for "house-keeping" |
| * stuff, such as querying slot types and tier. |
| * |
| * @param stack the item stack to get a driver for. |
| * @return a driver for the item, or <tt>null</tt> if there is none. |
| */ |
| Item driverFor(ItemStack stack); |
| |
| /** |
| * Looks up the environment associated with the specified item stack. |
| * <p/> |
| * This will use the registered {@link EnvironmentProvider}s to find |
| * an environment type for the specified item stack. If none can be |
| * found, returns <tt>null</tt>. |
| * |
| * @param stack the item stack to get the environment type for. |
| * @return the type of environment associated with the stack, or <tt>null</tt>. |
| */ |
| Class<?> environmentFor(ItemStack stack); |
| |
| /** |
| * Get an inventory implementation providing access to an item inventory. |
| * <p/> |
| * This will use the registered {@link InventoryProvider}s to find an |
| * inventory implementation providing access to the specified stack. |
| * If none can be found, returns <tt>null</tt>. |
| * <p/> |
| * Note that the specified <tt>player</tt> may be null, but will usually |
| * be the <em>fake player</em> of the agent making use of this API. |
| * |
| * @param stack the item stack to get the inventory access for. |
| * @param player the player holding the item. May be <tt>null</tt>. |
| * @return the inventory implementation interfacing the stack, or <tt>null</tt>. |
| */ |
| IInventory inventoryFor(ItemStack stack, EntityPlayer player); |
| |
| /** |
| * Get a list of all registered block drivers. |
| * <p/> |
| * This is intended to allow checking for particular drivers using more |
| * customized logic. |
| * <p/> |
| * The returned collection is read-only. |
| * |
| * @return the list of all registered block drivers. |
| */ |
| Collection<Block> blockDrivers(); |
| |
| /** |
| * Get a list of all registered item drivers. |
| * <p/> |
| * This is intended to allow checking for particular drivers using more |
| * customized logic. |
| * <p/> |
| * The returned collection is read-only. |
| * |
| * @return the list of all registered item drivers. |
| */ |
| Collection<Item> itemDrivers(); |
| } |